Reviving with the Prophet

By Winnetou19, in Descent: Journeys in the Dark

The base game rules states:

A knocked out hero may recover damage from other heroes through the use of skills, potions, and being revived If a knocked out hero recovers at least one damage, he immediately replaces his hero token with his figure and may perform actions as normal on his next turn.

However, the errata says:

Q: Can the Prophet use “Soothing Insight” to place the insight token on a hero who is knocked-out?

A: No.

I can understand why FFG decided to override the base game rules. Altough the Disciple's Prayer of Healing is much stronger than Soothing Insight in terms of health regenerated, it requires the Disciple to be adjacent to the other hero, while the Prophet can give the insight token to any hero, regardless of where they are on the map. So in theory, a Prophet could revive a knocked out hero from 4 tiles away without spending any actions, which would be incredibly OP.

However, even with the errata, the Prophet is still able to revive from half a world away without spending an action.

Imagine the following:

Party of three, Augur Grimson/Prophet, Dezra the Vile/Geomancer and Corbin/Berserker. Heroes' turn begins, Dezra is knocked out, far ahead of the slow Corbin and Augur. Augur begins, uses Soothing Insight on Corbin. In his turn, Corbin discards the insight token, thus triggering Augur's All-seeing ability (" Exhaust this card when the insight token is discarded. Another hero of your choice gains the insight token. "), and gives the insight token to Dezra, who according to the rules, gets revived. Since the errata specifically forbids reviving via Soothing Insight, I think this move is totally legit. Apart from spending two stamina instead of one, the results are same.

What do you guys think? Shouldn't the wording be that you can't be revived using the insight token?

You cannot give the insight token to a knocked out hero, as that hero is not on the map- that's the whole point of the ruling about "Soothing Insight." Trying to give the token to a knocked out hero via "All-seeing" is just triggering of "Soothing Insight" by other means. The only way that the gaining of the insight token can revive a knocked out hero is via "Focused Insights," if the knocked out hero token happens to be adjacent to a hero who receives the insight token.

Edited by Zaltyre

Thanks Zaltyre for the fast reply.

I don't want to argue with you, just looking for clarifications.

You cannot give the insight token to a knocked out hero

Could you tell me where this is from? I can't find this in the Trollfens rulebook, and it certainly isn't on the card.

Trying to give the token to a knocked out hero via "All-seeing" is just triggering of "Soothing Insight" by other means.

Ah yes, the results are the same, but All-seeing is technically a different skill. It doesn't say "after discarding an insight token, perform a Soothing Insight"

The reason "Soothing Insight" is prohibited is due to the fact that knocked out heroes are not on the map- hero tokens are. Hero tokens are not heroes, and are only allowed to be considered heroes for abilities that directly heal damage (I've bolded the relevant section from the base game rulebook):

While monster attacks cannot target or affect a knocked out

hero, hero players may only target a knocked out hero with an

ability that would allow the knocked out hero to recover any

amount of damage. For this exception, the knocked out hero’s

hero token is treated as a hero even if another figure occupies

the space containing the hero token.

In the FAQ, FFG clearly makes the distinction that "Soothing Insight" is not an ability that allows heroes to recover wound as described by this passage- it is an ability that gives the insight token, and receiving the insight token has the benefit of granting damage recovery. "All-Seeing" also does not provide wound recovery- it grants the insight token to a hero when another hero discards it.

For the same reason that you can't choose the knocked out hero to receive the insight token when exhausting "Soothing Insight," you cannot choose the knocked out hero to receive the image token when exhausting "All-Seeing." This is because in both cases, the mode of damage recovery is exactly the same- the text on "Soothing Insight" that says, "When a hero gains the insight token, he recovers 1 damage and 1 fatigue." Since the healing mechanism is identical for both abilities, it follows that the legitimacy of targeting (or not targeting) a knocked out hero with either ability is the same- in this case, decidedly not legitimate as expressed in the FAQ. Even if "All-Seeing" had a different healing mechanic, the core components of the ability are the same:

1) A trigger occurs. In the case of "Soothing Insight," exhausting the card during your turn. In the case of "All-Seeing", a hero discards the insight token.

2) The prophet chooses a hero.

3) That hero receives the insight token.

4) Because the hero receives the insight token, he recovers a wound and a fatigue.

Since (3) is not "the hero recovers wound," the knocked out hero token is not a valid choice for step (2).

Edited by Zaltyre

All clear, thank you very much.

Thanks for that, Zaltyre! I have wondered about the "why" behind that myself (I knew that was the ruling). Until now, I had just thought it was kind of an arbitrary ruling, but your explanation makes it clear.

Thanks for that, Zaltyre! I have wondered about the "why" behind that myself (I knew that was the ruling). Until now, I had just thought it was kind of an arbitrary ruling, but your explanation makes it clear.

Honestly, before the FAQ I was of the opinion that Soothing Insight would be valid, since by giving the hero the insight token , the hero "would recover some amount of wound." However, the FAQ makes it clear that the ability isn't a "healing" ability, it's a "giving the insight token" ability, and healing is just a side effect of giving the insight token. This is different than, say, (new) Andira's heroic feat:

"[Action] Choose a hero within 3 spaces of you. Then, perform an attack that targets a monster within 3 spaces of you. The chosen hero recovers damage equal to twice the amount of damge the target monster suffers from this attack."

A knocked out hero is able to be chosen here because the result of him being targeted is explicitly recovering damage.

Edited by Zaltyre