Talk about getting desperate - 150pt Imperial

By GML, in X-Wing Squad Lists

Just found out that my LGS is running a 150pt tournament in a couple of weeks. I may be able to beg / borrow / steal / buy some expansions before (or on) the day, but not likely. Really, I am just putting this list up because I find it hilarious how desperate a person can get to make up an extra 50 points.

Enjoy!

Darth Vader: Cluster Missiles / Marksmanship. 36pts

Carnor Jax: Push the Limit / Royal Guard TIE / Shield Upgrade / Targeting Computer. 35pts

Tetran Cowell: Push the Limit / Royal Guard TIE / Shield Upgrade / Targeting Computer. 33pts

Mauler Mithel: Swarm Tactics / Hull Upgrade. 22pts

Black Squadron Pilot: Opportunist / Hull Upgrade. 21pts

Total Points: 147/150

I know, not a great list, but that is my entire collection. Being new, I have only managed to pick up the core set + imperial aces + TIE Advanced.

I am curious to see what you guys think of it though. Can it stand a chance against moderate lists? Can it even hold a candle to the higher end builds?

Give Mauler Mithel Opportunist. If it triggers, it's hilarious with his already insane extra die at Range 1.

6 Phantoms.

6 Lambdas, 12 Tacticians.

Anything less is unacceptable.

This Doomshuttle with Howlrunner and 5 black ties all with swarm, and one academy pilot to round it off.

have either all of your ties shoot at 8 or all your ties and the shuttle save for the academy scrub shoot at 8 all able to reroll 1 dice thanks to howl. Also with the doom shuttle you can double trigger vader with gunner if you miss.

or this drops the scrub adds two named ties and give them extra evade dice with SD and gives the Doomshuttle a lock for its second shot.

Edited by Panic 217

I'd tweak your list just a little:

  • gave Hull Upgrade to Vader instead of Black Squadron
  • gave Opportunist to Mauler instead of the Black Squadron
  • switched the Black Squadron for Dark Curse

Which gives us this:

Darth Vader (29)
Marksmanship (3)
Cluster Missiles (4)
Hull Upgrade (3)

Carnor Jax (26)
Push the Limit (3)
Shield Upgrade (4)
Targeting Computer (2)
Royal Guard TIE (0)

Tetran Cowall (24)
Push the Limit (3)
Shield Upgrade (4)
Targeting Computer (2)
Royal Guard TIE (0)

"Mauler Mithel" (17)
Opportunist (4)
Hull Upgrade (3)

"Dark Curse" (16)

Total: 147

View in Yet Another Squad Builder

Edited by Klutz

Just to be an ass you can grab as many shuttles as you can and throw Anti-pursuit Lasers on them and watch as ships blow up when the inevitable bumper cars begins. How about this:

Omicron Group Pilot with Fire Control Systems, Ion Cannon, and Vader

2 x Omicron Group Pilot with Fire Control Systems and Ion Cannon

3 x Omicron Group Pilot with Anti-Pursuit Lasers

The APL Omicrons form a giant blocking wall with the FCS shuttles behind them ioning everything so they always bump the API shuttles and Vader throwing crits around.

Edited by Darth Chuck

or you can run a "Crimson Typhoon" list (shout out to Pacific Rim 3 armed Jaeger) of Agressors ABC like so i would imagine a lot of ships running swarms, so the A instead of the D seems to be the better choice.

Thanks for the ideas Gnoizic and Klutz, that is really helpful and I will make those changes.

To everyone else, I appreciate the attempts to help, but please read the post next time before just tossing out ideas. I specifically mentioned that I only have the core set, imperial aces, and a TIE Advanced. Recommending I take 6 Phantoms, 3 Aggressors, or a bunch of shuttles... yeah, not that helpful.

Call me crazy..... But I don't really know what u r talking about. Most games, almost all, are played at 100 pts. So u have plenty of choices to make a great list. U could run Vader and a pair of interceptors ... I don't know any 150 pt lists.

Just found out that my LGS is running a 150pt tournament in a couple of weeks.

What I said seems fairly straightforward. My local game store is running a tournament at 150pts. I know the normal game is played at 100pts, and I usually do Vader + 2 interceptors + tie fighter. Not sure where the confusion is coming from.

Well, the guy who is running the tournament has offered to lend me some of his stuff so I can have a wider range of options, not just trying to cram everything onto the few ships I own.

So, fooling around with a squadron builder, this is an alternate list I have come up with:

Darth Vader (39)

Cluster Missiles

Predator

Hull Upgrade

Soontir Fel (35)

Royal Guard TIE

Push the Limit

Autothrusters

Stealth Device

Carnor Jax (34)

Royal Guard TIE

Push the Limit

Autothrusters

Stealth Device

Whisper (40)

Tactician

Enhanced Scopes

Veteran Instincts

Advanced Cloaking Device

Total points: 148

He mentioned that he has pretty much everything, but I don't know his exact collection, so the upgrades could be changing drastically. Really, it all depends on what he has available.

Vader

Not bad. If you can get an Engine Upgrade you may find you like it more, but if sticking with more of your own stuff you'll have trouble getting it. It's a permanent bugbear that Engine Upgrade isn't in any Imperial expansion.

Predator or Marksmanship.....Hmm. With Cluster Missiles, Marksmanship will hit harder, but Predator is more useful in the long run. Plus, it doesn't require an action. I think you've equipped him pretty well.

Soontir Fel

It's Soontir Fel. You've given him what everyone gives Soontir Fel, because it works. Needs no comment.

Carnor Jax

Carnor with the same kit works, with one proviso; if you're just using him as a PS8 interceptor, then he's fine. If you plan to make much mileage out of his ability, though, he's going to be in Range 1 of people a lot. Therefore, there may be an argument for a shield or hull upgrade rather than a stealth device, because people are likely to be getting +1 die attacks on you quite a lot.

Whisper

Whisper with enhanced scopes is an interesting one. You kind of lose out on the insane dodgyness, but you can't be blocked - a bit of a wash, I guess. It does mean you lose some of the value of Veteran Instincts, though.

Plus, hitting with your attack can be difficult - fire control systems are good for this reason.

I agree with Magnus General's assessment here.

If staying with that list, I'd change Whisper's loadout a bit and put FCS on instead of Enhanced Scopes.

You don't have enough points to fit Gunner, but I might consider switching Tactician to Rebel Captive or even Recon Specialist or Weapons Engineer.

The main weakness of this list, I find, will be lists that spam PS2 ships. At 150 points, that makes for a LOT of arcs to dodge. Interceptors do well when they can arc dodge and only be on the receiving end of a couple shots each round. If someone brings 6 B-Wings and you end up taking 3 or 4 shots in a single round, a couple bad die rolls can melt your defensive token stack quickly and then you're at the mercy of green dice.

Well, the guy who is running the tournament has offered to lend me some of his stuff so I can have a wider range of options, not just trying to cram everything onto the few ships I own.

So, fooling around with a squadron builder, this is an alternate list I have come up with:

Darth Vader (39)

Cluster Missiles

Predator

Hull Upgrade

Soontir Fel (35)

Royal Guard TIE

Push the Limit

Autothrusters

Stealth Device

Carnor Jax (34)

Royal Guard TIE

Push the Limit

Autothrusters

Stealth Device

Whisper (40)

Tactician

Enhanced Scopes

Veteran Instincts

Advanced Cloaking Device

Total points: 148

He mentioned that he has pretty much everything, but I don't know his exact collection, so the upgrades could be changing drastically. Really, it all depends on what he has available.

Vader

Not bad. If you can get an Engine Upgrade you may find you like it more, but if sticking with more of your own stuff you'll have trouble getting it. It's a permanent bugbear that Engine Upgrade isn't in any Imperial expansion.

Predator or Marksmanship.....Hmm. With Cluster Missiles, Marksmanship will hit harder, but Predator is more useful in the long run. Plus, it doesn't require an action. I think you've equipped him pretty well.

Soontir Fel

It's Soontir Fel. You've given him what everyone gives Soontir Fel, because it works. Needs no comment.

Carnor Jax

Carnor with the same kit works, with one proviso; if you're just using him as a PS8 interceptor, then he's fine. If you plan to make much mileage out of his ability, though, he's going to be in Range 1 of people a lot. Therefore, there may be an argument for a shield or hull upgrade rather than a stealth device, because people are likely to be getting +1 die attacks on you quite a lot.

Whisper

Whisper with enhanced scopes is an interesting one. You kind of lose out on the insane dodgyness, but you can't be blocked - a bit of a wash, I guess. It does mean you lose some of the value of Veteran Instincts, though.

Plus, hitting with your attack can be difficult - fire control systems are good for this reason.

I flew a whisper like this, but with rebel captive. it annihilated the competition in a 42-point three-way-game.

I guess when I was looking at FCS, I had it in my head for some reason that the ship needed Target Lock to be able to get the target lock. Although, the more I thought about it, that didn't make sense for a card to come with the Phantom if the Phantom couldn't benefit from it.

Carnor Jax

Carnor with the same kit works, with one proviso; if you're just using him as a PS8 interceptor, then he's fine. If you plan to make much mileage out of his ability, though, he's going to be in Range 1 of people a lot. Therefore, there may be an argument for a shield or hull upgrade rather than a stealth device, because people are likely to be getting +1 die attacks on you quite a lot.

Whisper

Whisper with enhanced scopes is an interesting one. You kind of lose out on the insane dodgyness, but you can't be blocked - a bit of a wash, I guess. It does mean you lose some of the value of Veteran Instincts, though.

Plus, hitting with your attack can be difficult - fire control systems are good for this reason.

When flying Carnor, I try to use his ability only if I can guarantee that he will be out of the fire arc of ships at range 1. So his primary use is as an Interceptor, but the ability is a nice addition; especially if (and, inevitably, when) I make a mistaken and need to deny my opponent the benefit of using focus or evade.

I agree with Magnus General's assessment here.

If staying with that list, I'd change Whisper's loadout a bit and put FCS on instead of Enhanced Scopes.

You don't have enough points to fit Gunner, but I might consider switching Tactician to Rebel Captive or even Recon Specialist or Weapons Engineer.

The main weakness of this list, I find, will be lists that spam PS2 ships. At 150 points, that makes for a LOT of arcs to dodge. Interceptors do well when they can arc dodge and only be on the receiving end of a couple shots each round. If someone brings 6 B-Wings and you end up taking 3 or 4 shots in a single round, a couple bad die rolls can melt your defensive token stack quickly and then you're at the mercy of green dice.

I looked at Rebel Captive, and while they more or less do the same thing, I prefer the idea of having control over when the stress goes. Weapons Engineer would require two turns of not using the Target Lock to be of any benefit with the FCS because the Phantom doesn't have Target Lock as a basic skill that I can see. Between the options you've talked about, Recon Specialist is the one that really rivals Tactician in my mind. Having two Focus on a PS9 ship that cloaks immediately after firing gives a lot of flexibility with the ship.

Hmmm... I'm wondering if that might be a better choice for crew...

Anyways, I've sent a message to my friend, showing him the list and asking if he is able to supply the parts I would need. I'll let you guys know what he has available, but the list I sent him looks like this (for now):

Darth Vader (40)

Cluster Missiles

Predator

Engine Upgrade

Soontir Fel (35)

Push the Limit

Royal Guard TIE

Autothrusters

Stealth Device

Carnor Jax (34)

Push the Limit

Royal Guard TIE

Autothrusters

Stealth Device

Whisper (41)

Tactician

Fire-Control System

Veteran Instincts

Advanced Cloaking Device

Total Points: 150/150