A MORE WRETCHED HIVE
100 points
PILOTS
Palob Godalhi (34)
HWK-290 (20), Opportunist (4), Blaster Turret (4), Recon Specialist (3), Moldy Crow (3)
Torkhil Mux (25)
HWK-290 (19), Ion Cannon Turret (5), Greedo (1)
Kaa’to Leeachos (18)
Z-95 Headhunter (15), Feedback Array (2), Draw Their Fire (1)
Serissu (23)
M3-A “Scyk” Interceptor (20), Push the Limit (3)
I love Palob. I love him a ton. What's the problem? He costs so many points, and he's a huge target. Also, since he's a low PS ship who is likely to explode, you'd need an ace to compliment him for the end game after he did his dirty work. That was my working theory, anyway. I love the guy, but I could never figure out where he belonged.
Then I had a weird thought. What if everyone you ran was an absurdly juicy target? Might confuse 'em. Might pull some focus off Palob. Their reasons for being such juicy targets might even help them be GOOD. Wouldn't that be insane?
Palob: Should be self explanatory. Steal their action, gain one yourself. What a massive swing. No defensive tokens for your alpha target. Store 2 focus with title and recon on a slow roll turn one. Turn two, come out swinging with a manual target lock and Opportunist. That's 4 double modified dice against an enemy who has no defensive tokens in a 360 degree arc. Pow Pow.
Torkhil: Ion Cannon. Greedo. Lowers enemy PS to 0? This guy is BEGGING to be shot at. If your enemy won't accommodate you? In general I'm against it, but in this case, Greedo definitely shoots first. That's an Ion token, a crit, and you can shoot AFTER all my buddies. Enjoy.
Okay, we have two super prime target HWKs. How do we stop them from exploding? Here's where it gets tricky, friendo. You're going to have to learn to fly 4 weird scum ships in some kind of loose formation.
Kaato: This guy is a bodyguard, pure and simple. If he's at R1 of an enemy with a solid shot, Palob can pass him a spare focus while he target locks to shoot double modified, so it's not horrible. More importantly, he's got Draw Their Fire. Now you're cooking with gas. Time to protect that Serissu, Torkhil and Palob. You lose shields so the big boys don't have to. Feedback array for when the damage must go through and you lost arc because you're just a lame Z.
Serissu: Functions as a type of Biggs. Keep him close to Palob, who is your MVP. If they shoot at Serissu, he could go up in flames first, but not before they get through 3HP with 3 Green dice. Btw, your actions were focus and evade, if you did this right. Bonus points if you can be at R1 of Palob and Kaato simultaneously. Then your opponent is in a real bind. If you draw fire from Palob for one explosive turn, you did your job.
There you have it. A squishy list, but it's full of more mean tricks and juicy targets than you can shake a stick at. Might just be crazy enough to work.
Edited by CBMarkham