VVG - I'm not sure this is enough squadrons.

By WWHSD, in Star Wars: Armada Fleet Builds

I'm new to Armada fleet building and am thinking about giving the following a go:


[ EMPIRE FLEET (297 points)

1 • Victory II-class Star Destroyer - Grand Moff Tarkin (123)

2 • Gladiator I-class Star Destroyer - Nav Team - Insidious (63)

3 • Victory I-class Star Destroyer (73)

4 • TIE Fighter Squadron (8)

5 • TIE Fighter Squadron (8)

6 • TIE Interceptor Squadron (11)

7 • TIE Interceptor Squadron (11)


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I'm really concerned that four squadrons aren't going to be very effective but am afraid that dropping the Victory I for more squads and upgrades will leave me too squishy.


Tarkin seems that he's a better commander than Screed with two Victories in the list. Nav Team seems like it will work well with Tarkin letting the Insidious turn harder than it normally would and letting it pull a 90 degree turn at speed 2.


I'd really like more squads but couldn't find the points for them. I'm hoping that a pair of Fighters and Interceptors will be sufficient to keep bombers off of my ships. The Interceptors seem like a great value with Swarm and Counter 2.


I could also use some advice on what objectives to choose.

Edited by WWHSD

Wow this is extremely similar to the list I was writing up (but with more fighters!). I agree three ships seems better than the equivalent fighter wing.

I'm also a fan of insidious.

Do you expect to face rebels or imperials mostly? You might find a gladiator 2 is better vs imperials as the two dice can clear away ties quite efficiently.

You could say drop a tie fighter (-8), upgrade to a glad 2 (+6).

A cheap upgrade might be defence liaision for one of the victories to give you more control over the orders (you will have plenty of tokens)...

I look forward to seeing the comments you get.

Enough fighters for what?

Slightly slow down enemy fighters?

The problem with Interceptors, deployed like this, is that they might get only 1 counter shot against a skilled opponent that's invested some more points in fighters.

Same with the regular TIEs - only they don't get to shoot back at all :D

On the other hand: having a small fighter screen like this is better than having none at all.

It depends what you go up against. against a swarm, or bomber list your fighters will get overwhelmed. You might manage to tie them up for a few turns. (no pun intended)

Its a decent list though, really tanky.