Fixing “Fel's Wrath”

By TheRealStarkiller, in X-Wing

Probably too powerful.

But yeah. The biggest problem with Fel's Wrath is his lack of an Elite Pilot Talent. Interceptors are so dependent on not getting hit in the first place that no amount of damage capacity increases or 'cheat death' abilities really substitute for more actions or other ways to modify defence dice.

Having him stay alive for another turn by adding 'next' would make him more tempting - I still think I'd prefer a Saber or Royal Guard Pilot for the same price, but he's be a much more interesting option, because your opponent will always prefer to fire at pilots who actually die when they kill them...

I've never been convinced that his ability fits. His job is to watch the baron's back, and we know he was "told to stay back and allow Fel room to maneuver" - I'd be half tempted to make his ability a sort of 'reverse lone wolf', such that as long as he's on the board but isn't within range 1-2 of a ship, said ship gains some sort of bonus.

25-ish points is not an unreasonable price to pay for a force multiplier ship that improves an already good ace pilot (see fleet officer shuttles), but it's a bit too much for a guy who is basically just a PS5 grunt interceptor.

You are right, Fels Wrath ability don't make him a wingman. A reverse Lone Wulf would be interesting as well. But without PTL Fels Wrath would have trouble staying in R1 of Soontir anyways.

I also thought about an ability that only works if Soontir is in play as well, like If Soontir gets killed, Fels Wrath goes into a RAGE: attack value rises by 1 or gets a free focus tokan every round ... but in the end I settled with the ides in the OP. Its just so easy and effective as well.

Giving him an EPT slot would instafix him.

If he had an EPT, I would still favor a RGP. So just adding one won't fix him.

Giving him an EPT slot would instafix him.

If he had an EPT, I would still favor a RGP. So just adding one won't fix him.

True, the RGP would have a higher PS and would be a point cheaper (if i recall).

But with the EPT he could at least keep up with the rest of the interceptors, and still being able to shoot after being taken out, you could make him an offensive focus interceptor.

Giving him an EPT slot would instafix him.

If he had an EPT, I would still favor a RGP. So just adding one won't fix him.

True, the RGP would have a higher PS and would be a point cheaper (if i recall).

But with the EPT he could at least keep up with the rest of the interceptors, and still being able to shoot after being taken out, you could make him an offensive focus interceptor.

If you want to attack head-on with Interceptors, just take Alphas with Stealth Device. Thats even cheaper and more effective - no stress from PTL, no need to fly a green. Speed 5 K-Turn says hi.

Edited by TheRealStarkiller

Eh that's true too.

If Fel's Wrath would linger another round when killed, I think I would play this list first:

Soontir Fel (35)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

“Fel's Wrath” (23)

Tempest Squadron Pilot (21) x 2
TIE Advanced (21), TIE/x1 (0), Accuracy Corrector (3)

Fel's Wrath may flank or join the jousters.


And this one:

Soontir Fel (35)
TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3), Autothrusters (2), Stealth Device (3)

“Fel's Wrath” (23)

“Howlrunner” (18)

Academy Pilot (12) x 2

Fel's Wrath may flank or join Howl.

Edited by TheRealStarkiller

What if Wrath lingered to the end of his round, then exploded? By which I mean anyone at range 1 gets a hit.

This would lead to many LEEEEROOOOY JEEENKINS moments.

Edited by DariusAPB

For Fel's Wrath to be effective, either his PS 5 must matter, or his extra shot does.
We don't see a lot of PS 4 ships these days. It's an All or Nothin' metagame, as far as PS goes. He may as well be an Avenger, as far as that goes.

Therefore, it's on his extra attack to matter. For it to be effective, he needs to deal 3 points worth of extra damage to the opposing fleet, post-mortem.

Since Brobots, IG-Fetty8, and Pic/Gorc fleets seem to be dominating, and none of them have PS of <6, it's fairly likely that he's destroyed by a ship with a higher PS than him, meaning his post-mortem shot isn't automatically ignored.

His only method of damage boost is to Focus, and to get into Range 1. Lets optimistically assume both; he's expected to deal 3 damage on his attack this way.

Now, health should not be weighted additionally. That would be saying that the difference between 3-4 health is the same as 0-1. It is not. A negative root-graph would be a more accurate representation of the importance of health (but which root and which coefficients are not yet determined).

Also remember that his 3 damage is going to hit mitigation on the way in...

Yeah, it's probably better to run an Avenger than to run him. Heck, it's probably better to run an Alpha, though that has a difference in PS vs BBBBZ, Stress Wing, and Predator.

I think the best to do with "Fel's Wrath" is, simply, to forget about his ability. Treat him like a generic Interceptor and forget about his ability until/unless it matters. Maybe throw some thrusters on him if you have two points to spare.

And then completely forget that you could've just run with Lt. Lorrir instead. I'm actually trying to toy with a list that would have both, but none of it is really striking me as more than underwhelming. Either three TIEs in a few combinations, or a pair of Advanced post-Raider, along with those two.

Or could push in some PTL generic INTs with em'.

I think the best to do with "Fel's Wrath" is, simply, to forget about his ability. Treat him like a generic Interceptor and forget about his ability until/unless it matters. Maybe throw some thrusters on him if you have two points to spare.

And then completely forget that you could've just run with Lt. Lorrir instead. I'm actually trying to toy with a list that would have both, but none of it is really striking me as more than underwhelming. Either three TIEs in a few combinations, or a pair of Advanced post-Raider, along with those two.

Or could push in some PTL generic INTs with em'.

Nevermind Lorrir, an RGP is cheaper with higher PS and has PTL (let's face it, it's what people choose for interceptor EPTs). I'd love to fly Wrath as a regular cheapy interceptor with a little bonus. He is prohibitively costed for this.

I think the best to do with "Fel's Wrath" is, simply, to forget about his ability. Treat him like a generic Interceptor and forget about his ability until/unless it matters. Maybe throw some thrusters on him if you have two points to spare.

And then completely forget that you could've just run with Lt. Lorrir instead. I'm actually trying to toy with a list that would have both, but none of it is really striking me as more than underwhelming. Either three TIEs in a few combinations, or a pair of Advanced post-Raider, along with those two.

Or could push in some PTL generic INTs with em'.

Nevermind Lorrir, an RGP is cheaper with higher PS and has PTL (let's face it, it's what people choose for interceptor EPTs). I'd love to fly Wrath as a regular cheapy interceptor with a little bonus. He is prohibitively costed for this.

Except, with the PTL needed to really make him worth it, the RGP is still two points more expensive than FW/Double L. You could argue for not having autothrusters on the RGP, but in the turret heavy metas (mine is especially bad about this), you'll need em'.

If I'm on a point budget and want to squeeze in an INT, I'll happily take Lorrir with thrusters over a RGP with PTL for the simple fact that Lorrir is going to be less likely to get ripped apart by turrets. Even a Saber with PTL and thrusters will come out to one more point than Lorrir with thrusters.

And Lorrir's ability can be amazing against lower PS ships. I once had him chew threw three Warthog Ys all by himself. A PTL RGP almost certainly can do the same, but that would've costed me two points I couldn't afford to spend.

EDIT: Point is, there's absolutely a small niche for Lorrir in a squad. At the same price and PS and with I'd argue an undisputed better ability as Wrath, there's never any reason to take Wrath. Either you're on a really tight budget and you squeeze in Lorrir (or even build a squad designed to help mitigate Lorrir's failings), or you're not on such a tight budget and can get in the PTL RGP. Even then, I'd probably take a freakin' Saber with thrusters over Wrath.

Edited by Comradebot

I like the idea of him blowing up. It fits his name and would make him useful. Just before clean up, after he dies, give him one free move of any kind he could currently do then at the end of the move he acts like a proton bomb. A title specific to him could easily add this effect.

You know what?

I'm very disapointed that so few ppl care about Fels Wrath.

I mean.... Where the **** are the imperial players demanting to get their **** fixed?!

He is Soontirs' wingman!

Does nobody giving a **** on having a decent wingman for Soontir?

-------

(Replace the **** with most compfortable term like butterfly, flower, easter bunny, world domination, etc ...)

I'd like every single pilot for every single faction, both generic and ace to be viable.

Fel's wrath is literally the worst off ace, and needs something.

I know I can count on YOU, Darius.

Literally. Worst. Named. Pilot.

And don't forget to mention the latest 'fix' ...

Literally. Worst. Named. Pilot.

Lorir is up there.

as was Kagi before the recent change.

Edited by Panic 217