Visions of dawn - what classes for new heroes?

By sdh007, in Descent: Journeys in the Dark

Hi all,

I just received my copy of Visions of Dawn. Models look great for both monsters and heroes.

Any ideas on what classes go best with Ispher, Master Thorn, Nara and Valadir? I have all expansions so all possible classes :-)

Edited by sdh007

Ispher as a bard would be off the wall with understudy.

Nara's feat is almost oath of honor, but she and. validir could be anything.

Thorn's strength is mobility. I think he'd be a neat conjurer, but I am biased.

Was kinda thinking this:

Ispher - Bard

Master Thorn - Hexer

Nara - Beastmaster

Valadir - Knight

Or Validir Champion.

Those look fun- tbe only thing that I would caution is that thorn now has 2 things you may want to use surges on for each attack- hexing and his hero ability. That means you'll often need to pick between them.

I feel thorn is a bad selection as a hexer for the reason Zaltyre said. I think conjuror who can add a green die would be a better selection. I saw a guy do thorn as a hexer and he rarely had a surge for the heroic ablity.

I'm playing the Hexer class and I can say that without a doubt that I hate the class. Someone said it gets stronger as it goes on, but I find it literally useless. Even if you do manage to get a Hex token on a creature, another hero probably won't need it to kill the monster. I'd rather play a mage class that can actually do direct damage or at least crowd control.

I'm playing the Hexer class and I can say that without a doubt that I hate the class. Someone said it gets stronger as it goes on, but I find it literally useless. Even if you do manage to get a Hex token on a creature, another hero probably won't need it to kill the monster. I'd rather play a mage class that can actually do direct damage or at least crowd control.

The Hexer's strength is not in dealing damage on first attacks- it's strength is in doing massive damage on second and third attacks. Additionally, it is fantastic at penalizing monsters in non-attack situations. Affliction and Crippling Curse are some of the best skills that class has, because they're almost always useful. Plague cloud has the potential to be one of the most powerful attacks in the game (you can hypothetically deal +20 to up to 10 monsters), but the opportunities to use it that way are rather improbable. Skills like Viral Hex and Internal Rot just make it easier to dispense hexes.

Edited by Zaltyre

I'm playing the Hexer class and I can say that without a doubt that I hate the class. Someone said it gets stronger as it goes on, but I find it literally useless. Even if you do manage to get a Hex token on a creature, another hero probably won't need it to kill the monster. I'd rather play a mage class that can actually do direct damage or at least crowd control.

The Hexer's strength is not in dealing damage on first attacks- it's strength is in doing massive damage on second and third attacks. Additionally, it is fantastic at penalizing monsters in non-attack situations. Affliction and Crippling Curse are some of the best skills that class has, because they're almost always useful. Plague cloud has the potential to be one of the most powerful attacks in the game (you can hypothetically deal +20 to up to 10 monsters), but the opportunities to use it that way are rather improbable. Skills like Viral Hex and Internal Rot just make it easier to dispense hexes.

I get you and I probably haven't seen it when used to it's potential. But as it is, for me anyway, it's been pretty much useless. Maybe that will change down the line though.

Our Hexer is doing fine at the moment. It gets real simple to Hex if you happen to get Mana Weave. Also remember that you don't have to Hex the target, but can instead hex a monster within 3 spaces.

So, say you have internal rot and viral hex, you can with 2 attacks chip away at/kill the monster in the center of a group, while hexing 2 other monsters close by. They each receive 2 tokens from internal rot. Then you do Viral hex, and give both of them an additional 2 tokens. That's 4 tokens your other heroes can benefit from.

I would say that the Hexer is more a support character, and not really about damage. Setting up monsters for an easy kill for other heroes, or as Zaltyre says disrupting their movement/actions with affliction and crippling curse.

Plague Cloud is indeed very powerful and now makes me as Overlord consider a lot more carefully if it's worth putting a monster adjacent to another monster or not. Which also in a way impedes their mobility.

This may be derailing this thread a bit but if you want to play a hexer the best hero for it in my view would be Truthseer Kel. Her heroic ability goes rather nicely with Plague cloud.