Please, all of you, STOP.

By KTreu42, in X-Wing

The only "fix" I would suggest would be some non-unique z's that could take an EPT like Black Squadron ties or Green Squadron A-wings.

I dunno. They're already so cheap, Just take Ka'ato on Scum for 15 pts. Blount is a bit more expensive, but giving him an auto-hit Ion missile or assault missile kinda makes him worth it.

Look at the Ties. Take the 5 highest PS pilots as as squad. Under 100 pts. Against 7 or 8 Z's. Even match? No. The Zed 95's need some help if they are to used other than blockers or canon fodder.

Perfect idea, let's make a fanmade X-wing Miniatures. We'll create a core rulebook out of ALL the suggestions and fixes on the forum. Let's see how broken that'll be. ;)

Thought about that for two seconds. Any missile would just kill anything if it hits.

woohoo ordinace fix. ALSO GOING TO KILL THE FATTENES

I faced 8 Z-95's at regionals in Boston with dual aggressors. They put up a fight but I just out-murdered them, down to the last.

The only "fix" I would suggest would be some non-unique z's that could take an EPT like Black Squadron ties or Green Squadron A-wings.

I dunno. They're already so cheap, Just take Ka'ato on Scum for 15 pts. Blount is a bit more expensive, but giving him an auto-hit Ion missile or assault missile kinda makes him worth it.

Look at the Ties. Take the 5 highest PS pilots as as squad. Under 100 pts. Against 7 or 8 Z's. Even match? No. The Zed 95's need some help if they are to used other than blockers or canon fodder.

Cannon?Because canon foder is used as a shield in canon stuff.

Sorry, yes cannon. Not enough coffee to engage brain's grammar check.

The only "fix" I would suggest would be some non-unique z's that could take an EPT like Black Squadron ties or Green Squadron A-wings.

I dunno. They're already so cheap, Just take Ka'ato on Scum for 15 pts. Blount is a bit more expensive, but giving him an auto-hit Ion missile or assault missile kinda makes him worth it.

Look at the Ties. Take the 5 highest PS pilots as as squad. Under 100 pts. Against 7 or 8 Z's. Even match? No. The Zed 95's need some help if they are to used other than blockers or canon fodder.

gotta say that adding a new PS pilot isn't going to make pure Z-95s any more viable than they already are

Z-95s are simply nowhere near as maneuverable as Ties, both in dial and in lack of barrel-roll. while a rebel scum/howl-runner would certainly help their dice, they would remain one of the stiffer and more easily outmanuevered ships in the game right alongside the X-wing and just above the Y

You really need to plan ahead if you're running nothing but Zs, which is why they're more popularly purposed as mini-swarm ships where their great jousting value kicks in to support a more maneuverable partner

Edited by ficklegreendice

So maybe off topic but IF there ever is a second edition how do you think ffg would implement it? Would you still be able to use existing models or would you need to buy all new expansions with the new models? If that was the case I would be quite upset. I would hope they just come out with a core set with new cards and or you can send in your old cards for new updated ones. What do you guys think?

Well for second edition if I were to add anything like new dice or damage cards I would also make an update kit for all 1st edition core sets to update 1 core set to all the components of the 2nd edition minus the models and what the core set already has. If pilot cards say like Luke was to be reprinted then I would include those as well. However I wouldn't go phasing out the pilot cards of other expansions just yet. Many players already have enough models to play 100 point standard. Unless the standard point limit was increased (which could very much probably happen) most players already have enough models to will out 100 points worth of the ship. One problem with raising the point cap is the cost barrier to admittance into standard is increased.

It's quite an easy fix really

IF YOU DON'T LIKE IT DON'T CLICK ON IT!!!

I got an idea, How about we fix missiles, torpedoes, bombers, X-wings generic E-wings, Star Vipers, MA-3 and nerf Turrets, interceptors, phantoms, and IG-88B. :D

151860.jpg

Ah **** that's gold

Im so pulling that one out next time Im arguing with my creationist mates

has anyone asked the FFG sales department if this game need a fix?

I don't agree with the idea that A-Wings are overcosted. A refit Prototype is 15 pts. That's 3 above an Academy Pilot. Replace 1 of the TIE's hull with the A's shield (based on shield upgrade cost: shield over hull is 1 pt. difference; 15-1 = 14). Then add the second shield (14-4=10). Then add the better maneuver dial. You're looking at a far superior ship if we use the generic 2-attack, 3-agility TIE as a reference point. Even without the refit, the A-Wing is still not overcosted. But yes, I agree that Z-95s are too cheap and good to have even cheaper EPT pilots.

And the generic A-Wing sans refit IS overcosted. How do we know? Because FFG released a card for the ship that specifically addressed its cost. If, f'rinstance, the Prototype was efficiently costed at 17 points, then being able to get it at 15 points would make it one of the best ships in the game and we'd be seeing them bloody everywhere. It wasn't, so it isn't, so we aren't.

I don't agree with the idea that A-Wings are overcosted. A refit Prototype is 15 pts. That's 3 above an Academy Pilot. Replace 1 of the TIE's hull with the A's shield (based on shield upgrade cost: shield over hull is 1 pt. difference; 15-1 = 14). Then add the second shield (14-4=10). Then add the better maneuver dial. You're looking at a far superior ship if we use the generic 2-attack, 3-agility TIE as a reference point. Even without the refit, the A-Wing is still not overcosted. But yes, I agree that Z-95s are too cheap and good to have even cheaper EPT pilots.

A point of shield isn't "worth" four points on literally any ship ever just because a Shield Upgrade card costs four points, though.And the generic A-Wing sans refit IS overcosted. How do we know? Because FFG released a card for the ship that specifically addressed its cost. If, f'rinstance, the Prototype was efficiently costed at 17 points, then being able to get it at 15 points would make it one of the best ships in the game and we'd be seeing them bloody everywhere. It wasn't, so it isn't, so we aren't.
Edited by AlexW
Knightmare Chess adds a whole new element of unpredictability to the static game of standard Chess by giving players cards that they can play before, after, or sometimes instead of their turns. Some cards affect only a single move, while others change the entire game. Each card is assigned a point value, so you can build custom decks based on an agreed point total or handicap the match so that the better player has fewer powerful cards. Multiple variants are included in the rules.

https://boardgamegeek.com/boardgame/227/knightmare-chess

You guys really need to check this thing out.

I own this game. Some of those cards are wacky.

If a game is not in a constant flux, its... well... Dead?!?

Tell that to Chess.

Talk about a game that needs a 2.0 version.

It really wasn't that engaging of a game. Trust me on this I have tried it.

86617_3d_set.jpg

Didn't much liked it. It looked cool but mechanics and other systems that were put in place were not that intuitive. IMHO it felt like it played really clunky compared to the classic chess.

I didn't know you played.

You may prefer this version.

https://www.jocly.com/jocly/plazza/index.html#/live/e58b8ed87b47fe3ff320acadd3d6f91c

18656886645_892f005b3b.jpg

Edited by gabe69velasquez