Hey guys,
I've got a slightly odd group that just doesn't seem to (a) work together or (b)work within the setting of the game. The group consists of a guardsman who speaks to everyone like they are a piece of s*** (including his superiors), a cleric who recently joined the Red Redemption and is under the impression that anyone the disagrees with him should be shot at and a psyker that thinks it's funny to summon weird gribblies out of the warp.
As characters they have been working together long enough to know about each others strengths and weaknesses but they just don't work as a team. The guardsman wants to lead from the back as a sniper but he carries so many guns and ammo that any hit he takes should have him going up like a fireworks display. The cleric just wants to kill the pysker and the psyker doesn't seem to pay attention long enough to keep up with the plot.
Whenever something goes right they just accept it as being normal but they ***** and moan something chronic when things go wrong and they take a beating.
The group is in short, a bunch of power gaming noobs despite the fact that I've been GM-ing with this group for a few years and it's almost enough to make me jack it all in and say "Screw it, game over"
I'm at my wits end........HELP ME!
However, in my newbie-GM case, I don't want to completely alienate my players, since my choices of players are limited. And - they are full-tilt "power-gamers", "give us our loot" mercenaries/thugs. So, if I want to keep both my players and myself entertained, I will have to come up with a practical medium. I am open to any practical ideas.