Misgivings about Wave 2

By Cuthawolf, in Star Wars: Armada

Also, those large bases are going to be hell to maneuver. There's already issues with medium ships in close for some people, but with such a large base the obstacles will actually cut off large amounts of maneuver options unless you're willing to trade damage for them...and get passed them in one turn ;)

I think wave 2 will change the meta as much a wave 1.

But the biggest drawback of a big ship is that it is a big ship. Much easier to target....

The other thing about a big ship is that it turns worse than a Hutt.

Think on it, or better yet test it out. Take your small ship and your medium ship, set them about an inch apart and turn them at the different angles on the maneuver tool.

Now think how a large base will turn.

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Only 10 points over a Victory II for all that!?! The increase in the fore battery armament alone is pretty much equivalent to Expanded Launchers; never mind the additional shields, new defense token, tougher hull, and second anti-squadron die.

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Only 10 points over a Victory II for all that!?! The increase in the fore battery armament alone is pretty much equivalent to Expanded Launchers; never mind the additional shields, new defense token, tougher hull, and second anti-squadron die.

That is 10 points with less dice at medium range than the VSD deuce.

I see naked ISD's as a trap. While they look good in paper they will have the same issues that a VSD has but in bigger proportions

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Only 10 points over a Victory II for all that!?! The increase in the fore battery armament alone is pretty much equivalent to Expanded Launchers; never mind the additional shields, new defense token, tougher hull, and second anti-squadron die.

That is 10 points with less dice at medium range than the VSD deuce.

I see naked ISD's as a trap. While they look good in paper they will have the same issues that a VSD has but in bigger proportions

with slightly less dice at medium range (far more at close), more hull and shields, more squadron (so far), and more speed (definitely can't turn worse than a VSD)

i'd expect more. A VSD-2 isn't a terribly great buy without upgrades either and if the ISD provides that foundation for only a few additional points, then we might not even see upgraded VSD-2s at all

Edited by ficklegreendice

My intimidation on wave 2 was, I initially felt the ISD was underpowered. It only throws a few more dice than the VSD and the shields leave something to be desired. After truly looking closely at all the ships in wave 2, It does seem like the ISD is well balanced against the MC80.

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Only 10 points over a Victory II for all that!?! The increase in the fore battery armament alone is pretty much equivalent to Expanded Launchers; never mind the additional shields, new defense token, tougher hull, and second anti-squadron die.

That is 10 points with less dice at medium range than the VSD deuce.

I see naked ISD's as a trap. While they look good in paper they will have the same issues that a VSD has but in bigger proportions

with slightly less dice at medium range (far more at close), more hull and shields, more squadron (so far), and more speed (definitely can't turn worse than a VSD)

i'd expect more. A VSD-2 isn't a terribly great buy without upgrades either and if the ISD provides that foundation for only a few additional points, then we might not even see upgraded VSD-2s at all

I don't think so. The size of the ISD is the limiting factor. Right now a medium ship base is slightly smaller than range 1. So a large base is bigger than range 1. That means that the ISD is going to run into the obstacles far more often than a VSD. So your 7 points of difference will end up taking hits and damage over and over and speed 3 really is not that huge for it because that still puts the end of the base back near the 1 on the tool or further (someone tell me where 7" is on the tool from 3 back please)

Honestly, I think the base ISD is ok at the 92 point ish range. However, I double very many people will run naked ISDs.

This far I have found the title cards, and to a lesser extent upgrade cards to be points well spent. So I can easily imagine a kitted out ISD costing somewhere in the 120 point range.

Only 10 points over a Victory II for all that!?! The increase in the fore battery armament alone is pretty much equivalent to Expanded Launchers; never mind the additional shields, new defense token, tougher hull, and second anti-squadron die.

That is 10 points with less dice at medium range than the VSD deuce.

I see naked ISD's as a trap. While they look good in paper they will have the same issues that a VSD has but in bigger proportions

with slightly less dice at medium range (far more at close), more hull and shields, more squadron (so far), and more speed (definitely can't turn worse than a VSD)

i'd expect more. A VSD-2 isn't a terribly great buy without upgrades either and if the ISD provides that foundation for only a few additional points, then we might not even see upgraded VSD-2s at all

I don't think so. The size of the ISD is the limiting factor. Right now a medium ship base is slightly smaller than range 1. So a large base is bigger than range 1. That means that the ISD is going to run into the obstacles far more often than a VSD. So your 7 points of difference will end up taking hits and damage over and over and speed 3 really is not that huge for it because that still puts the end of the base back near the 1 on the tool or further (someone tell me where 7" is on the tool from 3 back please)

The Large base is going to be a rude awakening to A LOT of people. The speed 3 is a great choice...it makes the ISD unique instead of a direct upgrade to the VSD...however; it will come with a rather big liability (potentially boon in things like Dangerous Territory as your own mission heh) in that it'll smash into stuff...a lot.

Even if the obstacles are well spaced enough to let you through, it will leave you with 2 very exploitable options:

1.) Your opponent will know where you're going to avoid taking damage (and if you screw up you're taking damage you didn't plan on)

2.) Defy convention like Vader in Empire Strikes Back and dive into those rocks...you know you'll take damage, but it'll give you potential surprise.

Yet, option 2 is even more complicated by the fact that your base will be large enough that you might double-hit an obstacle if your speed is too low...this leaves a lot of dangers to large ships in the game that will help to balance them against other ships even if they seem "too strong" on paper.

So you're saying that a ISD will be 92 pnts. So I can take 4 of them in a game. I love the Tarkin Doctrine :)

Bit harness you have hit the money. Look at speed 2 right now. Now put a medium base at speed 2. Now think of something that is about a 3rd bigger all around and see that that looks like. . . It will be outrageous! Maneuvering that behemoth will be a BANE!

Very much so...which is why I'm glad I'll be sticking to my Vic1 in wave 2 for my competitive list...I can't wait to see peoples' faces when a lowly Vic1, one of the most dismissed ships in the game baring Neb's I feel, rolls up into the face of their Impstar and nearly smashes it to piecies in one volley of: 3red, 2blue, 5black with a concfire dial and token with Screed and potential XX-9 Turbolasers...so much sexy-time.

All of this considering that I don't even know any of the new awesome-ass upgrades to come in wave 2...please give us previews soon :(

the dominator is anything but "lowly" :P

Hehe, maybe. Though the title is a maybe just to add overwhelming firepower. I was over costing my ship too, as I forgot is gave to drop flight controllers to get gunnery team, so E Launchers and that is only 14 points. I really really want to see the new upgrade cards :/

To be honest, after wave 2, I could stop buying Armada stuff and be happy I think. Both the OT movie ships will be there, plus ships that fill the major roles and balance.Both sides will have a big center piece ship, the ISD and MC80. They'll have strong flankers/strike ships in the VSD and AF Mk2. They'll both have small escort ships in the CR-90 and raider. And finally they'll both have a ship that does it's own thing. The Neb B is a nice sniper/support ship and the GSD is great as a close range brawler.That doesn't mean I won't pick up anything from wave 3, but I don't think I'll feel the same need for stuff from wave 3 and beyond as I do for wave 1 and 2.

Really, REALLY want Lambda though...

I think wave 2 will change the meta as much a wave 1.

But the biggest drawback of a big ship is that it is a big ship. Much easier to target....

And yet it looks like it gets an Evade.

The great thing about Armada is that you don't really need to buy a lot of ships to "complete" the game. Wave 2 will probably be my last must-buy phase since we got most of the iconic ships and personalities at that point. From then on, my priority would shift to aesthetics. If the ship looks cool on the table, I'd buy it. If not, I'd skip it and still be happy with what I have.