Does redirect get rid of criticals?

By AdmiralThrawn, in Star Wars: Armada Rules Questions

I had a situation where my opponent shot at my victory with dodonna's pride and we weren't sure how it was supposed to play out. He rolled 2 blue crits and 2 red crits. In the rulebook it says to spend defense tokens and then resolve critical effects. But if I use redirect to take all the damage on my shields does he still have the choice to cancel all damage and give me a critical on the hull with dodonna's pride because he rolled a blue crit? Or am I just over thinking this....

No, redirect shouldn't affect the critical hit nature of an attack.

If there is a die with a critical symbol still face up on it after the defence tokens have been applied (i.e. the only way to remove a crit is to force it to be canceled or removed, largely by Evade tokens).

Note that the default crit effect (the one with face up cards), is that the first damage card dealt (if any), is face up. That "if any" is -critical- in understanding that a normal crit only matters if damage cards are drawn.

In this case, he definitely can use the blue crit to deal a face-up card. That is the benefit of Dodonna's Pride, as it is a different critical effect that can just be resolved on its own.

So does he have that choice before I spend the resirect? Or do I take damage on my shields and still take the crit if my opponent chooses?

Technically you would expend the token, but not take any damage (well, besides the one face-up card being dealt). The decision to use defence tokens occurs before determining which crit effects are activated.

The activation of the token itself doesn't cause you to take damage, but instead causes you to later suffer damage in a modified manner.

Key wording being "When the defender suffers damage from this attack...".

The effects of the crit itself result in all the dice being discarded, and thus not being counted towards damage.

Edited by KommissarK

I had a situation where my opponent shot at my victory with dodonna's pride and we weren't sure how it was supposed to play out. He rolled 2 blue crits and 2 red crits. In the rulebook it says to spend defense tokens and then resolve critical effects. But if I use redirect to take all the damage on my shields does he still have the choice to cancel all damage and give me a critical on the hull with dodonna's pride because he rolled a blue crit? Or am I just over thinking this....

Applying damage including crits is the very last step in the attack phase. For a crit to resolve it must make it past your shields. So if you use redirect to apply the damage to your shields then the crits never resolve.

For a crit to resolve it must make it past your shields. So if you use redirect to apply the damage to your shields then the crits never resolve.

Not true, there are plenty of critical effects that can be triggered with shields up, for example Assault Concussion missiles. You are only thinking of the default face up damage card critical effect.

I had a situation where my opponent shot at my victory with dodonna's pride and we weren't sure how it was supposed to play out. He rolled 2 blue crits and 2 red crits. In the rulebook it says to spend defense tokens and then resolve critical effects. But if I use redirect to take all the damage on my shields does he still have the choice to cancel all damage and give me a critical on the hull with dodonna's pride because he rolled a blue crit? Or am I just over thinking this....

I belive it would proceed like this:

1) roll attack dice. Get some hits, and at least 1 blue crit.

2) you choose to spend the Redirect token, but do not yet adjust shield dials.

3) He resolves the critical effect, and cancles all attack dice. You take one face-up damage card.

^ This is correct. Dodonna's Pride is a HUGE bluffing tool.

I had a situation where my opponent shot at my victory with dodonna's pride and we weren't sure how it was supposed to play out. He rolled 2 blue crits and 2 red crits. In the rulebook it says to spend defense tokens and then resolve critical effects. But if I use redirect to take all the damage on my shields does he still have the choice to cancel all damage and give me a critical on the hull with dodonna's pride because he rolled a blue crit? Or am I just over thinking this....

I belive it would proceed like this:

1) roll attack dice. Get some hits, and at least 1 blue crit.

2) you choose to spend the Redirect token, but do not yet adjust shield dials.

3) He resolves the critical effect, and cancles all attack dice. You take one face-up damage card.

Is this true?

Can a card effect interrupt the natural resolution of another effect (i.e. the effect of spending the token)?

How is that possible?

I suggest you re-read the RRG as it pertains to defense tokens and thier effects.

In what way is the Redirect tokens effect being interrupted?

I had a situation where my opponent shot at my victory with dodonna's pride and we weren't sure how it was supposed to play out. He rolled 2 blue crits and 2 red crits. In the rulebook it says to spend defense tokens and then resolve critical effects. But if I use redirect to take all the damage on my shields does he still have the choice to cancel all damage and give me a critical on the hull with dodonna's pride because he rolled a blue crit? Or am I just over thinking this....

I belive it would proceed like this:

1) roll attack dice. Get some hits, and at least 1 blue crit.

2) you choose to spend the Redirect token, but do not yet adjust shield dials.

3) He resolves the critical effect, and cancles all attack dice. You take one face-up damage card.

Is this true?

Can a card effect interrupt the natural resolution of another effect (i.e. the effect of spending the token)?

How is that possible?

Nothing is interupted. Redirect allows damage to be spread across shields. After the decision to do that, Pride reduces damage to 0. You still resolve the Redirect, and reassign some or all of the 0 damage to other shields, but it happens really, really fast. Don't blink.

To be fair, in any game I was palying, I'd announce my use of Pride before my opponent used Redirect, or any other token, because I'm a fan of that kind of game. But that's technicaly wrong to do.

You resolve damage by following these steps

1. Resolve Critical effect if there is one to resolve.

2. Total up damage caused by the attack (Brace takes effect here)

3. Apply the damage one point at a time (If Redirect was used the previously declared adjacent hull zone suffers damage first)

Nothing is interrupting anything.

You might spend defence tokens earlier in the attack but some effects only resolve at other points. Redirect and Brace in this instance.

Edited by DWRR

Interesting.

I was thinking that the Redirect resolved and THEN something else could happen.

I'll make allowances for this in the future.

I suggest you re-read the RRG as it pertains to defense tokens and thier effects.

In what way is the Redirect tokens effect being interrupted?

Thanks for the suggestion.

I just did - it cleared up a few thing I hadn't thought about.

It did not interrupt anything. Refer to Page 2 of the RRG under the heading of ATTACK.

He declared his target, rolled attack dice, resolved attack effects.... (steps 1-3)

He ends up with 2 hits and 2 crits.

Defender decides to Brace and Redirect (step 4)

Attacker decides to trigger Dodonna's Pride to cancel all his dice and deal 1 faceup damage card (first sentence of step 5, choosing which critical effect to resolve)

Attacker's total damage is now zero (second sentence of step 5)

Defender now suffers zero damage (third sentence of step 5)

Basically, he got the defender to exhaust two defense tokens and he still dealt a faceup damage card. Is this better than whittling his shields down? Maybe, maybe not. The next ship that will fire on the defender will still have to deal with the defender's shields... At the very least, the defender now has to deal with an interesting effect from the faceup damage card.

It did not interrupt anything. Refer to Page 2 of the RRG under the heading of ATTACK.

He declared his target, rolled attack dice, resolved attack effects.... (steps 1-3)

He ends up with 2 hits and 2 crits.

Defender decides to Brace and Redirect (step 4)

Attacker decides to trigger Dodonna's Pride to cancel all his dice and deal 1 faceup damage card (first sentence of step 5, choosing which critical effect to resolve)

Attacker's total damage is now zero (second sentence of step 5)

Defender now suffers zero damage (third sentence of step 5)

Basically, he got the defender to exhaust two defense tokens and he still dealt a faceup damage card. Is this better than whittling his shields down? Maybe, maybe not. The next ship that will fire on the defender will still have to deal with the defender's shields... At the very least, the defender now has to deal with an interesting effect from the faceup damage card.

Yeah that interesting effect happened to be the crit that makes me take a damage in order to use a command....

If your shields absorb the damage then you do not take a critical effect. To resolve the critical effect, unlike upgrade cards, the critical damage has to be assigned to your hull.

Edited by wtfboar

That is not at all correct. Can we please stop spreading misinformation.

The default critical effect is a moot point (though you still trigger it) if you score no damage cards, but most other critical effects will resolve fully even if you put no damage through to the hull.

If your shields absorb the damage then you do not take a critical effect. To resolve the upgrade card the critical damage has to be assigned to your hull.

That is not at all correct. Can we please stop spreading misinformation.

The default critical effect is a moot point (though you still trigger it) if you score no damage cards, but most other critical effects will resolve fully even if you put no damage through to the hull.

If your shields absorb the damage then you do not take a critical effect. To resolve the upgrade card the critical damage has to be assigned to your hull.

Yes your right. I meant to put an unlike in there. Fixed my post thanks

If your shields absorb the damage then you do not take a critical effect. To resolve the critical effect, unlike upgrade cards, the critical damage has to be assigned to your hull.

I'd say this is still probably a bit misleading mainly through use of incorrect terminology.

If you take no hull damage then the default critical effect will have no impact true, but you still trigger and resolve critical effects before you work out damage so critical effects granted via other sources can still be used, even if your attack will probably just plink one shield (for example).

Yeah, your revision isn't much better.

The "resolve critical effects" thing happens before damage gets applied. For example, say I get this attack while shooting a ship with 4 shields.

3 red dice:

Hit, double hit, crit

And let's say the ship has no defense tokens to spend.

BEFORE I assign damage, I resolve critical effects. So I'm resolving my red crit default effect: The first damage card assigned will be face up.

Then I apply damage, and it turns out my 4 damage just takes down 4 shields. Oh well.

If the defender had only three shields, there is no "well the crit goes on a shield, and the hits go through". No. That's not how it works. I've resolved a crit effect that says the first damage card you receive from this attack, regardless of how, will be face up.

Dodonna's pride has a blue crit effect that says cancel all damage dice and deal a face up damage card. But you resolve critical effects after they decide what tokens to use.

So, if your dodonna's pride does 5 damage with a blue crit, and the opponent has 2 shields in the front and 1 in the side and a brace and redirect token, before resolving crit effects or assigning damage, you ask them if they want to use any defense tokens.

They could:

Brace to make it 3 damage, redirect to go 1 on the side and 2 in the front to take no hull damage. The Rebel player then decides to resolve his crit effect that says wipe all the damage and just do a face up damage.

Or, they could let it happen as predicted and strip all the shields, not resolving any critical effect.

Or, if the Imperial player decides "well it's dodonna's pride, so I'm just not going to use any defense tokens at all. He's just going to do a hit to me through the shields anyway". Then the rebel player can say "Alright, I'll resolve the default crit effect", meaning the Imperial player's target zone will take 2 damage (shields down), and three damage goes through to the ship, the first one being face up.

It's nasty! Thankfully it only ever goes on a corvette which is unlikely to actually cause THAT much damage and make it an issue.

Ironically, the problem I see with Armada and crit effects is that anyone that's played X-wing has been outright poisoned. They're so used to shields soaking crits, or one die to each shield, or one die to each damage, etc. etc. that they don't understand how it works when it comes to Armada, which is completely different.