So here’s a build I’ve been playing around with and I’ve had some pretty good success at games with it so far:
Total Points: (300)
Assault Frigate Mark II B (72)
Garm Bel Ibils (25)
Defense Liaison (3)
Flight Controllers (6)
Expanded Hanger Bay (5)
Electronic Countermeasures (7)
Enhanced Armament (10)
Gallant Haven (8)
Nebulon-B Escort Frigate (57)
Adar Tallon (10)
Yavaris (5)
Luke Skywalker (20)
Wedge Antilles (19)
“Dutch” Vander (16)
Y-wing Squadron (10)
Tycho Celchu (16)
A-wing Squadron (11)
Objectives:
Precision Strike
Hyperspace Assault
Superior Positions
The idea is to keep the X-wings and Y-wings with the Gallant Haven and for the A-wings to start close to the Yavaris. The Gallant Haven makes those squadrons absolute space superiority in close range while the Yavaris serves as either support or harassment depending on the objective or fleet build. The trick with the Gallant Haven seems to be the timing of when to send your squadrons beyond its projection to deal bombing damage to an enemy ship.
The Gallant Haven seems to work as an okay counter if your opponent is running the Demolisher Gladiator. If it gets close, the ship can take one or two hits but unleash the fighters to deal some heavy bombing damage.
Does anyone have any critiques for this build besides that I’ve sunk a lot of points into the Gallant Haven?
Edited by Zero_Outcome