This will be a short article detailing each of the rebel aces. I decided to make it part 2 to the rebel fighters since it is so similar.
please read Ep IV first which discusses Rebel fighter tactics more broadly. you can also find the rest of my articles here.
The Aces are characterized as being harder to kill for a slight loss in firepower, when using them with carriers they make a squadron command more effective because 3 aces are far more powerful then 3 generic fighters. The aces are as follows:
Wedge Antilles: X-wing
Luke Skywalker: X-wing
Tycho Clechu: A-wing
Keyan Farlander: B-wing
"Dutch" Vander: Y-wing
Wedge:
Wedge is the Premier anti-squadron weapon. At a cost of 19 (6 more then a standard x-wing) He Gains 2 brace tokens and his ability to roll 2 extra dice when attacking a squadron that has already been activated. that means he attacks with 6 Dice!!! that is enough that on average he will kill a tie fighter or interceptor every time he shoots and gives him the ability to one shot even tie bombers and advanced.
Luke:
Luke is probably the best bomber available to the rebellion. At a cost of 20 points (7 more then a basic x-wing) He gains the standard 2 brace tokens, upgrades his battery armament to a black die and gains the ability to shoot Through shields. This gives luke the ability to deal a crippling crit near the beginning of the game that can decrease a targets defenses or even remove all of the shield from their strongest facing. He pairs really well with General Dodonna making sure that crit causes the most possible pain.
Tycho:
Tycho is the ace of the Rebellions interceptor fighter, the A-Wing, and as such his ability allows him to be a even greater Interceptor. At a cost of 16 points (a mere 5 more then a standard a-wing) Tycho gains a brace and a scatter token, nearly doubling his survivablity and his ability allows him to ignore engagement rules. That means that tycho can engage a group of fighters and then move to engage a second group that is trying to sneak past. He can also shoot at ships even while he his engaged, which can that little extra damage to put the ship into your victory points.
Keyan:
Luke may be the best bomber but Keyan holds the spot as the Scariest. Ringing in at 20 points (6 more then a basic b-wing) he gains double brace tokens, ups his battery armament to 2 black dice. and gains the ability to reroll any attack dice when shooting at a unshielded facing of a ship. He may be slow but when he finally reaches the target he will make himself known.
Dutch:
Dutch is kinda weird because he is in the rebels only true dedicated bomber but his ability is anti-fighter. He cost 16 points (6 more then generic y-wings) which of course gains him 2 brace tokens, 1 additional anti squad die and the ability to toggle enemy squadrons to activated (basically he treats them like they have moved except they haven't moved) If the squadron was already activated he instead does 1 additional damage. This Screams synergy with wedge giving them the combined firepower to inflict an average of 4.5 damage per turn (almost enough to kill a bomber or advanced every turn)
Using aces:
generally speaking you will be using aces the same as there respective ships as discussed in my previous article except that luke should be used as a dedicated bomber and dutch should generally be used as a dedicated fighter. Yavaris synergizes even better with aces, especially luke ho becomes capable of destroying entire enemy ships by himself by shooting through the shield multiple times using Yavaris.
tha, th-th-th-thats all for now folks!! (lol its funny because it is a Loony Toons reference)
Feel free to mention anything that you feel is important in the comments and point out any errors that I made, (I will eventually edit my articles...eventually)
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Edited by clontroper5