Taught my brother and cousin by taking Luke with R2-D2 and giving them each a named Tie in 2 on 1 matches. We played 3 games in less than 2 hours.
It would have been less but in the third game my cousin had Backstabber and my brother had Dark Curse. My cousin pulled an outstanding move that should have put Backstabber right behind me at point blank range. My brother, however, did something none of us expected and ended up blocking me which kept me behind Backstabber at range 1 and I one-shot him. My cousin learned the importance of blocking that day. Then my borther ran for the rest of the game and since Luke and Dark Curse are both hard to kill it took about 45min. to run him down.
That was a while ago but I think we played the first game without obstacles and then used 3 or 4 in the other games. It was enough to get the feel of the game and all three of us had a ton of fun.
The bold emphasizes the problem I have with just using the core ships. Even though the rules suggest only using 31 points everybody wants to bump that up to 32 so you can get R2 on Luke and be thematic. Then there is so much defense on the table that nothing dies. After a few rounds most people figure out the game play and then they have 10+ more rounds of redundancy.
It also help to keep the roids in the box.
While I have done this a lot when introducing the game to people, I’m beginning to think it is a bad idea. The game board is really bland without asteroids. In the above Luke vs. Ties game once a player has gotten tired k-turn, green, k-turn, green, k-turn, green they can at least think to themselves, “Hey maybe I should try and use this rock to my advantage.”