This is an odd number of builds; What's up with that?
Three Imperial builds
Four Rebel builds
Two Scum builds
I still think you've unbalanced some of the builds within themselves,
Like Luke and Vader.
Build: Darth Vader
TIE ADVANCED: • Darth Vader (29)
• Squad Leader (2)
Engine Upgrade (4)
TIE/x1 (0)
Accuracy Corrector (0)
TIE FIGHTER: Night Beast(15)
Build: Scum Boba Fett
FIRESPRAY-31: • Boba Fett (39)
Engine Upgrade (4)
Heavy Laser Cannon (7)
Build: Mini Swarm
TIE FIGHTER: • "Howlrunner" (18)
Swarm Tactics (2)
TIE FIGHTER: • "Backstabber" (16)
TIE FIGHTER: Black Squadron Pilot (14)
Build: Han Solo
YT-1300: • Han Solo (46)
• Chewbacca (4)
Build: Luke Skywalker
X-WING: • Luke Skywalker (28)
• Lone Wolf (2)
• R2-D2 (4)
Shield Upgrade (4)
Z-95 HEADHUNTER: Bandit Squadron Pilot (12)
swap Predator for Lone Wolf, and give the shield/hull upgrade to the Z-95.
Build: Tarn Mison
X-WING: • Tarn Mison (23)
R7 Astromech (2)
Shield Upgrade (4)
X-WING: Red Squadron Pilot (23)
R2 Astromech (1)
Hull Upgrade (3)
Tarn plus R7 is cute, but I would go with two hull upgrades, two R2s, and a second named pilot.
Build: Generic B Wing
B-WING: Blue Squadron Pilot
Fire Control System
B-WING: Dagger Squadron Pilot
Fire Control System
Build: Scum Y-Wing
Y-WING: • Kavil
Blaster Turret
R4 Agromech
Y-WING: Syndicate Thug
Blaster Turret
R4 Agromech
Did you consider not using Kavil?
Drea Renthal (22)
Blaster Turret (4)
Unhinged Astromech (1)
Syndicate Thug (18)
Blaster Turret (4)
Unhinged Astromech (1)
Total: 50
There are only 3 couples playing so I only need 6 builds total. I built more so the last person selecting could have some options. Only one of each build will be in the tournament.
I appreciate your feedback on the builds. I went with Lone Wolf on Luke as it has both an affect on both offense and defense and with in experienced players, with only 2 ships I thought Lone Wolf made more sense. As for the SU on Luke, the point was to play more thematic games, not necessarily optimized lists so I wanted to keep the iconic characters more survivable/potent. I used the same logic for making Vader so focal to that build. I considered not using Kavil but I wanted something with the Ys to make them more interesting and differentiate the 2 Ys from each other and with such inexperienced players I think there will be a lot of out of arc shooting so his ability will trigger often.
As for Tarn, I have never played the "classic combo" of R7 with him so I wanted to see how it fared and to give every player some extra fluff for the game. What is you logic for R2 on Tarn versus R7? Again these aren't meant to be min/maxed just relatively balanced among themselves.
Edited by Wretch