So I got this other scum idea...

By Uncanny Penguin, in X-Wing Squad Lists

I have the start of a scum list that runs N'Dru for 25pts but not quite sure what else to run with it. Anyone have ideas?

N'Dru: 25pts

lone wolf

prockets

stealth device

basically if the SD doesn't get shot off then it's a 6 shot procket if he qualifies for lone wolf with a reroll

I have the start of a scum list that runs N'Dru for 25pts but not quite sure what else to run with it. Anyone have ideas?

N'Dru: 25pts

lone wolf

prockets

stealth device

basically if the SD doesn't get shot off then it's a 6 shot procket if he qualifies for lone wolf with a reroll

hate to rain on your 6 dice parade, but Prockets has a +3 maximum

that is true for the prockets themselves, but N'Dru when attacking with no friendly ship within range 1-2 rolls an addtional attack die makeing the Prockets a 6 die shot

carry on then, never seen him flown so didnt know his ability.

You could also take opportunist instead of lone wolf to get that juicy 7 dice rocket, if you're feeling frisky.

that does spark an idea, take Palob to strip a token then oppertunist for the 7 procket sweep. however, pulling off the pilot ablitiy and stripping the token will take some work and perfect positioning. maybe go for homing missles instead of prockets and swap the SD for a hull upgrade?

You could also take opportunist instead of lone wolf to get that juicy 7 dice rocket, if you're feeling frisky.

that could work, but you'd need a blocker scrub, which would ruin the 1-2 range on his ability, or y turrets to ion them on to debris, to make it so they cannot get a token. but thats the dream IMO

something like this

Edited by Panic 217

I feel lone wolf is the safer choice because he gets a reroll when he gets the extra die. Prockets are nice and can hit hard maybe homing missles would work better combo'd with oppertunist?

i threw glitterstim in there for the shot with the missle to save the reroll, basically anything but blank and you got yourself some nice damge, if youre to use the prockets

Good luck getting N'Dru into range 1 without getting his stealth device shot off.

well I was hoping that someone would suggest something that would be a bigger threat than N'Dru. As it stands I have 25 out of 100 pts. I need ideas on what to run with him

Palob with Opportunist and thangs

Edited by Jo Jo

well I was hoping that someone would suggest something that would be a bigger threat than N'Dru. As it stands I have 25 out of 100 pts. I need ideas on what to run with him

I think the problem that you are going to run into is that N'Dru needs to stay out of range 1-2 of friends while getting into range one of his target. Unless you have something that your opponent will want to chase (and can hopefully keep taking shots while being chased), it's going to be too difficult to setup the combo you are looking for.

You'd probably be best off with ships that can slow roll and snipe while N'Dru bum-rushes your opponent. Unfortunately, Z-95s don't have a fast enough dial for that, and your best bet for snipers are squishy Scyks.

Maybe something like this:

N'Dru Suhlak (17)
Lone Wolf (2)
Proton Rockets (3)
Stealth Device (3)
Cartel Spacer (14)
Heavy Laser Cannon (7)
Hull Upgrade (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
Heavy Laser Cannon (7)
Hull Upgrade (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Serissu (20)
Hull Upgrade (3)
Total: 100

I didn't even consider the syck's as an option. How you have them loaded out is nice too. My initial concept was to run 3 PS1 Starvipers in a pack but the Syck's look like they might be a better option

This is a list I am going to try next chance I get.

N'Dru, Stress and You

4x Cartel Spacers w/ title & Flechette cannon

N'Dru w/ Lone Wolf, Clusters, glitterstim, hull upgrade

Theory is Scyks snipe and stress targets from range allowing N'dru to get into range for cluster strike on key target with glitterstim. After that try and wear down targets with concentrated fire without Scyks all going pop at once.

Edited by phocion

the thing i don't like about the FC is that if an opponent already has a stress it doesn't add another to it, would a Firespray be the threat I need to keep the flak off N'dru? I have seen some awesome builds for Kath and Emon.

HLC on Kath means you're rolling a minimum of 4 dice at all ranges, five dice at range 1 rear arc. Add Opportunist for more dice, or predictor for some reroll and I think EU is almost a standard upgrade on the firespray? That's a threatening ship :)

John!

Boba is pretty awesome as well. Give him engine upgrade and get him stuck in the midst of the enemy for reroll goodness and maybe N'Dru can hang out and flank and take shots. Fill out the squad with cannon Scyks maybe?

Edited by Angerland

I thought of using Fett but with his ability requireing range 1 to target it kind of makes the 6 shot procket difficult to pull off. However, since it is only a single shot Boba might just be the target i need. I only have one spacer so maybe some cheap Z-95's with deadman's switch to make things more exciting?

ok so yesterday i ran the N'dru as built with 3 vanilla Starvipers. the list did ok mainly because N'Dru would blast someone out of the sky with the prockets. the starvipers did alright for my second time flying them. with time I could make the starvipers something worth using as i get their dial down better.

HLC Kath/Boba is a threat in the ~50 points region to pull attention off N'Dru, It's really cool to slam a 6/7 shot rocket into someone but at the end of the day you're paying 25 points for a gimped x wing with an extremely difficult buff ability to activate, and he's still sub par for points even when the ability is on. Casual games though for sure!

Edited by Shirako

Why not cluster missles? 2 x 4 dice attacks with N'dru.

Wouldn't he be rolling 5 dice, then modifying for Prockets? Its 3 additional dice isn't it?

N'dru's ability would trigger after the procket attack is declared. I want to run clusters on him but I am waiting for glitterstim to come out before running them on him. I like the procket option because I can always take a focus, but the clusters need to be in range to target lock in order to use and I cannot modify them after rolling without sacrificing a turn in order to get to modify. Glitterstim takes care of the focusing aspect since it is used at the start of the combat phase allowing him to keep his SD a bit longer but if i go with the clusters I'd probably ditch the SD for a hull upgrade.