For fun: suggest the most epic Lore Fail that FFG has pulled off...

By xanderf, in X-Wing

Biggest epic lore fail from FFG is that Lando's card art shows the Falcon escaping the flames of the second Death Star with its radar dish still attached.

That was another adventure where he escaping a totally different exploding space station, perhaps behind the scenes in Shadows of the Empire. Or something. Yeah that's the ticket.

(Do I get my no-prize now mr. Lee?)

And once they're done looking in to that they can get to work dealing with the patently inadequate guard-rails and signage around the seemingly-endless number of bottomless pits in the Star Wars universe.

Why do space stations have bottomless pits with gravity being active the entire length? Even if gravity playing doesn't use up energy you could still put it on the 'walls' to make it easier to access, instead of making hapless technicians plummet to their doom while they try to repair the drive plate.

Biggest epic lore fail from FFG is that Lando's card art shows the Falcon escaping the flames of the second Death Star with its radar dish still attached.

That was another adventure where he escaping a totally different exploding space station, perhaps behind the scenes in Shadows of the Empire. Or something. Yeah that's the ticket.

(Do I get my no-prize now mr. Lee?)

Who keeps hiring the guy who keeps building space stations with all these explode-o-matic sections? The Empire's Health & Safety department must take the longest lunch breaks in HISTORY.

And once they're done looking in to that they can get to work dealing with the patently inadequate guard-rails and signage around the seemingly-endless number of bottomless pits in the Star Wars universe.

The first Death Star had an unknown design flaw. Any project that big probably would, although perhaps not that catastrophic. The second would have lacked any easy point of attack, but the emperor decided to use it as bait while it was still in construction (So, like Luke said, his overconfidence was his weakness).

The Empire's Health & Safety department must take the longest lunch breaks in HISTORY.

The Empire has never built anything that was OSHA compliant.

Hence the utter lack of guard rails.

Biggest epic lore fail from FFG is that Lando's card art shows the Falcon escaping the flames of the second Death Star with its radar dish still attached.

That was another adventure where he escaping a totally different exploding space station, perhaps behind the scenes in Shadows of the Empire. Or something. Yeah that's the ticket.

(Do I get my no-prize now mr. Lee?)

Who keeps hiring the guy who keeps building space stations with all these explode-o-matic sections? The Empire's Health & Safety department must take the longest lunch breaks in HISTORY.

And once they're done looking in to that they can get to work dealing with the patently inadequate guard-rails and signage around the seemingly-endless number of bottomless pits in the Star Wars universe.

The first Death Star had an unknown design flaw. Any project that big probably would, although perhaps not that catastrophic. The second would have lacked any easy point of attack, but the emperor decided to use it as bait while it was still in construction (So, like Luke said, his overconfidence was his weakness).

To be fair, DS1's design flaw wasn't that catastrophic. Normally, lasers couldn't get down it due to the ray shields (Star Wars chicken wire), and snubfighter targeting computers weren't sophisticated enough to drop a torpedo down the entire length (Garvin's 'Negative, it didn't go in') It took the 1 Canon enemy force using fighter pilot in the right place at the right time, with plenty of help to keep daddy from vaping him once the threat was realized.

Also 2 crew on the Falcon makes perfect sense, 1 pilot and two guns to be manned. From what I can tell in the movies the copilot was mainly a hyperspace navigator (PUNCH IT CHEWIE!!)

The only real upgrade the Millenium Falcon has over the stock YT-1300 that is represented in this game though is that instead of having a single laser cannon turret, the MF has two quad-laser cannon turrets.

It's probably not THAT hard of a modification to do.

Well, in addition to the several shield and hull upgrades, as well as missile launchers. You could also argue, say you put Chewie/Lando/Han into a stock YT-1300 and asked them to fly around, the modifications wouldn't exist for them to execute their pilot abilities. I suppose that's stretching it a bit tho =)

I don't know how canon this is but in the old pen and paper role playing game a stock yt1300 had the prongs pointing to the back if I recall right. I know it was structurally different in some major way that made Hans modifications very extensive. Not to mention he comes from Corellia which is like the Ferrari of the Star Wars universe. Ship mods probably come very naturally to him, including body mods and pin striping ;)

Also 2 crew on the Falcon makes perfect sense, 1 pilot and two guns to be manned. From what I can tell in the movies the copilot was mainly a hyperspace navigator (PUNCH IT CHEWIE!!)

This would mean that during the attack on the second death star, Lando did not actually have Nien Nunb as an upgrade, since Nunb was sitting right next to him...

It could be inferred that any turret (primary or upgrade) is also a dedicated crew member/gunner over and above the number of actual crew slots. It's only when Luke or a gunner is added that a second attack is given, meaning (for the Falcon) the second turret is manned as well.

The 1 dice primary on my beloved HWK. It wasn't the deadliest ship in the fleet, but cmon, you can barely bullseye womp rats with it!

It could be inferred that any turret (primary or upgrade) is also a dedicated crew member/gunner over and above the number of actual crew slots.

I think this is likely, given that ships like the Y-Wing have Turret slots, but no Crew slots.

The 1 dice primary on my beloved HWK. It wasn't the deadliest ship in the fleet, but cmon, you can barely bullseye womp rats with it!

2 light las cannons that give 1 die. Thats fair.

An equipped turret should even replace the standard armament, which is not the case.

This

admiral-ozzel.jpg

Seriously why does this upgrade NOT have a discard mechanic! We all know we wanted to do this!

You would have to require that Vader be present as either a pilot or crew in order to do that, though.

Or maybe Palpatine. Or an Inquisitor or other Dark Sider.

I just wanted to say "You Have Failed Me for the Last Time" then discard him.

should'a used green dice mechanics

you would've been able to say it every game :)

Pilots in the wrong ships and some ships not having full capability.

Corran in an E-Wing not an X-Wing, Marek Steele in an Advanced not an Avenger, or A-Wings not having a reverse arc. Or Y-wings not having a rear gunner, They had them in The Clone Wars but not in the Rebel Alliance?

What have you guys found as the thing that just...may work fine from a game design perspective, but doesn't really make sense lore-wise.

Ok, it should theoretically be possible to squash 100 crew members into a falcon ;)

Edited by IG88E
Crew on ships. Aside from the small-base ships, pretty much *no* ship in the game has a believable number of crew. I mean, take the Millennium Falcon (please! *badum, tshh*) - we saw it spend most of one movie with Han, Chewie, C-3P0, Leia, *and* R2-D2 on it. Heck, the first time we saw it in a real dogfight, it was being flown by Chewie, with Han and Luke both gunning, and C-3P0, Leia, and R2-D2 doing their thing. 5 crew slots? And then that whole lot ALSO stuffed themselves into the cockpit, alone of an Imperial Shuttle in a later movie.

In this scene C-3P0, Leia and R2-D2 were mere passengers.

Take Chewie pilot, Han crew and Luke crew

or

Han pilot, Chewie crew and Luke crew

to reenact thist first fight just perfectly.

Pilots in the wrong ships and some ships not having full capability.

Corran in an E-Wing not an X-Wing, Marek Steele in an Advanced not an Avenger, or A-Wings not having a reverse arc. Or Y-wings not having a rear gunner, They had them in The Clone Wars but not in the Rebel Alliance?

The clones flew BTL-B y-wings, a very early model that featured a large bubble canopy on the turret to allow for the gunner, and were specially bombers. The y-wings that the rebels flew were mostly BTL-A4 and which were single seat assault fighters that could fill the light bomber role, and the ion turret was usually fixed in the forward position. The other common model flown by the rebels was the S3 which did have a second seat for a gunner/bombardier, but there was no crazy bubble canopy. The rebels also had fewer pilots and probably didn't have enough to field that many y-wings with dedicated gunners. He republic, however, had millions and millions of clones.

It is a crime that the TIE Avenger wasn't made, and a shame that Darth Vader isn't a pilot for the Defender. The worst ommision is the assault gunboat, just sad.

What have you guys found as the thing that just...may work fine from a game design perspective, but doesn't really make sense lore-wise.

Ok, it should theoretically be possible to squash 100 crew members into a falcon ;)

Sounds like a reference to Stars End.

The best ones have been taken I think...

B-wings only having 1 cannon slot... Given they had like 9 guns or something ridiculous.

I'm going to ignore TIE Fighters having the same hull as interceptors, kinda gotten used to that and it makes sense.

Turrets being so darn accurate, with no traverse time? I am sure the mention of that will open a can of worms.

Flights of TIE Bombers flying into the fray with no warheads...

Warheads being more useful vs fighters than capital ships, EXCEPT for the anti fighter cluster missiles...

Edited by DariusAPB

Rexler Brath is noted saying defender pilots were either the best or the luckiest. Luck does not always equal skill.

Edited by joewrightgm

Pilots in the wrong ships and some ships not having full capability.

Corran in an E-Wing not an X-Wing, Marek Steele in an Advanced not an Avenger, or A-Wings not having a reverse arc. Or Y-wings not having a rear gunner, They had them in The Clone Wars but not in the Rebel Alliance?

The clones flew BTL-B y-wings, a very early model that featured a large bubble canopy on the turret to allow for the gunner, and were specially bombers. The y-wings that the rebels flew were mostly BTL-A4 and which were single seat assault fighters that could fill the light bomber role, and the ion turret was usually fixed in the forward position. The other common model flown by the rebels was the S3 which did have a second seat for a gunner/bombardier, but there was no crazy bubble canopy. The rebels also had fewer pilots and probably didn't have enough to field that many y-wings with dedicated gunners. He republic, however, had millions and millions of clones.

It is a crime that the TIE Avenger wasn't made, and a shame that Darth Vader isn't a pilot for the Defender. The worst ommision is the assault gunboat, just sad.

You are correct on the model number and the canopy for the Y-wing, I just would like to see the capability. Also the y-wings are way to slow in this game. In Ep. VI a y-wing chases a "Squint" and one shots him at the battle of Endor.

Rexler Brath is noted saying defender pilots were either the best or the luckiest. Luck does not always equal skill.

True, but you'd imagine after 20 combat shorties you would become a little skilled.

B-wings only having 1 cannon slot... Given they had like 9 guns or something ridiculous.

Well, it is a game. They have to keep balance in mind. At most the B-wing would need two cannon slots - one to represent its three ion cannons and one to represent its single heavy laser cannon. But, it may have been decided to treat the single heavy laser cannon and the twin repeating blasters as being equivalent to a number of standard lasers, giving the player the option to favor either the heavy cannon or the ion cannons.

Rexler Brath is noted saying defender pilots were either the best or the luckiest. Luck does not always equal skill.

In my experience, there's no such thing as luck. ;)

Threepio being Han's go-to copilot. For shame.

The near-necessity of having to put the best pilots at the rear of a formation.

The aforementioned low PS in top-of-the-line fighters. I think they got it right with the Phantom.

But the biggest for me, I think, is Hobbie at PS 5 with no EPT. Okay, I know he's got a bit of a history of being shot down, but come on:

He's a Rogue Squadron ace & veteran. He was Luke's wingman at the Battle of Hoth. He trained new squadrons. He was chosen by New Republic Starfighter Command to lead the ersatz Rogue Squadron in Wedge's absence. And he was chosen by Wedge to fill out the four (four!) pilot roster for the Adumar mission.

PS 5 with no EPT. Pfft. He could have easily been switched with Jek for PS/EPT in the transport expansion, I think.

Fixing the TIE Advanced.

No Seriously.

The TIE advanced was supposed to be an overcosted prototype that never made it to widespread mass production the way other TIE models did. Now with the title fix and advanced targeting computers we're going to start seeing them everywhere!

:D

Fixing the TIE Advanced.

No Seriously.

The TIE advanced was supposed to be an overcosted prototype that never made it to widespread mass production the way other TIE models did. Now with the title fix and advanced targeting computers we're going to start seeing them everywhere!

:D

As much as I look forward to flying the new TIE Advanced...that's a good call, I totally agree.

I think the fix FFG is putting out is actually perfect FOR it...it gives it a feel of an 'experimental test-bed platform', which works very well with the concept of it being an experimental/Advanced fighter, just...

It should have been a unique upgrade card, IMHO.