My goal with this proposal is to blunt the tournament effectiveness of the current meta staples of Fat Han, RAC, etc.
This proposal would only apply to large-base ships: YT-1300, YT-2400, VT49 Decimator, Aggressor (edit) still alive at the end of the match (and huge too, I suppose); all scoring of small-based other ships and destroyed ships would remain unchanged.
Partial points would apply to hull damage only.
All large-based-ship pilots would provide a fixed number of points per each point of damage applied to hull at the end of the game. This number ignores upgrades.
partial_points_per_hull = int(round(pilot_cost / total_hull))
I like this system for several reasons:
- It's simple. There's no long division to take place at list building time, and there's nothing to figure out when you first see your opponent's list. RAC is always worth 4 points per hull.
- It parallels the "the first damage is worth nothing" aspect of small ships by ignoring damage done to shields when handing out points. Opponents are still required to commit to damaging a ship to gain an MoV advantage.
- It's restrained, in that there will typically be a large chunk of MoV awarded for actually doing the last point of damage (RAC at 1 hull: 44 points; 0 hull: ~65 points).
- It's fluffy. Shields are easier to regenerate than repairing hull.
Here are what he points-per-hull values would be for various ships (not exhaustive, just common stuff):
4 Shields (IOW the 5th damage starts awarding partial MoV):
Patrol Leader: 3 points
Named Decimators: 4 points
Bounty Hunter: 6 points
Scum Boba: 6 points
IG88X: 9 points
5 Shields:
Generic Shuttle: 4 points
Chewie: 5 points
Han: 6 points
Dash: 7 points
Thoughts?
Edit: changing the list of ships this applies to, so that it's more restricted and targeted to the ships that actually end up as point fortresses.
Edited by WickedGrey