1) Vehical Scale Rules: All craft of sillouette 4 or less are considered Vehicals, sillouette 5 and up are consider Starships. A Vehical does half damage to Starships and takes double damage from starships. A Vehical does x5 damage to personal scale targets and takes 1/5 damage from personal scale weapons. All existing Sillouette 4 or lower craft double their Hull and System Strain values. Reduce difficulty to hit a starship by 1, and increase the difficulty of a starship's attacks by 1- this is in addition to the normal sillouette difference rules.
2) Heroic Fortitude: PCs and NPCs with a Strain score (nemisisi), as well as vehicals piloted by the same, do not fall unconcius when out of wounds. Any damage taken above your wound threshold is ALSO taken as strain, and you still fall unconcius when you run out of strain. Stims restore strain but not wounds. When rolling a critical hit, add 2x the target's current Wound value to the d100 roll. (you still roll for a critical hit when damaged past wound threshold)
3) Talent Patches:
Move nerf: You are capped to a number of sillouette upgrades equal to the number of strenth upgrades you have bought- each sillouette upgrade takes 1 pip to activate.
True Aim : The true aim maneuver does not gain the benifits for normal aiming as well.
Precice Aim: The Precice aim maneuver DOES gain the benifits of an aim action, in addition to it's normal effects.
Knockdown: you may spend 2 advantage to knock a target prone with a melee attack.
Anything I missed?