Star Wars, Uprising

By FuriousGreg, in Star Wars: Edge of the Empire RPG

I guess we're going to find out what happens between Ep VI & VII...

Edited by FuriousGreg

Desslok snuck it into the teaser thread. Good times imo. The more convoluted and conflicted the galaxy is the more plot lines I think.

The game might be interesting but I consider the idea of the Governor of any sector, much less a remote one like Anoat, having the resources to lock down the entire sector insane. That would take dozens, probably hundreds or thousands of Interdictors (The number depends on if he just deploys an Interdictor force to each system r if he actually has the entire sector perimeter interdicted) plus warships to support those Interdictors. And even if he somehow scrapes up the ships needed for such forces his fleet would be spread so thin that punching a hole in the blockade would be a piece of cake.

Minefields can do a fine job of reducing the number of Interdictors needed.

Yeah but they would take a while to plant and hinder the movement of your own forces.

Smart mines with IFF won't hinder your own forces.

Lock down the habitable planets, the major ones anyways. Garrison the worlds that produce hyper matter fuel, then it becomes easier. Base Delta Zero anything that you can't defend or need. Confiscate any starship fuel. Any planet that relies on extra solar resources, especially food, is blockaded. No one eats. Unless you have information for the empire. Conscript all youth, and make it known that any attacks against troopers could be directed against your very own children. There are *countless* ways to lock down a sector that don't involve an interdictor. Also, there is a line in Heir to the Jedi, where Luke says the empire is putting gravity/mass shadow generators on the newer star destroyers. If all ISD's gain this ability, you don't need specialized ships.

However, this game seems to be perfect for a campaign arching across all three game lines, if not solely Age of Rebellion. The fight to free a sector, sounds good.

Looking forward to finding out who admiral/moff beardy really is.

Perhaps but even if it were feasible doing this is still insane. It cripples the economy of any worlds depending on imports or exports as a base of their economy which no governor would want.that. Worse locking down the sector angers any megacorps who do business in your sector. They call their buddies in nearby sectors and fleets then start complaining and suggesting something should be done about the problem followed by very bad things happening to the governor and anyone dumb enough to defend him.

If Bespin is still as vital to the Tibanna Gas industry as it was in the Lends setting, and it very well may not be,there are going to be a lot of Starship and weapon manufacturers screaming for the governor's head as soon as they realize the lockdown is in place,

And of course anyone who sends ships to that sector and has them not return will be likely to be less then happy about the situation.

Looking forward to finding out who admiral/moff beardy really is.

Governor Adelhard, according to the page at <http://starwars.wikia.com/wiki/Adelhard>.

Perhaps but even if it were feasible doing this is still insane. It cripples the economy of any worlds depending on imports or exports as a base of their economy which no governor would want.that. Worse locking down the sector angers any megacorps who do business in your sector. They call their buddies in nearby sectors and fleets then start complaining and suggesting something should be done about the problem followed by very bad things happening to the governor and anyone dumb enough to defend him.

If Bespin is still as vital to the Tibanna Gas industry as it was in the Lends setting, and it very well may not be,there are going to be a lot of Starship and weapon manufacturers screaming for the governor's head as soon as they realize the lockdown is in place,

And of course anyone who sends ships to that sector and has them not return will be likely to be less then happy about the situation.

Makes sense if you believe in the golden rule: They who have the gold make the rules. But not if you believe in the iron rule: They who have the weapons make the rules (vis-ả-vis they who have the gold make the rules, so long as they who have the weapons believe in the golden rule).

So certain persons may scream and shout... and they may be executed by anti-fighter defense batteries.

The problem is that it assumes those wielding the weapons will keep working for the governor when things go bad, and they will inevitably go bad under a sector lockdown and again it assumes no outside forces intervene. If Bespin is as valuable as it was in Legends there is little to no chance of that state lasting for long. You might emphasis on the might part, be able to keep anyone from leaving the sector for a while though it couldn't realistically last long, and given the empire's track record with locking down planets in the past I wouldn't bet on it working for more then a few days at most.

And stopping ships from the outside coming in is practically impossible on a sector wide level. Even if you mange to destroy or seize the first few you'll make whoever sent them furious and spreading the fleet around to maintain the blockade will make concentrating it in the event of a major attack slow and the whole situation would be a logistics nightmare.

Edited by RogueCorona

cloud city was a small operation, that wasn't noticed by the mining guild. I'm sure Lando is the type to brag about his success, especially if it would have impressed a certain princess.

Criping an economy could be considered the lesser of two evils between allowing open rebellion. If the background for Adelhard is to be believed, thanks for posting that - I didn't see that when I looked before, then he is killing anyone he sees as being a traitor.

Except for the part where anyone with half a brain would realize that crippling our sector's economy increases the odds of rebellion. Or being viewed as a potential rival or separatist by whoever is left running the rest of the Empire.

And there's still the problem of the Empire usually having massive difficulty with locking down one planet and locking down a sector being much, much harder to pull off.

At least I can hope there might be some actual space combat in this game even if the plot makes little sense. They might use the blockade to make another completely ground focused game though.

Edited by RogueCorona

Perhaps, and this is pure conjecture, rather than involving himself in any power struggle most high ranking imperials would probably get into with the hole the emperor left when he was tossed down the hole, Adelhard says "nope! Going to my sector in order!" The rebellion had already showed itself openly, so blockading the sector to keep the people in line is not necessarily a dumb idea. Show the might of the empire, and the status quo. It is not like a government has ever done a knee jerk reaction to a terrorist act, or threat of one. The economy would also likely be disrupted anyways with the ensuing power vacuum.

Adelhard may have no desire to be the overall ruler, just keep his sector under control at all costs. Remember this is lieky someone who was picked to govern by Tarkin, he would likely have similar personality traits.

The plots in Star Wars have never been elaborate or make lots of sense you know. There was never the design flaw of an open exhaust port leading directly to the power core of a very expensive space station.

There are other things to do with a blockade: You don't need to picket every planet, only major ones. Shut down any place that distributes space charts. Plotting a course through hyperspace is NOT easy. Most people will use known hyperspace lanes for safety, set up a cordon at the one that leads to the most planets, set your interdiction forces there, or just outside. We also don't know how many worlds or inhabited systems are in the Anoat sector. Yes, space is very big, but that doesn't mean that every world will have to be protected or cordoned off. You start with the likely ones that would cause a problem, or are your important assets. In a time of war the empire would likely put themselves in charge of any businesses, or have an eye on it closely.

The plot of the empire just rolling over because of the emperor dying was also pretty lame. The empire, in this case Adelhard, doesn't have to spread his forces all over space searching for the rebels, but to guard strategic planets.

The plots in Star Wars have never been elaborate or make lots of sense you know. There was never the design flaw of an open exhaust port leading directly to the power core of a very expensive space station.

Pretty much this.

When they do try and be elaborate, things get even dicier.

What makes you think he was handpicked by Tarkin? Even if Tarkin was involved in picking sector governors I doubt he actually had the means or desire to pick the governor of every sector in the Outer Rim.

If the Empire couldn't even keep Tatooine blockaded for more then a couple of days without leaks successfully I still see little reason to believe they could come everywhere close to keeping a sector locked down for any reasonable length of time

The exhaust port wasn't really a design flaw given the extreme difficulty in exploiting it. And the port wasn't open it just couldn't be shielded against some forms of attack because that shielding would also prevent it from serving its intended purpose.

I never said I thought that the Empire should collapse completely as soon as Palpatine died but there's a big difference between failing to collapse and suddenly becoming much, much better at blockading areas then they have even been hinted at being in the past.

I'm not even sure if I'll play this for more then a few days if it proves to be another entirely ground focused game honestly. The name of the franchise is Star Wars not Ground Wars or Planet Wars why do the video game designers have so much trouble remembering that?

Edited by RogueCorona

The plots in Star Wars have never been elaborate or make lots of sense you know. There was never the design flaw of an open exhaust port leading directly to the power core of a very expensive space station.

In its defense, the exhaust port didn't lead directly to the power core: Hitting the exhaust port with a proton torpedo (or two) set off a chain reaction that damaged or destroyed the power core. The exhaust port was probably located quite closely to ammunition magazines, hypermatter fuel, whatever, which exploded as a result of the torpedo explosion in the exhaust system, which then blew up something else, which led to something else, that might have destroyed a power regulator or a large number of heat sinks, which in its turn caused the power core to have a catastrophic melt-down. Perhaps the act of activating the superlaser to destroy Yavin IV after sustaining the damage from the proton torpedoes in the exhaust shaft may have just kicked the power system over the edge and caused a power spike to the superlaser's khyber crystal.

If the Empire couldn't even keep Tatooine blockaded for more then a couple of days without leaks successfully I still see little reason to believe they could come everywhere close to keeping a sector locked down for any reasonable length of time

As I recall, the Empire never blockaded Tatooine.

Edited by Vigil

Delete me!

Edited by Vigil

Why do I think Tarkin picked him? If I was Tarkin, Governor of the Outer Rim Territories, and had the ability to pick underlings, I would chose ones whose capabilities or leadership traits similar to my own. Tarkin has shown he doesn't care much for inept underlings, as Cumberlayne and Aresko can attest to.

Tatooine is also a hutt controlled world if I recall. There was also only one star destroyer. We don't know how well the empire could blockade. The rebel alliance was on the move constantly after hoth, and we don't know how difficult life in the alliance was. We currently have very little canon to go on.

Why do I think Tarkin picked him? If I was Tarkin, Governor of the Outer Rim Territories, and had the ability to pick underlings, I would chose ones whose capabilities or leadership traits similar to my own. Tarkin has shown he doesn't care much for inept underlings, as Cumberlayne and Aresko can attest to.

Tatooine is also a hutt controlled world if I recall. There was also only one star destroyer. We don't know how well the empire could blockade. The rebel alliance was on the move constantly after hoth, and we don't know how difficult life in the alliance was. We currently have very little canon to go on.

I would choose leaders who had proven to be competent, capable, and effective. Obviously, a leader who does not agree with the stated mission of the Imperial military will not likely be promoted to any military position wherein politics begins to play a hand (such as Colonel and above). Being in ideological lockstep is not necessary, but being ideologically compatible is.

However, Tarkin was an egotist. So Tarkin would choose leaders who happily march in lockstep with him and his ideas, though it is clear that he would not suffer incompetence, even among his yes-men.

In its defense, the exhaust port didn't lead directly to the power core: Hitting the exhaust port with a proton torpedo (or two) set off a chain reaction that damaged or destroyed the power core.

Hmm. IMO, that’s half right. Go to the page at https://youtu.be/41PMJoeIDos?t=1m8s and have a listen. The auxiliary exhaust port did lead straight to the center of the station, but that then led to a chain reaction.

Why do I think Tarkin picked him? If I was Tarkin, Governor of the Outer Rim Territories, and had the ability to pick underlings, I would chose ones whose capabilities or leadership traits similar to my own. Tarkin has shown he doesn't care much for inept underlings, as Cumberlayne and Aresko can attest to.

Tatooine is also a hutt controlled world if I recall. There was also only one star destroyer. We don't know how well the empire could blockade. The rebel alliance was on the move constantly after hoth, and we don't know how difficult life in the alliance was. We currently have very little canon to go on.

Its been a while since I've seen the movie but I think Han mentions at least three Star Destroyers. After they are being fired on by one doesn't he say something about there being two more moving in to cut them off?

Why do I think Tarkin picked him? If I was Tarkin, Governor of the Outer Rim Territories, and had the ability to pick underlings, I would chose ones whose capabilities or leadership traits similar to my own. Tarkin has shown he doesn't care much for inept underlings, as Cumberlayne and Aresko can attest to.

Tatooine is also a hutt controlled world if I recall. There was also only one star destroyer. We don't know how well the empire could blockade. The rebel alliance was on the move constantly after hoth, and we don't know how difficult life in the alliance was. We currently have very little canon to go on.

I would choose leaders who had proven to be competent, capable, and effective. Obviously, a leader who does not agree with the stated mission of the Imperial military will not likely be promoted to any military position wherein politics begins to play a hand (such as Colonel and above). Being in ideological lockstep is not necessary, but being ideologically compatible is.

However, Tarkin was an egotist. So Tarkin would choose leaders who happily march in lockstep with him and his ideas, though it is clear that he would not suffer incompetence, even among his yes-men.

Here's one key point many people seem to be forgetting. Tarkin has been dead for several years by the time the game takes place. Even if he did have the time, authority, and desire to handpick every governor in the Outer Rim Territories is there any proof that the current governor wasn't appointed later?

You saw 2 star destroyers on screen and from han's comments there was 3 star destroyers around tatoine in star wars