He lets you spend a die, to change another die to a face with a 'crit' symbol.
Does this mean I can use it on a black die to change it to a 'crit and a hit' symbol?
Also, what do people think is better on a Gladiator? Expanded launchers or assault concussion missiles?
It seems like the extra 2 damage from a guaranteed crit (thanks to Screed) is worth it, but two extra black dice may yield two extra damage WITHOUT me needing to spend a die.
Also, how does Brace affect the damage from Assault Concussion Missiles? I assume the extra damage to each adjacent hull zone is calculated AFTER any defense tokens have been used?
So if I scored two hits (one being a black crit) and my opponent braced, then I would still score three damage? (one of the original two, plus another one on each adjacent hull zone?)
Sorry, this turned out to be more than a little quick question! I know all these questions have probably been asked before, but I'm playing my first game with Wave 1 tomorrow and don't want to stuff up the rules too much.
Oh, another one. With the Overload Pulse, I assume that the effect is resolved AFTER defense tokens are used?
So I attack, my opponent decides to brace, a Blue Crit goes through and all his other defense tokens are flipped to the orange side. What happens to the brace he used? Is that now discarded? Or does it just stay Exhausted?