Evade to re-roll; what phase now?

By MCOLL81, in Star Wars: Armada Rules Questions

1. Attacker Declares Target of Attack

2. Roll Attack Dice

3. Resolves any Attack Effects

4. Defender is able to use an Evade which causes a re-roll

A) Do we go back to Step 2. for that die?

B) Does it stay in Step 4?

B1) If it stays in Step 4, can other Defense Tokens be used after the die has been rolled?

C) Does the defender have to take whatever the outcome is regardless of available tokens, i.e., we move to Step 5 - Resolve Damage?

Example:

The die is a Crit. Evade causes re-roll. Now the die is a 2x hit. Can the defender use Brace to then resolve half the damage?

Thanks.

Mostly option B.

You will move sequentially through the attack steps listed in the RRG.

In summary :

Declare Attack

Roll Dice

Modify Dice (add dice etc)

Defender uses defense tokens

Apply damage and a crit effect if available

Using that evade token means that you're stuck with whatever comes up, and the attack does not regress to a previous step. If, like in your example, a crit turns into a double hit, now you have more damage, but on the other hand that might have been the only crit in the pool. Additionally if you use your evade to reroll a crit to an accuracy, that accuracy CAN NOT be used against you since the step for using accuracy results is over.

Your brace is used for the overall damage total, not a specific die. You can absolutely brace and evade the same attack. Use as many unique defense tokens as you want before damage is resolved.

Thanks Ransburger.

A question on your last statement however; in this case the defender would have to declare using both a brace and evade before the re-roll for the evade is resolved, correct?

I understand that Brace is for the total damage and not die specific. However, at the time Evade was used, there was only 1 Crit die rolled. There would be no point in Bracing against 1 damage.

After the re-roll, 2 damage were now present. If still in Phase 4 - Defender uses Defense Tokens, the Brace should be able to be used and then move to Phase 5 - Resolve Damage, after cutting the 2 total damage to 1.

This would seem consistent with Phase 3. Resolving Attacks Effects, no?

The Attacker rolls dice (Phase 2). Then moves to Phase 3 to modify them - add a die with Concentrate Fire dial (after initial Attack Pool is rolled) and can even re-roll that die with a Concentrate Fire token.

So it would seem, we would stay in Phase 4. Use the Evade to re-roll. Still in Phase 4, use the Brace to reduce total damage in half.

Phase 4

Play Evade to re-roll on Crit die.

Crit die is re-rolled. Result is 2x damage die.

Play Brace to cut total damage in half.

Phase 5

2 damage was previously cut to 1. Resolve 1 damage.

Edited by MCOLL81

You use a defence token

It resolves

You choose and use your next dense token

It resolves

Etc.

Let's say you Evade but it doesn't help. Then you can choose to brace.

What you need to be aware of is that although brace and redirect are used in stage 4, their effects are not applied until after critical effects have resolved and damage has been calculated in step 5.

You use a defence token

It resolves

You choose and use your next dense token

It resolves

Etc.

Let's say you Evade but it doesn't help. Then you can choose to brace.

Thanks for the replies everyone.

This does seem to be more in line with other phasing and timing aspects of the game and what we were leaning towards but couldn't find it in the midst of gameplay (and didn't want to hold up the entire game). For now, we're going to go this route unless a future FAQ overturns it. Cheers!

So if I want to use Screed's effect, spending one die to change another to a Crit face, but my opponent wants to use an Evade token to make me cancel or re-roll a die, which happens first?

Is the defence token effect applied first allowing me to guarantee a Crit afterwards, or does Screed's die change effect come first only to be nullified when my opponent chooses the die I have changed to a Crit to be re-rolled or cancelled?

Edited by BillMcGill

The steps of an Attack

Step 1 - Assemble dice pool

Step 2 - Roll Dice

Step 3 - Modify dice (add, re-roll, change faces etc)

Step 4 - Spend defence tokes (one at a time)

Step 5 - resolve damage

1. Resolve critical effect

2. Total up damage

3. Apply damage (one point at a time)

Edited by DWRR

All attacking effects need to be resolved and completed before defence tokens are used.

Edited by DWRR

So I think you are saying that the Screed Crit could be nullified by the defence token (meaning Screed would need to already have another Crit or an accuracy already to guarantee a Crit)?

Edited by BillMcGill

Sounds right since Screed would modify a die in step 3.

So I think you are saying that the Screed Crit could be nullified by the defence token (meaning Screed would need to already have another Crit or an accuracy already to guarantee a Crit)?

Yes. everything the attacker does to buff his dice has to be completed before the defender uses defense tokens.

This is why Mon Mothma + ECM with evades is so **** annoying.

This is why Mon Mothma + ECM with evades is so **** annoying.

You mean so **** useful :P