Hello Fellow Gamers,
I've run into a bit of a snag with my long going Edge of the Empire campaign. My group's pilot has come up with the ridiculous tactic or purposefully ramming the hero's silhouette 5 Wayfarer-Class Medium Freighter into enemy silhouette 3 fighters.
First, I need help with the results of a successful collision. Using EotE page 252 collision damage is listed simply as a critical hit roll factoring the ship's defense relative to the severity of collision (in these cases a major collision). Because these rules were never intended for purposefully trying to ram a bulk freighter through smaller ships it only calls for a critical roll with no damage or system strain involved. I hate house rules, but how can I enhance this to make the results of ramming more detrimental (damaging to both parties involved)?
Second, there's the act of actually performing the collision. This is occurring against smaller, typically faster, starships. I was shooting out difficulty ranges on the fly during our session but I think I've settled on using the Gain the Advantage maneuver. This should make it much harder for the hero's slow moving transport to make contact with a starfighter. What do you think of my solution?
I appreciate your insights into how to adjudicate this outlier (oh the things players will come up with). I don't want to dismiss an ingenuitive idea out of hand; however, clearly there's a more structured system needed to handle this before it gets out of hand.