Played a few games with this list... My personal target priority isnt the best because I'm new, but it did well against a Doomshuttle list and lost to a 3 ship list when I blew my alpha strike on a bare tie bomber instead of the firespray :/
Nera Danels 26
-Crew slot mod 1
-Nien Numb 1
-Advanced proton torpedos 6
-Extra Munitions 2
Dutch Vanders 23
-Ion Turret 5
-R2 Astromech 1
-Proton Torpedo 4
-Extra Munitions 2
Kyle Katarn 21
-Ion Turret 5
-Recon Specialist 3
With both Kyle and Dutch, Nera is basicall un-bumpable, able to run into a melee and drop an advanced torpedo on anyone she isnt personally touching. Even after one of the support ships bites it, she can use her action with the other one to drop her extra munition, making a serius bid to drop a "fat" craft in 2 turns. Backing her up is Dutch, who burns the target locks he's taking to fire longer ranged (if less devastating) torpedos, or being a backup ion turret against large base ships. Kyle is a primary ion turret focused on setting up targets for Nera, but being abe to share focus while keeping one himself makes him a powerful setup for either of his teammates.
Against a 2 ship list, the theory is to nuke the lower evasion one (or the easier one to pin down) with torpedos while locking it down with ion, then dealing with the oher with my survivors. Against swarms, the torpedos get spread around like candy, trying to pick off the high evasion targets with overkill weapons.
Any suggestions for this build? I understand that 3 ship builds are considered "newbie" because of the lack of durability- Do you think the munition load might be enough to even the odds?