Scum: Boba's Got Control

By CBMarkham, in X-Wing Squad Lists

[boba's Got Control]

97 points

PILOTS

Boba Fett (47)
Firespray-31 (39), Veteran Instincts (1), Tactician (2), Inertial Dampeners (1), Engine Upgrade (4)

Syndicate Thug (25) x 2
Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)

It's a control list with Ion, Stress, and everybody's favorite bounty hunter.

What would you do with the last 3 points, keeping in mind the current amount of control. I'm thinking Ion Pulse Missile, Flechette Torpedo, or Ion Cannon. Most of those things have synergy with Tactician if you can get the forward arc R2 shot. Thoughts?

This is almost exactly like my list but I put a cannon on Boba. Mangler usually

[boba's Got Control]

97 points

PILOTS

Boba Fett (47)

Firespray-31 (39), Veteran Instincts (1), Tactician (2), Inertial Dampeners (1), Engine Upgrade (4)

Syndicate Thug (25) x 2

Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)

It's a control list with Ion, Stress, and everybody's favorite bounty hunter.

What would you do with the last 3 points, keeping in mind the current amount of control. I'm thinking Ion Pulse Missile, Flechette Torpedo, or Ion Cannon. Most of those things have synergy with Tactician if you can get the forward arc R2 shot. Thoughts?

what about a seismic or proximity mine on boba?

Auto blaster on Boba is nasty. He's got to be in the mix anyway for his Pilot ability to work.

Ion cannon on Boba, definitely.

Also, have you considered dropping the R4s down to Unhinged? You do lose the free TL but all the extra green moves could let them keep up with a boosting Boba easier.

That would give you 2 points for a Flechette torp or Prox mine on Boba as well.

Edited by Sierra Romeo Charlie