Husbands vs. Wives 50 Point Round Robin Tournament

By Wretch, in X-Wing

This is an odd number of builds; What's up with that?

Three Imperial builds

Four Rebel builds

Two Scum builds

I still think you've unbalanced some of the builds within themselves,

Like Luke and Vader.

Build: Darth Vader

TIE ADVANCED: • Darth Vader (29)

• Squad Leader (2)

Engine Upgrade (4)

TIE/x1 (0)

Accuracy Corrector (0)

TIE FIGHTER: Night Beast(15)

Build: Scum Boba Fett

FIRESPRAY-31: • Boba Fett (39)

Engine Upgrade (4)

Heavy Laser Cannon (7)

Build: Mini Swarm

TIE FIGHTER: • "Howlrunner" (18)

Swarm Tactics (2)

TIE FIGHTER: • "Backstabber" (16)

TIE FIGHTER: Black Squadron Pilot (14)

Build: Han Solo

YT-1300: • Han Solo (46)

• Chewbacca (4)

Build: Luke Skywalker

X-WING: • Luke Skywalker (28)

• Lone Wolf (2)

• R2-D2 (4)

Shield Upgrade (4)

Z-95 HEADHUNTER: Bandit Squadron Pilot (12)

swap Predator for Lone Wolf, and give the shield/hull upgrade to the Z-95.

Build: Tarn Mison

X-WING: • Tarn Mison (23)

R7 Astromech (2)

Shield Upgrade (4)

X-WING: Red Squadron Pilot (23)

R2 Astromech (1)

Hull Upgrade (3)

Tarn plus R7 is cute, but I would go with two hull upgrades, two R2s, and a second named pilot.

Build: Generic B Wing

B-WING: Blue Squadron Pilot

Fire Control System

B-WING: Dagger Squadron Pilot

Fire Control System

Build: Scum Y-Wing

Y-WING: • Kavil

Blaster Turret

R4 Agromech

Y-WING: Syndicate Thug

Blaster Turret

R4 Agromech

Did you consider not using Kavil?

Drea Renthal (22)

Blaster Turret (4)

Unhinged Astromech (1)

Syndicate Thug (18)

Blaster Turret (4)

Unhinged Astromech (1)

Total: 50

There are only 3 couples playing so I only need 6 builds total. I built more so the last person selecting could have some options. Only one of each build will be in the tournament.

I appreciate your feedback on the builds. I went with Lone Wolf on Luke as it has both an affect on both offense and defense and with in experienced players, with only 2 ships I thought Lone Wolf made more sense. As for the SU on Luke, the point was to play more thematic games, not necessarily optimized lists so I wanted to keep the iconic characters more survivable/potent. I used the same logic for making Vader so focal to that build. I considered not using Kavil but I wanted something with the Ys to make them more interesting and differentiate the 2 Ys from each other and with such inexperienced players I think there will be a lot of out of arc shooting so his ability will trigger often.

As for Tarn, I have never played the "classic combo" of R7 with him so I wanted to see how it fared and to give every player some extra fluff for the game. What is you logic for R2 on Tarn versus R7? Again these aren't meant to be min/maxed just relatively balanced among themselves.

Edited by Wretch

I'd consider tinkering with Tarn myself. I don't think the R7 astromech is the most straight-forward for new players. On top of that, having one X-Wing with 3 hull, 3 shields, and one with 4 hull, 2 shields would be tricky for a new player to appreciate. I'd probably recommend giving both X-Wings the same HP upgrade.

I might also swap both B-Wings to be blue squadron so they both move and shoot on the same count. Easier for new players, I expect, and the gain of 2 PS won't help in most cases.

Otherwise, things look pretty good. I'm eager to hear how this tournament works out!

Edited by MortalPlague

I'd consider tinkering with Tarn myself. I don't think the R7 astromech is the most straight-forward for new players. On top of that, having one X-Wing with 3 hull, 3 shields, and one with 4 hull, 2 shields would be tricky for a new player to appreciate. I'd probably recommend giving both X-Wings the same HP upgrade.

I might also swap both B-Wings to be blue squadron so they both move and shoot on the same count. Easier for new players, I expect, and the gain of 2 PS won't help in most cases.

Otherwise, things look pretty good. I'm eager to hear how this tournament works out!

Good feedback on the hull versus shield I will either go all shield or all hull, probably shield. The dagger was just for points to add to 50. I think I will make them both dagger to give them the same PS and a bit of a bump versus the Ties and Z95s.

edit: apparently I already made that mod after I updated the builds both of the X-Wings have hull upgrades :)

Edited by Wretch

Build: Tarn Mison

X-WING: • Tarn Mison (23)

R7 Astromech (2)

Shield Upgrade (4)

X-WING: Red Squadron Pilot (23)

R2 Astromech (1)

Hull Upgrade (3)

Tarn plus R7 is cute, but I would go with two hull upgrades, two R2s, and a second named pilot.

As for Tarn, I have never played the "classic combo" of R7 with him so I wanted to see how it fared and to give every player some extra fluff for the game. What is you logic for R2 on Tarn versus R7? Again these aren't meant to be min/maxed just relatively balanced among themselves.

Tarn Mison (23)

R2 Astromech (1)

Biggs Darklighter (25)

R2 Astromech (1)

Total: 50

Besides, with R2s beginners get extra help with stress.

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Academy Pilot (12)

Academy Pilot (12)

Total: 50

You probably considered this other swarm but I thought I'd point it out just in case.

Edited by gabe69velasquez

Just freeing up points for another named pilot. Like this:

Tarn Mison (23)

R2 Astromech (1)

Biggs Darklighter (25)

R2 Astromech (1)

Total: 50

Besides, with R2s beginners get extra help with stress.

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Academy Pilot (12)

Academy Pilot (12)

Total: 50

You probably considered this other swarm but I thought I'd point it out just in case.

I will look at Tarn/Biggs. Biggs would definately be more thematic. As for the Tie Swarm, the reason I went with a 3 Tie versus 4 is I only own 3 :)

Incidentally, are you letting the experienced players pick last?

Incidentally, are you letting the experienced players pick last?

That's the plan.