Hi all,
I've only played a few games so far, so i'm still learning. I've come to the point where i'm building an Imperial force for our club tournament (it will actually be more of a narrative campaign - linking a series of competative games).
So, i'm thinking that i'll build essentially a TIE wing, with an Interceptor as a bit of a wild card.
Here's my planned build:
Howlrunner + Squad leader
Dark Curse
Academy pilot
Academy pilot
Academy pilot
Turr Phennir + Marksmanship
This gives me 5 TIEs that will fly as a pack, enhanced by Howlrunners fire boosting and extra action.
The wild card is Turr Phennir which i intend to use as a fast moving, roaming striker.
I've yet to play this list, but are there any immeidate weaknesses or issues i will need to be aware of with this list.
I'll be fighting Rebel forces (no idea what builds yet, but likely fairly basic)
Cheers
Ludd