Had a couple of enjoyable games of X-Wing tonight, but the second descended into hilarity and near madness when the two ships in the title ended up facing off one-on-one.
A little background, first. I was fielding a Scum double Firespray list:
Kath Scarlett - Push the Limit, Recon Specialist, Engine Upgrade
Emon Azzameen - Heavy Laser Cannon, Inertial Dampeners, Outlaw Tech, Andrasta and 2 x Proximity Mines
My long time bitter rival (Ashey) lined up with
Delta Squadron Pilot - Ion Cannon
Delta Squadron Pilot - Flechette Cannon
Soontir Fel - Push the Limit, Royal Guard Title, Autothrusters, Stealth Device
The opening exchange was fast andbrutal:
Round two saw the Baron out of arc and the two Fiesprays combine to take down the Flechette Defender in one volley. The remaining Defender dropped an ion token on Emon, when it would have done 3 damage with it's regular attack.
Round three saw Emon Proximity Mine the remaining Defender, stripping all three of it's shields (!) before getting his own shields stripped by Soontir and another Ion Cannon shot. Again, the Defender would have done three damage using it's regular attack, but Emon ended up ioned.
Round 4 saw the ioned Emon bump the K-turning Defender, with Range 1 Soontir causing him serious pain for no return. Kath finished off the Defender, however.
Round 5 and Emon chugged forward one again - this time through choice - and drop the Proximity Mine on Soontir for wo Damage. Soontir finished Emon off.
This left Soontir Fel with one Hull point remaining, against a full health Kath Scarlett.
Approximately 15 rounds later, Soontir won.
Kudos to Ashley, who flew Soontir pretty much perfectly, but Kath simply could not get the finishing blow. At least three times she scored four hits through her rear arc, each time Soontir shrugged it off. In return, Soontir patiently chipped a hull point off here and there, flying agressively to get into range one if he could also avoid my auxillary arc, firing from range three if he couldn't.
Even doubling up Target Lock and Focus didn't help - even scoring four hits I needed the turtled up Soontir to whiff on four of his five dice at range 3 to cause the single point of damage I needed, and it didn't happen. Once I saw three green blanks, a focus and an evade, but that was as close as it got.
Eventually, once Kath was down to two hull points, Soontir moved in for the kill. Range one, four dice, four hits and the Baron flew home victorious.
The moral of the story?
Next time around, Kath takes Gunner.