Fixing “Fel's Wrath”

By TheRealStarkiller, in X-Wing

Yes you have read correctly. I am going to suppose a fix for “Fel's Wrath”.

It is almost without hope to fix him without completely rewrite his card text.

We know that his ability mostly ... or even absolutely ... useless and he is lacking an EPT.

For his ability to trigger for an helpful effect he would need to be killed by a pilot with a pilot skill greather then 6, while Fel's Wrath got something in his arc. Of course his ability triggers even if he is killed my an ps 1 pilot ... but yeah ... this gives nothing.

But imagine if “Fel's Wrath” would flight and fight ANOTHER round after he was killed?

Wouldn't this be interesting to have a zombie around for a single round, which cannot be killed because he is dead already?

All this can be archived by FAQing a single word in the card text:

"When the number of damage cards assigned to you equals or exceeds your hull value, you are not destroyed unti the end of the next round."

Even with this fix he wont see much action I guess, because he is still lacking an EPT slot.

But I would use him, and I guess I would not be alone with this - so Fels Wrath would go from 0 usage up to some usage.

It would make for some cool kamikaze play if you are dead anyways, I like it.

Edited by Dwing

"You killed me?! Now feel my WRATH!" ^^

A reverse DTF as an EPT1 would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

Edit: Added1

Edited by IvlerIin

A reverse DTF would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

About a year ago, I started a list named "100 better ideas for Fels' Wrath" which includes ideas to make him a wingman with abilities you supposed. I think I made it to 74 (including sub-variants).

BUT: FFG wont rewrite complete card texts. But we know that they add a word or so in the FAQ's

So, yes. This topic is about to suppose this specific fix to FFG. For real.

A reverse DTF would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

About a year ago, I started a list named "100 better ideas for Fels' Wrath" which includes ideas to make him a wingman with abilities you supposed. I think I made it to 74 (including sub-variants).

BUT: FFG wont rewrite complete card texts. But we know that they add a word or so in the FAQ's

So, yes. This topic is about to suppose this specific fix to FFG. For real.

woops forgot to add "EPT"

A reverse DTF as an EPT1 would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

Edit: Added1

So while still not as strong as a direct rewording. he'd become someone you wouldn't mind as much to shed damage to. sure he'd be more expensive than a TIE Bomber at 16pts, but he can keep pace easier than a Bomber.

A reverse DTF would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

About a year ago, I started a list named "100 better ideas for Fels' Wrath" which includes ideas to make him a wingman with abilities you supposed. I think I made it to 74 (including sub-variants).

BUT: FFG wont rewrite complete card texts. But we know that they add a word or so in the FAQ's

So, yes. This topic is about to suppose this specific fix to FFG. For real.

woops forgot to add "EPT"

A reverse DTF as an EPT1 would make Fel's Wraith a decent wingmate. Although it may make Howlrunner and Xizor surrounded by a Swarm tougher to kill depending on Cost or if the ability is "once per round" or maybe even 'twice' in the wording.

Edit: Added1

So while still not as strong as a direct rewording. he'd become someone you wouldn't mind as much to shed damage to. sure he'd be more expensive than a TIE Bomber at 16pts, but he can keep pace easier than a Bomber.

I would appreciate if you would comment on the idea in the OP rather then inventing complete new card texts, which never will happen for sure.

There isn't much to add towards or argue against the OP. The insertion of the word "Next" won't change his niche role of Flanker/Anti-Blocker/PS1-4 Hunter.

If nitpicking it should read "...end of the next combat phase" rather than "... end of next round" but that is negligible. That's like saying you must remove him after Token clean up or must remove before Token clean up; semantics.

In a casual setting the word "next" could be tossed in easy and Fel's Wrath's ability won't have much bearing.

In a tournament setting there maybe room for questions.

If his ability goes into effect at "Time's Up" does he count as destroyed?

If he does not count as destroyed then with Autothrusters He would potentially become a version on Biggs but with much greater maneuvering options and turtle skills and the ability to run; and run fast. (and we know how super-evasive turns out so lets not discuss it.)

Again if he is to be FAQ'ed with the word "Next" there would probably be further explanation on scoring within the initial FAQ or immediately following.

Wrath's failings are not his ability wording or lack of EPT. It is who's surrounding him on the depth chart for the points.

Other than Lorrir, the pilots within 2pts of Wrath have a higher PS than him and/or access to EPTs. His ability already says "don't shoot at him until late-game" It currently is outwardly so underwhelming an ability with PTL-Interceptors being the standard, the subtleties are ignored.

And the inventing new card text which would probably never happen I was hinting at possible current Pilot Abilities turned into a modified EPT (specifically Xizors). They did it with Vader and Wedge already through PTL/EI and Outmanuver so it is not entirely impossible that a non-unique EPT be introduced based on a S&V Pilot's Ability.

Fel's Wrath will get increasingly playable as non-combat damage keeps increasing.

However, he's still an Interceptor that can't take Push the Limit, and those almost never see play.

It's not a bad idea but it doesn't solve his near uselessness. Interceptors without EPTs are DOA and have been for some time. A long while ago we saw some alphas doing some heavy hitting but that's been gone for a long time.

The one from MajorJuggler's house rules is pretty good. Focuses and makes an immediate attack.

Yes you have read correctly. I am going to suppose a fix for “Fel's Wrath”.

It is almost without hope to fix him without completely rewrite his card text.

We know that his ability mostly ... or even absolutely ... useless and he is lacking an EPT.

For his ability to trigger for an helpful effect he would need to be killed by a pilot with a pilot skill greather then 6, while Fel's Wrath got something in his arc. Of course his ability triggers even if he is killed my an ps 1 pilot ... but yeah ... this gives nothing.

But imagine if “Fel's Wrath” would flight and fight ANOTHER round after he was killed?

Wouldn't this be interesting to have a zombie around for a single round, which cannot be killed because he is dead already?

All this can be archived by FAQing a single word in the card text:

"When the number of damage cards assigned to you equals or exceeds your hull value, you are not destroyed unti the end of the next round."

Even with this fix he wont see much action I guess, because he is still lacking an EPT slot.

But I would use him, and I guess I would not be alone with this - so Fels Wrath would go from 0 usage up to some usage.

I would just make so fel gets an extra shot like corran (Double Tap), then remove him from the board.

Simple and it gives you a Corran light ship.

His name implies an ability more like this:

If Fel's Wrath would be destroyed, do not remove him until the End phase. Until then, increase his attack value by 1.

Part of the problem is he also costs the same amount as Lr. Lorrir, who has the same PS and a fun and even sometimes effective ability. Lorrir can become downright killer with a SL or against low PS ships, and if you have him in a list it's because you're on a budget but still want to squeeze a squint in there. There's literally zero reason in a 100 point game, beyond laughs, to use Wrath as long as Lorrir exists.

or just put him in a phantom and go kamakaze

FAQ him so that he gets an extra attack at the end of the combat round, and then he is removed. If he doesn't have someone in arc then he dies at the end of combat. There still might be an off chance that some ship will have the ability to move in the combat phase and that might put them in arc of Mr. Wrath, but that's very unlikely. Without PTL he is a one trick kamikaze pony, though, so I doubt any fix will put him on any competitive lists.

There isn't much to add towards or argue against the OP. The insertion of the word "Next" won't change his niche role of Flanker/Anti-Blocker/PS1-4 Hunter.

If nitpicking it should read "...end of the next combat phase" rather than "... end of next round" but that is negligible. That's like saying you must remove him after Token clean up or must remove before Token clean up; semantics.

In a casual setting the word "next" could be tossed in easy and Fel's Wrath's ability won't have much bearing.

In a tournament setting there maybe room for questions.

If his ability goes into effect at "Time's Up" does he count as destroyed?

If he does not count as destroyed then with Autothrusters He would potentially become a version on Biggs but with much greater maneuvering options and turtle skills and the ability to run; and run fast. (and we know how super-evasive turns out so lets not discuss it.)

Again if he is to be FAQ'ed with the word "Next" there would probably be further explanation on scoring within the initial FAQ or immediately following.

Wrath's failings are not his ability wording or lack of EPT. It is who's surrounding him on the depth chart for the points.

Other than Lorrir, the pilots within 2pts of Wrath have a higher PS than him and/or access to EPTs. His ability already says "don't shoot at him until late-game" It currently is outwardly so underwhelming an ability with PTL-Interceptors being the standard, the subtleties are ignored.

And the inventing new card text which would probably never happen I was hinting at possible current Pilot Abilities turned into a modified EPT (specifically Xizors). They did it with Vader and Wedge already through PTL/EI and Outmanuver so it is not entirely impossible that a non-unique EPT be introduced based on a S&V Pilot's Ability.

You get the points for him when he is removed from the board. Meaning the round where he was destroyed +1.

If only Fels Wrath is left and he kills the last enemy ship in ghost mode - this will be a draw.

If Fels Wrath is killed in the last round of play because the time limit is reached - sorry, no 23 points for the opponent.

I think this would add an interesting new element.

To respond to the OP restrictions....I don't think there's really a word or two to add that really matters. Aside from what's been posted, there's not really much wiggle room to modify his ability that an FAQ entry could satisfy.

To analyze his ability a bit...he sticks on the board after "technical" death, so that's effective in two ways:

-Vs. Higher Pilot Skill pilots

-Any abilities that simply involve having a ship on the board for a benefit (DTF, Xizor, but not like these affect Fel's Wrath in any way.)

I think his ability needs to evolve a bit, and can use one of those two benefits I mentioned as design space. For instance, someone else mentioned the +1 Attack Die if his ability triggers. Other things could be, stress to the ship that "kills" him, maybe a free boost or barrel roll if his ability triggers for a better "revenge shot." Maybe even pair that with a Seismic Charge effect (Deals damage to enemy ships @ range 1 when he is removed from board).

In a support role, maybe he can take friendly stress tokens when he is in his death spiral, or give evades to friendly ships at R1.

But yeah, I don't think there's any sort of serious modification to his original ability that would matter. He's doomed without a new pilot ability (or a Modification tailored to him...!!)

I've been under the impression that you COULD see a Fel's Wrath zombie stick around a turn if he would get destroyed during the End turn by Corran.

I've been under the impression that you COULD see a Fel's Wrath zombie stick around a turn if he would get destroyed during the End turn by Corran.

This is correct.

Fel also survives until after he attacks if destroyed by asteroids, proximity mines, Oicuun's ability, and a few crits.

However, if Corran's second attack destroys in overtime, Wrath's still on the board, and may or may not be counted for MoV.

This could have an impact to the target priority.

You don't want to kill FW if this would lead to a good kill position for him in the next round, on the other hand you can't wait too long without risking that you don't get the points if you kill him.

So better kill him if he can't do any damage in the next round; early to mid-game.

I think thats an interesting piece to have in the game.

Or the bonkers "fel's wrath is not removed from play when destroyed". It just sticks around, eating at you.. it counts as dead to scoring....

Probably too powerful.

But yeah. The biggest problem with Fel's Wrath is his lack of an Elite Pilot Talent. Interceptors are so dependent on not getting hit in the first place that no amount of damage capacity increases or 'cheat death' abilities really substitute for more actions or other ways to modify defence dice.

Having him stay alive for another turn by adding 'next' would make him more tempting - I still think I'd prefer a Saber or Royal Guard Pilot for the same price, but he's be a much more interesting option, because your opponent will always prefer to fire at pilots who actually die when they kill them...

I've never been convinced that his ability fits. His job is to watch the baron's back, and we know he was "told to stay back and allow Fel room to maneuver" - I'd be half tempted to make his ability a sort of 'reverse lone wolf', such that as long as he's on the board but isn't within range 1-2 of a ship, said ship gains some sort of bonus.

25-ish points is not an unreasonable price to pay for a force multiplier ship that improves an already good ace pilot (see fleet officer shuttles), but it's a bit too much for a guy who is basically just a PS5 grunt interceptor.

Edited by Magnus Grendel

I house ruled Wrath to have:

You may increase your primary weapon stat by 1 for each damage card you have.

This means that he gets stronger for staying alive but does not exceed five dice. Also, the chance that a Interceptor will actually survive to have a single hull point remaining without an EPT is quite rare so not overly broken.

Giving him an EPT slot would instafix him.