So my group gained the favor of a Black Sun Vigo. He put them in charge of his interests on a backwater shadowport space station. Upon arriving, they quickly find out a very recent rise in pirate attacks has caused the business on the station to maybe break even, if that. Skipping over some of the more plot oriented details, this is what I laid out for them. Black Sun controls (or mostly controls) 3 major businesses on the station: gambling, smuggling, weapon sales (which have been outlawed by local authorities, so it lacks any legitimate avenues). There is a small Hutt presence, which has control of the drug trade and could be looking to expand. The players owe a large percentage of their earnings to the Vigo regularly. I came up with all of this on the fly with an entirely improvised session.
So I am hoping to use the rules from the back of Far Horizons to help me flesh this out, but I'm not positive how at this point. I've read them over and they are pretty straight forward. While a bit bare bones, they leave a lot of room to work with.
So my first question is, has anyone used this section from Far Horizons? How did it work out for you? Anything you liked or did not like?
The investment vs. return seems to have quite the disparity. For 62,500 credit investment, each PC get's a monthly income of 600 credits. This doesn't even include any other upgrades aside from the ones that increase the profit. Did you use this amount? Did it seem low? High? Just right?
I think the toughest thing for me right now is wrapping my head around the story driven things that can happen with the homestead/business. I've been focusing on the mechanical aspect and failing to make that mental leap to the next step.
Also, neither the homestead upgrades or business upgrades feel like they fit exactly. The players don't outright own the space station, though their faction (for lack of a better term) definitely has the largest presence. I'm starting to think I might be using both. Homestead for their general set up on the station, and business for the individual areas of their interests.
Finally, if you have any story ideas for players "running" a space station, I would love to hear them. I have some ideas, and there is a larger plot at play, but I'll take inspiration from anywhere. ![]()
Thanks in advance for any wisdom shared.
Edited by rowdyoctopus