Some rules questions.

By TheGreedyMerchant, in Star Wars: Armada Rules Questions

Does a friendly ship ignore its firing arcs when checking to shoot? For example, I have moved my ship behind an enemy ship, the enemy ship activates and moves to fire, can the front firing arc target directly behind? I want to say it cannot but my opponent said that it could which seemed very wrong to me.

Second question:

When a squadron targets an enemy ship does the range ruler have to touch the base of the ship or does the ruler have to reach the yellow targeting dot?

LOS is separate from checking if an attack is in arc.

For checking LOS you draw a line from your yellow dot to his. If it crosses the enemy ships arc lines before reaching the dot you do not have LOS. In this instance you don't worry about your own arc lines.

For checking arc you look at any part of the hull zone you are targeting, it has to have some part of it within your own fire arc.

Range is measured from the closest part of your ship token (card part of base) to the closest part of the enemy ship token (card part of base) that is withing your fire arc.

So even though my ship was directly behind the enemy ship, the enemy ship can still target me with his front firing arc making firing arcs seem useless. That makes it seem that there is no point to flanking or anything if the CR-90 still gets to eat 6 dice from the front arc of a victory class star destroyer.

So even though my ship was directly behind the enemy ship, the enemy ship can still target me with his front firing arc making firing arcs seem useless. That makes it seem that there is no point to flanking or anything if the CR-90 still gets to eat 6 dice from the front arc of a victory class star destroyer.

No, the point is that your ship is not in the front firing arc of the attacking enemy ship. That's what matters.

You track firing arcs and line of sight separately.

While by LOS, its arguable the SD had line of sight yo your Corvette (I'd have to double check how that interacts with the firing arc lines of the attacking ship), its definitely the case that the defending ship is not in the forward firing arc of the attacker.

Your opponent was likely only looking at the LOS rules.

Edited by KommissarK

You can only make attacks at targets within the arc.

So even though my ship was directly behind the enemy ship, the enemy ship can still target me with his front firing arc making firing arcs seem useless. That makes it seem that there is no point to flanking or anything if the CR-90 still gets to eat 6 dice from the front arc of a victory class star destroyer.

No, the point is that your ship is not in the front firing arc of the attacking enemy ship. That's what matters.

You track firing arcs and line of sight separately.

While by LOS, its arguable the SD had line of sight yo your Corvette (I'd have to double check how that interacts with the firing arc lines of the attacking ship), its definitely the case that the defending ship is not in the forward firing arc of the attacker.

Your opponent was likely only looking at the LOS rules.

So by that logic would I have been hit with a six dice attack from the front arc of the vic? I'm still trying to wrap my head around this (I get some stuff confused because of x-wing hehe).

So by that logic would I have been hit with a six dice attack from the front arc of the vic? I'm still trying to wrap my head around this (I get some stuff confused because of x-wing hehe).

No, you shouldn't have. Assuming your Corvette was truly "behind" the vic (and not say in both a side and rear arc), it should only have been able to be attacked by the rear arc (2 red dice). At most it could of been in a side arc as well, which could result in that side attacking too, which memory fails is how many dice, I guess it could of seemed like it was 6 dice. But it definitely wasn't the front arc that should be able to attack.

Again your opponent was likely misusing the LOS rules, which only exist to determine if an attack is obstructed, and are not intended to determine if an attack is valid. Instead the Firing Arc rules should be used.

And the Firing Arc rules dictate that the target of an attack must be present within the imaginary "arc" that is determined by the hull zone lines on a ship card.

Edited by KommissarK

Thank you so much guys! I was right perfectly behind him and only in rear arc and I let him cheat me though I don't think he did it on purpose we are both learning but that did seem funny to me.

Now the second question, squads attacking capital ships, does a squad have to measure range one to the closest point on the enemy capital ship's base or measure to the yellow dot?

Measure just to the cardboard piece. Again, the yellow dot only exists for LOS, which is only to check to see if the attack is obstructed. The actual ability to make an attack is part of the Firing Arc rules, and the firing arc of a Squadron is 360 degrees (so its really just a range check). As long as the target hull zone is within distance 1 of the Squadron, then the attack can go through.

I'll have to double check RRG if Squadrons can have their attack obstructed (i.e. if the dot matters at all with Squadrons). I 'm inclined to think it doesn't matter, as Squadrons represent things so tiny and agile that the concept of what obstructed is in Armada doesn't really affect them.

EDIT: And yes, squadron attacks could be obstructed, so its a matter of tracing from the closest point of the Squadron's base to the target hull zone's yellow dot. If it crosses something that obstructs (another ship, asteroids, debris fields), then the attack is obstructed and you lose a die.

BUt if your question is purely "do I have to measure to base or to dot in order to attack an enemy," then the answer is base.

Edited by KommissarK

Thank you so much guys! I was right perfectly behind him and only in rear arc and I let him cheat me though I don't think he did it on purpose we are both learning but that did seem funny to me.

Now the second question, squads attacking capital ships, does a squad have to measure range one to the closest point on the enemy capital ship's base or measure to the yellow dot?

To the closest point. The yellow dot is never used for range; it is only used for line of sight.

Thanks to everyone for helping this nooblet.

One other thing is that squadrons attack at distance 1. They use the same side of the template they use to move to determine if their attack is in range.

There is actually no such thing as range 1, there is only short, medium and long range.

There is "range 1" for squadrons . However the rules refer to the squadron side of the ruler as distance 1-5.

Squadrons normally attack at distance 1 regardless of what they are attacking (except Major Poetry [Rhymer], who lets squadrons attack ships at close-medium range).

The ship side refers to ranges . Ships use the close, medium, and long ranges for firing.

Edited by Deathseed

Hi, I also new in armada and i have a question about Rhymer

The card said "Friendly squadrons that are at distance 1 (I think from range ruler distance side) of mayor Rymer can attack ships at close-médium range (which side you must use the distance side or the range side?) instead of being restricted to distance 1."

If you use range ruler (Range side) is a lot of range that gain de squadron and him or you use the range ruler distance side and can attack from distance 1-2?

I hope you can help me

Regards,

It's the range side (so he and his friends can attack as far as ships with blue dice can). Yes, it's a lot of range gain. Rhymer is amazingly good, and central to some strategies.

Perfect, thanks