Have the card, not ship's token

By GML, in X-Wing Rules Questions

How did this discussion go from ship's tokens to dials? I don't care about the dials, I have the dials for interceptors.

Someone mistakenly pointing out that you needed a dial for the "correct" faction to play a ship in it instead of just needing a dial that matches the ship type.

An attempt was made to say that because dial factions don't matter then the ship tile uses shouldn't matter either. Now that's completely bonus when it is easier to say that because ship tiles matter it meant that dial factions did not need to because crossover was already being controlled by those tiles.

How did this discussion go from ship's tokens to dials? I don't care about the dials, I have the dials for interceptors.

Someone mistakenly pointing out that you needed a dial for the "correct" faction to play a ship in it instead of just needing a dial that matches the ship type.

An attempt was made to say that because dial factions don't matter then the ship tile uses shouldn't matter either. Now that's completely bonus when it is easier to say that because ship tiles matter it meant that dial factions did not need to because crossover was already being controlled by those tiles.

Hey, I didn't say that pilot tokens shouldn't matter! I said that I don't think FFG is all out for the money (as the person I was replying to suggested), because if they were, they wouldn't have made crossfaction dials usable.

In fact, my little brother was in a situation exactly like this when he started playing X-Wing past Christmas. Our local stores were totally sold out on the TIE Interceptor expansion packs, but they had lots of Imperial Aces. My brother always loved the TIE Interceptors, so he got himself 2 Imperial Aces packs and something else and went into a tournament and got a local Soontir Fel card there.

Now he loved that pilot, and he had the pilot card from the tournament, and the miniature and the dial from the Imperial Aces (that it was the only way to get a TIE Interceptor in our area).

I cannot help but sympathize him when he complained about not being able to use Soontir Fel just because the missing cardboard token. Also, unrelated to the rest, I agree with him that it was not good manners not to include a single Alpha Squadron pilot card or token in the Imperial Aces pack.

Edited by Azrapse

Just wanted to know if anyone can be clear and tell me where the rules are for using any dial for any faction. But most importantly for scum. I was at a store tournament over the weekend and the TO made me use another players Scum Firespray dial. I was flying two of them in my build and I had one Scum and one Imperial dial each. I was about to get grumpy with them about it but I decided it was very unimportant and a player loaned me one.

and...

after this event, I was conflicted about feeling like I should buy another scum expansion. (which I could use anyhow) mistakes were made.

Thanks

Tournament Rules, Page 4, Multiple Faction Ships.

O.P. is also missing several things. In order to use a particular ship - you not only need the pilot card, but the proper ship token and movement dial too. One simply can't fly the Tie Interceptor with (say) Tie Fighter dial. Spend the money, it is worth to patronize a good game.

But it's also very much possible that someone has a copy of Imperial Aces without a regular Interceptor expansion pack and wins a Soontir Fel alt-art card.

Would you then expect her to buy an Interceptor expansion pack just so they can have a bit of cardboard that says 9 on it instead of just agreeing that Interceptor X with ID token XX is Soontir Fel?

Or Rebel Aces and Tycho really.

All other Alt art cards are for pilots where you have only one way to get the model, but with those two? I've seen it happen with Fel, don't see the problem really. I can remember which Interceptor is Fel, it's either the red one or the Bloodstriped one.

Edited by Dagonet

O.P. is also missing several things. In order to use a particular ship - you not only need the pilot card, but the proper ship token and movement dial too. One simply can't fly the Tie Interceptor with (say) Tie Fighter dial. Spend the money, it is worth to patronize a good game.

But it's also very much possible that someone has a copy of Imperial Aces without a regular Interceptor expansion pack and wins a Soontir Fel alt-art card.

Would you then expect her to buy an Interceptor expansion pack just so they can have a bit of cardboard that says 9 on it instead of just agreeing that Interceptor X with ID token XX is Soontir Fel?

If playing in a "Competitive" or higher tier tournamnet, then yes. In any other situation anything both players agrea opon is fine, and I personaly have no problems with proxying stuff in friendly games.

If playing in a "Competitive" or higher tier tournamnet, then yes.

Agreed.

This really comes down to a question of 'should they play by the rules or not?" I'm going to say that yes, they should play by the rules. That means they should have all the correct components if they want to take part in things like Store Championships or Regionals and beyond.

For a friendly game it's all up to the two people playing.

But even then this could cause issues. If you have two interceptors on the table and one of them has the wrong ship token, then you run the chance of someone getting confused and forgetting which ship is which. In the case of a tournament anyway this is an unacceptable risk IMO. Even if it's a casual game I'd be a bit disappointed if I won because the other guy simply because the other person made mistake because I didn't have the right parts.

If playing in a "Competitive" or higher tier tournamnet, then yes. In any other situation anything both players agrea opon is fine, and I personaly have no problems with proxying stuff in friendly games.

And, if by mistake, someone brings the wrong baseplate? Their printed list matches completely with the cards, but instead of Luke, they brought the plate for Biggs. Disqualify that player? Is that fair?

Disqualify that player? Is that fair?

Since they don't have the right components yes it's fair. The rules are the rules, they're quite clear. You need to have the correct card, and ship token. Why they have the wrong stuff is completely irrelevant. Also the printed list doesn't matter, the only thing that matters is the cards and pieces on the table.

This again applies more so to tournaments then anything else, what you do in a casual/friendly game is up to you.

Edit: I keep coming back to the "is it fair" as if it's ever fair for someone to break the rules...

However what is truly unfair would be for someone to lose a game because when they glance at the table and see an X-Wing with PS5 on it, and forget that it's Luke. The whole point of the ship token after all is so people can easily keep track of what's on the table.

Edited by VanorDM

I guess I'm a little bit more flexible on the whole rules are rules and ordnung muß sein front. :P.

I don't see a mistake as someone purposefully breaking the rules and therein lies a big distinction for me. Then again, I don't often look at the plates myself, I usually remember which pilot is which and even with swarms the ID numbers are more important to me in distinguishing the pilots.

I do feel however, that this is why, with the alternate art cards, base plates could've been provided as well. You could end up with a prize that you'd need to spend money on to use.

I don't see a mistake as someone purposefully breaking the rules and therein lies a big distinction for me.

Why they broke the rules does matter to a point, depending on how fairly you can address the issue. If someone mistakenly puts a Evade token on a ship that doesn't have one, because they grabbed an evade rather then a focus. Then simple to fix.

But you don't let them keep the evade just because it was a simple and honest mistake.

Now in this case short of someone loaning the correct ship token, or them using a marker or something to change the PS value on the ship token, there is no way to fairly fix this mistake. You can't ask the other player to ignore the wrong token, because they may make a mistake at some point and set dials or something based on the wrong info.

That's why the rules are the way they are. Ship tokens have to match the pilot card so it's clear which ship is which. In this case why someone has the wrong token simply doesn't matter because as I said there isn't a good way to fix this mistake. What would be truly unfair is as I said to see someone lose a match because the other person had the wrong token on the table.

You could end up with a prize that you'd need to spend money on to use.

It would be nice sure. But the alt art isn't a complete set and wasn't intended to be one. I got a couple alt art Fett's at regionals, if I didn't own a Firespray should I expect FFG to give me a free model, base, pegs and token?

If playing in a "Competitive" or higher tier tournamnet, then yes. In any other situation anything both players agrea opon is fine, and I personaly have no problems with proxying stuff in friendly games.

And, if by mistake, someone brings the wrong baseplate? Their printed list matches completely with the cards, but instead of Luke, they brought the plate for Biggs. Disqualify that player? Is that fair?

In my experience, at a tournament there are usualy lots of people that have plenty of extra stuff to loan to any one that happen to forget something. And most people I have meet at tournaments would be more then willing to loan stuff even to strangers if asked politely.

That said, if you show up at a tournament and for what ever reson can not produce a compleat and rules abiding squad when it comes time to start your match, then yes, DQ is "fair". The rules are clear and the same for all participants, that to me is the defenition of fair.

Also, unrelated to the rest, I agree with him that it was not good manners not to include a single Alpha Squadron pilot card or token in the Imperial Aces pack.

They fixed lacking basic generics in future Aces packs, but remember Imperial Aces was the testbed for them. Furthermore, sacrificing Alphas and Avengers (which pretty much nobody uses anyway) meant we got two of the new Royal Guard Pilots (to include Alpha and Avenger would mean one of each generic to fit the four baseplates). Imperial Aces actually comes with more pilots than Rebel Aces.

If they don't want people using a promo card, they shouldn't give out cards that are perfectly legal. It's not like I am playing with a downloaded and printed card. It was made and distributed by FFG.

But your post got me thinking. What do people play for at all of these tournaments,like regional / nationals / world's? Is it just bragging rights? Because a lack of prize support for Warhammer tournaments gets it labeled as a poor tournament, in my experience.

The promo card is just alternate art. In a sanctioned tournament you need the baseplate and you can only get that from the expansion.

If it's not a sanctioned tournament then ask the TO.

O.P. is also missing several things. In order to use a particular ship - you not only need the pilot card, but the proper ship token and movement dial too. One simply can't fly the Tie Interceptor with (say) Tie Fighter dial. Spend the money, it is worth to patronize a good game.

He said in the first paragraph that he's got Imperial Aces. He's got everything but the baseplate.

Edited by Blue Five