Suggestions for Beginner Group Campaign?

By Darth Poopdeck, in Game Masters

My group did the beginner core game. Now my group has created their own characters. Which campaign would be best for a beginner group?

Have you ever had your created group, redo the beginner core game? Also, what's the name to the 'sequel' to the beginner game (the one that continues the story with Trex)?

Thank you!

I didn't redo the beginner game, but I picked it up with the old characters just taking off from the spaceport, and the new characters running up at the last minute, also running from Teemo. The new characters then ran the ship. I would give them the 10 extra XP to reflect that they might have done things parallel to the original group.

The continuation is here, under Player Resources, and is called Long Arm of the Hutt:

https://www.fantasyflightgames.com/en/products/star-wars-edge-of-the-empire-beginner-game/

There is also a starter adventure Under a Black Sun, also under Player Resources here:

https://www.fantasyflightgames.com/en/products/star-wars-edge-of-the-empire/

It might be a good follow up. By that time the characters might be ready for Beyond the Rim.

Yeah, don't redo the beginner adventure unless all your players are the kind to replay Mass Effect a dozen times to see every choice option with every class and gender....

Yeah, don't redo the beginner adventure unless all your players are the kind to replay Mass Effect a dozen times to see every choice option with every class and gender....

"I'm Commander Shepherd, and this is my favorite store in Mos Shuuta."

Edited by Lorne

I think the choice to re-run or skip the beginner game is highly dependent on the group. A couple things that might affect this decision would be:

1) Do the players want to try running through it again and tackling some problems differently, or as a nice warm up to how their group interacts and plays together?

2) Is the group significantly different in how it might tackle some of the problems which might leave things in a different state for you to draw on later.. the biggest example of this, I think, is with the encounter at the control station. If the group might instead leave some of the people there alive and killed them the first time around in a firefight, that leaves an opening for a potential thorn in their side later on.

3) Is the group really happy with how things turned out and looking for new challenges?

For myself, I'd actually enjoy playing a new character through it again just so that I have stories of my deeds during my escape from Mos Shuuta and how my companions and I acquired ourselves a somewhat new ship. Other people may be more content not to play something they already know and want to jump right into new stories and adventures.