There hasn't been a lot of news since the K-Wing and Punisher had those spoiler videos, but now that everyone has been digesting that information what fun builds, lists, and combos are you keen on? I'll start with a few things I'm looking forward to playing!
Kavil (24)
-Vet Instincts (1)
-Engine Upgrade (4)
-Autoblaster Turret (2)
-Bomb Loadout (0)
-Proton Bombs (5)
-Extra Munitions (2)
-"Genius" (0)
Move at PS9, drop a Proton Bomb in someone's face, and then Boost away, only to throw three Autoblaster dice at them! Twice! Kavil with ABT+EU+Unhinged is a popular way to kit him out, and with good reason, but I think the double Proton Bombs and versatility of Genius offset the loss of green from the dial!
Miranda Doni (29)
-Twin Laser Turret (6)
-Dash Render (2)
-Extra Munitions (2)
-Cluster Mines (4)
-Advanced Homing Missiles (3)
-Advanced SLAM (2)
Yes, that's a 49-point K-Wing. I think Miranda has some serious potential though! First, the Twin Laser Turret syncs beautifully with her pilot ability, especially with any low-AGI ships on the board; against a Decimator or Falcon, you've got a solid chance at still dealing two damage even if you use one of your attacks to recover a shield. Second, the Advanced SLAM is just begging for the Extra Munitions and Prox/Cluster Mine combo. To top it off, Advanced SLAM will help Miranda acquire Target Locks for a pair of missiles that can be Focused the following turn! With luck, the Advanced Homers will in fact fire out-of-arc, but even regular Homing Missiles will be worth the points when Miranda can TL/F them AND boost the attack by another die! Dash is along for the ride to both compensate in case Miranda is bumped onto a rock (where the TLT can also recover the damage she might have sustained!), and to doubly benefit her hiding behind obstacles. Miranda with a TLT and Dash shooting at Range 3 grants no additional evade dice, but receives two herself against Primary attacks! I'm particularly excited to run her as above alongside Super Corran for a pair of PS8 Rebel heroes that can each regenerate a shield a turn, which will hopefully make up for the fact that I've spent 99 points on two Small ships!
Finally, Talonbane Cobra is an absolute monster as-is as the only PS9 Scum pilot and his fantastic combat ability. I'm sure Predator or PtL alongside an Engine Upgrade will be very popular and powerful on him, regardless of dial, but the cheaper combo I can't wait to try is Lightning Reflexes, Stealth Device, and Glitterstim. It's one thing to move at PS9, it's another thing entirely to potentially pull a 1-K at PS9! Or even a 1-Sloop, if it really has a dial like the X-Wing. Given the state of the board, you might even pop the Glitterstim the same turn and double-stress to light up your opponent's VIP!
Alright, that's enough from me. What else is everyone excited to try?