In our game today Most wanted was the objective. Tantive IV with Raymus aboard was the objective ship of the rebels. The T4 starts at speed 1 since they are in no hurry to get within gunnery range. On turn one they use a Maneuver dial to slow to speed zero while passing along a Maneuver token. On turn 2 they are still out of range of everything. On turn 3 a Gladiator is closing in. Raymus reveals a Maneuver Dial and gains a Maneuver Token and uses them both to accelerate to Speed 2 with an extra turn. They trade close range broadside shots with the Gladiator but manage to weather it surprisingly well. Next turn they repeat the Maneuver Dial and Token trick to accelerate to speed 4 and are never brought into effective combat range again.
The Rebels end up winning the game by destroying a VSD, the Imperial objective ship, though they lost their Assault Frigate Mk II to do it.
I believe that was all legal.