I have a couple of questions about the base cost of items and their rarity (page 150 of the EotE Core Rulebook).
The rarity attribute for items determines its ability to be found it in markets/commercial districts using Negotiate/Streetwise/Area Knowledge checks etc... however, is this all that rarity modifies? Does it ever increase the cost of an item depending on which world you find it on?
Example: my most recent campaign started on Sleheyron (Hutt space) and I ruled that practically any item could be found with the appropriate check, given that the planet is the economic crown of Hutt space and powered by numerous illegal activities (like the slave trade). One of my players purchased an Extra Reload (base rarity/cost: 1/25 credits), but because it's an Outer Rim world, I upped the rarity to 3 (as per Table 5-2: Rarity Modifiers) and charged him 50 credits for it instead (because its rarity increased by +2 and subsequently its cost, as per Table 5-3: Increased Costs When Trading).
Is this the correct method for determining the market cost of items from base? Or have I misunderstood the concept entirely and oopsed in charging my player double the proper cost?