I've seen some all-ship builds, and they have the potential to be devastating. I tried a 2 Vic, 2 Gladiator build, with practically no upgrades. The Gladiators died too quickly.
This goes with all Victory-class.
[ EMPIRE FLEET (299 points)
1 • Victory I-class Star Destroyer - Admiral Screed - Dominator (111)
2 • Victory I-class Star Destroyer - Wulff Yularen - Assault Concussion Missiles - Warlord (95)
3 • Victory I-class Star Destroyer - Gunnery Team - Expanded Launchers (93)
4 • Objectives - Advanced Gunnery - Hyperspace Assault - Superior Positions (0)
Pretty straight-forward tactics:
- Screed's Victory can add blue dice by sacrificing shields. Run a lot of Engineering dials to get those shields back.
- Yularen's Vic uses ACM to do extra damage, with Warlord to assist and an unending Concentrate Fire for rerolls..
- The "plain" Vic uses Gunnery Team and Expanded Launchers to pound anything silly enough to get in it's front arc (will probably run in the middle of the formation).
Squadrons will eat me up, but there are 24 Hull points in there, and a lot of shields. Alternatively I could take Motti (30 Hull points) and use the saved points to upgrade his Vic to a deuce.
Looking for two types of comments: 1) the usual theory-hammer, 2) results from anyone else crazy enough to try a similar list.