Quastion about Major Rhymer

By droz69, in Star Wars: Armada

His ability says all dice in their battery armament. There was a question with this. Is this meant to mean just the dice in the ship attack armament, or all dice available on the card? I know this is probably a stupid question, but it came up today.

Also, according to the wording, you are now using the other side of the range ruler that ships usually use, with this wording, correct?

Read the RRG. It will define what Battery Armament means.

You use all dice in the battery. Lets you use the ship side on the ruler, and that means you attack with black dice at medium range!

Edited by Sirdrasco

Anti-squadron dice is different than the Battery dice

It's just the anti-ship dice (which are called Battery) and you get to use the other side of the range ruler. Not only that, but you get to use black dice at medium range!

Hope that helps!

It's just the anti-ship dice (which are called Battery) and you get to use the other side of the range ruler. Not only that, but you get to use black dice at medium range!Hope that helps!

From someone WITH credentials, this is correct :)

It's just the anti-ship dice (which are called Battery) and you get to use the other side of the range ruler. Not only that, but you get to use black dice at medium range!Hope that helps!

From someone WITH credentials, this is correct :)

I liked it so much that I kept it. :D

Edited by knasserII

It's just the anti-ship dice (which are called Battery) and you get to use the other side of the range ruler. Not only that, but you get to use black dice at medium range!Hope that helps!

From someone WITH credentials, this is correct :)

Ha! I'd forgotten that sig, I have. Ages back in an argument with someone about balance in the Dark Heresy rules, I was pointing out problems with someone's maths. After going back and forth a couple of times and being unable to find a flaw in my sums, they eventually just retorted that I "lacked the credentials" to criticize them.

I liked it so much that I kept it. :D

Dark Heresy...now there was a game with slightly wonky mechanics!

Oh god I loved that system! XD

Dark Heresy...now there was a game with slightly wonky mechanics!

Oh god I loved that system! XD

Well say what you like about the system, the setting and ideas were breath-taking. To my regret, I was one of the big fans of the original 2nd Edition. The one that never made it out of beta due to the extremely vocal protests of those who thought it too different to the system in 1st Edition. I never found the original version to my tastes. It was a messy, cluttered ruleset with a hundred exceptions to remember and was inherited by FFG from the original company, iirc. When FFG did the beta 2nd edition, I finally had the opportunity to run DH with a system that was manageable. And then that opportunity was lost as they abandoned much of it to please people who wanted Only War restyled for DH. A big shame, imo.

Edited by knasserII

Yes. FFG took over DH from Black Industries (i.e. Black Library for RPGs - owned by GW), who had conjured a monster from ancient times and tried to dress it up like a modern RPG. So it wasn't FFG fault. They tried as best they could.

But like you said, they get to take all the blame for chickening out on DH v2.

I still play DH v1, but with so many house rules I think ti qualifies as a separate system :D

Yes. FFG took over DH from Black Industries (i.e. Black Library for RPGs - owned by GW), who had conjured a monster from ancient times and tried to dress it up like a modern RPG. So it wasn't FFG fault. They tried as best they could.

But like you said, they get to take all the blame for chickening out on DH v2.

I still play DH v1, but with so many house rules I think ti qualifies as a separate system :D

I might go back and take a look at the final 2nd edition. I was so disheartened when they backtracked that I gave up on it and switched to EotE. But I suspect that I wont like it any more now than I did back then. You've nailed it with the description of a monster from ancient times dressed up as a modern RPG. It hearkens back to that era when the RPG audience was mainly teenagers and students who had hours and days to spend messing around with obscure rules for every type of combat or D&D pit-trap.

I have thought to doing a Shadowrun 4th Edition conversion for WH40K. It has the scaling you need and is a very elegant system with the right amount of crunch for all the weapons and augmentations. The only thing it lacks is critical injuries (difficult to implement) and sanity (easy to implement).