So I was thinking on how it would be possible to integrate a Co-OP in a full blown Campaign. They both play differently, so I am wondering if it could even work. Here are some of my ideas on how to do it:
- The Co-OP quest would take place during the Campaign Phase right after the Interlude. Since The game is changing to ACTII anyway, this would be a nice way to switch over to it.
- The Shopping Phase during this Campaign phase would be skipped. (This is the one where you can buy anything out of the ACT1 deck ).
- No experience is gained from doing the Co-Op. Any Co-Op rooms that have XP as a reward won't give any.
- All search items, gold and Act equipment cards are kept if the heroes win. if they lose, they don't keep anything.
- It is considered ACTII during the campaign once the Co-Op changes over.
-The OL makes all decisions for Monsters when it comes to tiebrakers.
Possible other ideas:
The OL can use his OL deck and Plot Deck.
if the heroes lose, The OL gains Threat Tokens. He also gets threat tokens when any hero is Koed.
Any other ideas would be welcome.