Just be glad that MOV is even a thing......

By bobbywhiskey, in X-Wing

.....and stop complaining about it not being the MoV you want or w/e. In the LCGs, and xwing before MoV, you would miss the cut at a large event because you're first round opponent or two lost games and dropped (especially at gen con with so much else to do) and since strength of schedule was (and for lcgs still is) the tiebreaker you were hosed. It was entirely out of your hands. You can control how many ships you destroy/keep alive. Be happy about it.

And if some people prefer SoS?

And keep in mind, with 2 games in round for SWLCG and Netrunner, it is possible to have a much wider range of scores.

so, don't try to improve or desire the improvement of something because things were worse before

sage advice, will take to heart

Edited by ficklegreendice

And if some people prefer SoS?

And keep in mind, with 2 games in round for SWLCG and Netrunner, it is possible to have a much wider range of scores.

It is possible but, believe me, people missing the cut on low SoS because of players dropping is still a thing and sucks royally. MoV puts much more of your fate in your hands.

so, don't try to improve or desire the improvement of something because things were worse before

sage advice, will take to heart

I'm not sure where on the doll turreted ships touched you, but man you act like they attacked your family or something. The main turret list that takes no brains to fly (as is your main stance it seems) would be a yt-3700 namely chewie/leebo. Which automatically gets wrecked by dual aggressors. They also routinely handle han and chirpy. And any of the proposed partial scoring will only make the aggressor even better. And it's already having the most success at regionals. It's not a turret. It's taken the interceptor's "fix card" and won't give it back. Why don't you just play those if turrets are so bad?

Someone will ALWAYS get screwed over by tiebreakers.

so, don't try to improve or desire the improvement of something because things were worse before

sage advice, will take to heart

I'm not sure where on the doll turreted ships touched you, but man you act like they attacked your family or something. The main turret list that takes no brains to fly (as is your main stance it seems) would be a yt-3700 namely chewie/leebo. Which automatically gets wrecked by dual aggressors. They also routinely handle han and chirpy. And any of the proposed partial scoring will only make the aggressor even better. And it's already having the most success at regionals. It's not a turret. It's taken the interceptor's "fix card" and won't give it back. Why don't you just play those if turrets are so bad?

well at least it didn't take long at all to completely derail this topic :P

Edited by ficklegreendice

I'm sure you mean well, but it could be better. Considering how X-wing events continue to grow in popularity, it's definitely worth improving a system so that it more accurately reflects who's leading at the end of a match, and improving the overall rankings so that taking something besides a 2-ship build isn't an automatic handicap.

Your comparison to SoS isn't really relevant, because no one is proposing that as a solution anyway.

so, don't try to improve or desire the improvement of something because things were worse before

sage advice, will take to heart

I'm not sure where on the doll turreted ships touched you, but man you act like they attacked your family or something. The main turret list that takes no brains to fly (as is your main stance it seems) would be a yt-3700 namely chewie/leebo. Which automatically gets wrecked by dual aggressors. They also routinely handle han and chirpy. And any of the proposed partial scoring will only make the aggressor even better. And it's already having the most success at regionals. It's not a turret. It's taken the interceptor's "fix card" and won't give it back. Why don't you just play those if turrets are so bad?

well at least it didn't take long at all to completely derail this topic :P

Not trying to derail it, just noticed that you've had a ton of turret hate posts. Just curious what kind of trauma has caused such a level of hate. Ya I get that turrets may feel like they get around a core aspect of the game, but in a day and age with autothrusters etc. they are hardly unstoppable. There are many odd things in this game we have to live with. The a-wing is one of the supreme dogfighters in the star wars universe, but in this game, a dogfighting skirmish level game, it is terrible even after an aces pack.

I'm sure you mean well, but it could be better. Considering how X-wing events continue to grow in popularity, it's definitely worth improving a system so that it more accurately reflects who's leading at the end of a match, and improving the overall rankings so that taking something besides a 2-ship build isn't an automatic handicap.

Your comparison to SoS isn't really relevant, because no one is proposing that as a solution anyway.

Some have. Look at the very first response to this thread.

Not trying to derail it, just noticed that you've had a ton of turret hate posts. Just curious what kind of trauma has caused such a level of hate. Ya I get that turrets may feel like they get around a core aspect of the game, but in a day and age with autothrusters etc. they are hardly unstoppable. There are many odd things in this game we have to live with. The a-wing is one of the supreme dogfighters in the star wars universe, but in this game, a dogfighting skirmish level game, it is terrible even after an aces pack.

and how this is relevant to a thread about m.o.v?

seems like a strange direction to take in response to my first post

so, don't try to improve or desire the improvement of something because things were worse before

sage advice, will take to heart

I'm not sure where on the doll turreted ships touched you, but man you act like they attacked your family or something. The main turret list that takes no brains to fly (as is your main stance it seems) would be a yt-3700 namely chewie/leebo. Which automatically gets wrecked by dual aggressors. They also routinely handle han and chirpy. And any of the proposed partial scoring will only make the aggressor even better. And it's already having the most success at regionals. It's not a turret. It's taken the interceptor's "fix card" and won't give it back. Why don't you just play those if turrets are so bad?

well at least it didn't take long at all to completely derail this topic :P

Not trying to derail it, just noticed that you've had a ton of turret hate posts. Just curious what kind of trauma has caused such a level of hate. Ya I get that turrets may feel like they get around a core aspect of the game, but in a day and age with autothrusters etc. they are hardly unstoppable. There are many odd things in this game we have to live with. The a-wing is one of the supreme dogfighters in the star wars universe, but in this game, a dogfighting skirmish level game, it is terrible even after an aces pack.

Also, A wings are fine. 3 of the 4 named pilots have pretty darn good skills (though I always have to second guess whether I want Gemmer with his ability, or a Green with whatever 3pt ability I want). They have enough shielding and hull to rarely get dice screwed into a 1 shot (unlike interceptors and tie fighters). They aren't primary threats like interceptors, often meaning they last into end game, where they can do their thing even better. And as for the 2 dice attack thing, they're often either run with Prockets (ouch, and even if they're never used, they can very effectively control where your opponent goes), outmaneuver (thanks to the dual EPT ability, and -1agi is almost like +1attack), or EI+PTL+DD/EH (on Tycho, which consistently gets him into R1 and throwing 3 dice).

As for MOV, I just got "screwed" over with it, going 4-1, and ending in 9th by 11 MoV points. In one match, I got a perfect 200, so no system is going to change that. In two others, I lost a 15pt prototype. It's possible that had there been a different system, or if I had run two fat ships instead of my 3 agile ships, I would have come in the top 8.

But in the other two matches, one of them was down to 46pt Corran vs. his entire list... Corran ended up pulling out the win and I got 154 MoV... I really didn't deserve that since multiple times he had Corran down to 1 hull before I finally escaped (YT-3700). And the other match I lost quiet handily. Go go dice screwed big time on that match, (I threw 15 reds, 8 with 1 modifier, 5 with F+TL, got 13 <boom> results, did 3 damage... He throws 4 unmodified reds, does 3 damage, 4 again for the 2 shot kill. Next turn his 4 reds against my Focused 3 agility for a 1 shot. Final turn, his 4 reds against my 3 evaded greens for 1 damage, and second shot of 4 reds vs 4 naked greens for 4 damage and 2 shotted E wing) but I was also out smarted at the start of the match and he caught me in a bad position. It was a full unmitigated disaster. That guy ended up going 3-2 and didn't make the top 16. But it was that loss that kept me out of the top 8. And you know what, I'm fine with that (looking back on it. I was totally not fine with it the day of). I had 3.5 wins, and 1.5 losses in my mind, not really 4-1. Thus why I didn't make the 4-1 cut.

I'm not sure where on the doll turreted ships touched you, but man you act like they attacked your family or something. The main turret list that takes no brains to fly (as is your main stance it seems) would be a yt-3700 namely chewie/leebo. Which automatically gets wrecked by dual aggressors. They also routinely handle han and chirpy. And any of the proposed partial scoring will only make the aggressor even better. And it's already having the most success at regionals. It's not a turret. It's taken the interceptor's "fix card" and won't give it back. Why don't you just play those if turrets are so bad?

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I think trying to make a cut by hoarding MoV points can backfire about as often as it works. As a tie-breaker I have no issues at all with it.

Example: There is a local player in my area who is better than me in my opinion. Not way better, but noticeably so. He took Han and a fringer to regionals. We had similar records(both 3-1, I think) going into round 5, but his Han had driven his MoV up quite a bit. My 49-point Corran is no MoV slouch, but after 3 wins with a 15ish point gap in the two ships our MoV gap was pretty big. This meant my final Swiss opponent was ranked lower than his. I won and made the cut. He lost and did not make the cut. If our opponents could have been swapped I don't think it would have come out that way.

MoV's effect on deciding the victor of individual games, however, does have quite a distorting effect on the ships I'll take to a serious tournament. It's too small, IMO. These two vastly different uses of MoV really should be tested as separate issues entirely.

The College Football BCS model is a great example of why SoS is both a good idea and a horrible one and there should just be a pure playoff..... ^_^

If I could switch the game back to SoS, I'd do it.

If I could switch the game back to SoS, I'd do it.

No thanks. I'd rather my fate - flawed though it may be - be in my own hands rather than someone else's.

If I could switch the game back to SoS, I'd do it.

SoS was awful. If you beat your round 2 opponent 200-0 it did more harm than good.

Edited by TasteTheRainbow

What if MOV (or some scoring equivalent) was the only thing to determine the winner? So instead of X number of swiss rounds followed by elimination rounds, you just played 6 (for example) rounds of swiss and then whoever was on top won the event?

Can someone explain to me what SoS is and how it works (specifically in X Wing).

Can someone explain to me what SoS is and how it works (specifically in X Wing).

It pretty much compares the win/loss ratio of your opponents. Which is why drops can cause issues, as the games they don't play get counted as losses. I think there is a few ways it can be calculated.

Someone will ALWAYS get screwed over by tiebreakers.

I say my good man, why did we ever agree to letting this Marquess of Queensberry chap ruin perfectly good fights between two gentlemen? :mellow:

That a thing could be worse is a terrible reason to deny making that thing better.

I'll re-iterate, SoS is a no no, unless players are legally obligated to not drop out of tournaments.

Something being worse in the past than what it is now is not a good argument.

Likewise, the fact that card games continue to use this is not a good argument. "That's the way it's always been done," is a horrible argument.