Fun ideas for pilot abilities

By cjnj193, in X-Wing

So me and another guy in my local group were jokingly bouncing some ideas around and we thought of an interesting idea for a pilot ability

"When attacking, if the defending ship is obstructed by an obstacle you may roll 1 additional attack die", or something along those lines. Would probably be best for a scum ship, because they are meanies and maybe have it be on the ps5 ship

Another pilot ability I was thinking of is more directed at a Defender pilot, but I think it could work nicely, although it may not make sense thematically.

"After performing an attack with your primary weapon that hits, you may cancel all die results and make the defending ship receive 1 damage and take 1 ion token", or something like that. The ship would probably have to pay a premium to get this, and maybe have to take a crappy ps bid as well to balance it but it could be really fun I feel. Anyone have any other cool or fun ideas for pilot abilities?

Similar to some of the pilots that can steal action tokens, I always thought a good one would be able to change an enemy's token to another valid option. Could be useful in a high PS pilot, to change an enemy's evade token to a focus or TL, then you shoot first during combat :)

Enemy ships at range 1 may not perform boost or barrel roll actions.

Might work better as a system slot and only against ships you have target-locked.

Plenty of possibilities.

"When a ship in your firing arc performs a barrel roll action, you may preform a free barrel roll action."

"You may only preform actions listed on the action bars of enemy ships within range 3."

"If you would gain an ion token, you may gain a stress token instead."

'May discard secondary weapon upgrade to gain one shield and token, once per turn.' Too bad IG-88 doesn't have that, his second cannon slot would make sense then.

'When revealing maneuver, May change facing to any direction instead of moving. Then recieve two stress tokens.'

Thanks that arc dodgers!

Here is my fun ability:

starki10.jpg

Created this before the fix was announced.

And now ... Muhahahahaaaaaaaaaa.....

When defending, if the attack misses, you may immediately perform an attack against an enemy ship in the firing arc of the ship that missed you.

Would need to be FAQ'd to resolve timing with Gunner, but would be fun!

For a scum pilot;

"When a ship in your arc at range one receives a stress token, it immediately receives one additional stress".

Deliberately restricted the area it can affect as it would be very powerful. Also deliberately didn't specify enemy ship so it can backfire. Maybe restrict it to the first time a stress is issued.. "The first time a ship in your arc at range one.."

On a two-attack ship:

When attacking, for every <blam> result you roll, add one <blam> result to your dice results.

i've been trying to get this idea across for ages.

When defending, if the attacker is inside the firing arc of another friendly ship, you may roll one additional defense die.

When performing a boost action, you may use the 2-bank or 2-straight template.

When attacking, if the defender is a unique pilot, you may reroll all blank results.

At the beginning of the Movement Phase, choose a ship at Range 1. You may use that ship's pilot ability until the end of the turn.

Edited by clockworkspider

Some Future HWK Pilot...

You may spend a focus or evade token to remove a stress token from a friendly ship at range 1-2.