My first game to the full 300 points was yesterday (I'd only played the introductory game before).
I was to use Rebels and my opponent Imperials. I suspected my opponent would go heavy on fighters and I though he might take Major Rymer and some TIE Bombers. So I selected a list that I hoped would be able to wine (or at least pin down) his TIEs while I could get behind him.
BillMcG (298 of 300 pts)
Flagship: (106 pts)
- Assault Frigate Mark II B (72 pts)
- General Dodonna (20 pts)
- Flight Controllers (6 pts)
- Gallant Haven (8 pts)
Fleet Ship 1: (62 pts)
- Nebulon-B Escort Frigate(57 pts)
- Yavaris (5 pts)
Fleet Ship 2: (46 pts)
- CR90 Corvette A(44 pts)
- Jaina's Light (2 pts)
Squadrons (84 of 100 pts):
- 1x Luke Skywalker X-Wing Squadron (20 pts)
- 1x Wedge Antilles X-Wing Squadron (19 pts)
- 1x Dutch Vander Y-Wing Squadron (16 pts)
- 1x Tycho Celchu A-Wing Squadron (16 pts)
- 1x X-Wing Squadron (13 pts)
Objectives:
- Opening Salvo (chosen as objective by opponent)
- Hyperspace Assault
- Intel Sweep
I was right about my opponent using plenty of TIEs but his fleet surprised me as he used two VSDs and a Gladiator with no upgrades apart from the commander.
Opponent (297 of 300 pts)
Flagship: (97 pts)
- Victory I-Class Star Destroyer(73 pts)
- Admiral Motti (24 pts)
Fleet Ship 1: (73 pts)
- Victory I-Class Star Destroyer(73 pts)
Fleet Ship 2: (56 pts)
- Gladiator I-Class Star Destroyer(56 pts)
Squadrons (71 of 99 pts):
- 1x Mauler Mithel Tie Fighter Squadron (15 pts)
- 7x Tie Fighter Squadron (56 pts)
In the end, he generally eliminated my fighters before I could deal with his and I only won because he rammed on VSD into the other.
But I'd be interested in your opinions on the two fleet builds.