Protecting R&D -Advice.

By Haggis McHaggis, in Android: Netrunner The Card Game

Hi All, I've only been playing a few months and I am really liking my HB deck. I play with lots of economy cards and a well protected scoring remote. The games I have lost tend to be from R&D runs so I was wondering if anyone had any advice/preferences for ICE on R&D?

While the card pool it describes is dated, the fundamentals of the article remain strong:

http://thesatelliteuplink.blogspot.com/2014/02/shields-up-understanding-ice.html

Put simply, the runner usually needs to access R&D multiple times to win, so you want ice that is analog, preferably taxing, and while ETR is nice, you want it to continually put the runner into a decision as to where they apply pressure. Beefy ice like Heimdalls, Tollbooths, Viktor 2.0, or taxing sentries like Ichi 1.0 or 2.0 serve as a strong deterrent. An Ash on R&D at the right time will also help break an R&D lock, the horrible state of affairs where the runner has enough R&D Interfaces and enough credits to regularly run R&D and basically see every card before you do.

Eli 1.0 is your friend

Excalibur works well for me, as they need an AI to break it, and it limits them to one run on RnD per turn. Quicksand is a new favourite, as it gets stronger with every encounter.