Neither fresh nor working. Aren't turrets bad enough? Now missiles with range 5? Don't bother to maneuver, I'll have you in my arc anyway, and from round one. The possibility of an alpha strike reduces the game to a coin flip.
As the OP's cards are worded, at least one large ship still has to get into range 3 of an enemy to get the initial target locks and then has to pass them off at the end of the round for the other ships to use. So getting some ridiculous 3 torpedo range 5 shot off would be rare at best. My issue with it has more to do with the fact that there is no range 5 ruler in the core set.
Even with Engine Upgrade instead of Kagi, the alpha strike occurs in round two at the latest. In round one you can neither blow up even one large ship nor touch the bombers. Same difference.
