Hi All,
My Regionals is this Saturday and once it's done, I want to get back to something I've been itching to play for a while now: EPIC X-WING! Yeah, yeah, there is Armada. Well, I want to play Epic X-wing. The Imperial Raider is not out yet, so I'm thinking of making an Imperial Space Station to even things out. Here's my idea...
I want to make the model out of some plastic plates and bowls be kind of sizable. I want it round and will put on a square base. I want to make it rotate every turn, just because I think that's really neat. So, I figure I'll make up some rules and break the plate....err...space station into quarters. I'll give make each it's own section, much like the larger ships have their own sections. It will spin one quarter at the beginning of each turn. Is there a better way to make the rules? Maybe, but you know what? I'm going with this. Please don't suggest otherwise as I'd rather work on the finer details, please.
Making each quarter a section can be a bit odd and weird with the rules, so I'm making a Command Tower in the middle. It's the bridge of the station. It will be the section that has most of the upgrades and commands. I should give it a 360 turret to fire in all directions, but make it like the Tantive IV main guns. The main section is the only section that stores energy. The quarters can have a hardpoint each and those hardpoints can store energy, but otherwise it's all in the main section. I'll let it hold up to a total of 5 energy, as that makes sense. Also, the Crew and Team cards should go here. I'll also give the Tower every Epic command option as it is a space station.
I'll make it with each quarter not quite as strong as a capital ship or else it would be impossible to ever kill the thing. I'll also set it so that you have to destroy 3 out of 4 to destroy it enough. I'll make my own critical hit deck, as well. I'll fill it full of good space station criticals based on the other epic critical hits. Also, I should allow each Crew or Team card to effect just one section at a time, instead of all sections. That should make it a bit better.
Here's what I got so far:

Then.....each section is identical to this, but with the appropriate number:

Each section can get a Torpedo slot as it's just cool to have a Space Station with a Torpedo. If I make up the lists, I'll be sure to include Torpedoes for the Station.
For critical hits, I've gotten these down:
Direct Hit
(Ship) This card counts as 2 damage against your hull.
Broadcast Malfunction
(Ship) You cannot perform the jam action.
Action: Roll 1 attack die. On a (hit) result, flip this card facedown.
Hull Breach
(Ship) Place 1 of your Upgrade cards under this card. You cannot use that Upgrade card while this card is faceup.
Energy: Spend 2 energy to flip this card facedown.
Command Station Casualties
(Ship) Assign 1 stress token to 1 friendly small or large ship. Then your opponent may assign 1 stress token to 1 of your small or large ships. Then flip this card facedown.
Projector Power Failure
(Ship) You cannot perform the reinforce action unless you have at least 3 energy.
Life Support Failure
Effect - Discard 1 of the (team) upgrade cards equipped to the station. Then flip this card facedown.
Grid Overload
Effect - Immediately remove all energy stored on main station section card and on all upgrade cards equipped to this section. Then flip this card facedown.
Structural Collapse
Effect - Deal 1 facedown damage cards to all sections (including this one). Then flip this card facedown.
Secondary Power Failure
Effect - You must spend 1 energy to perform any action for any section.
Tracking Misalignment
Effect - Reduce your primary weapon value by 2 (to a minimum of 0). Energy: Spend 4 energy to flip this card facedown.
Scrambled Scopes
Effect - You cannot perform the target lock action or acquire target lock in any section. Action: Roll 1 attack die. On a (hit) or (focus) result, flip this card facedown.
Weapon Damaged
Effect - Place 1 of the weapon upgrade cards equipped to this section under this card. You cannot use that upgrade while this card is faceup. Energy: Spend 3 energy to flip this card facedown.
I'd love for some feedback. What I'm thinking of doing is having a CR-90 and support ships attack the Space Station with defensive ships. Put the Station on one end of a 3x6 table and the invaders at the other. I've been tempted to even make it a 3 faction game by throwing out some valuable cargo in the middle and make some Scum trying to steal that in the middle of the fight. Think I'll include that later, though. I'd want to try it first.