Quite a few of the skills in the game have information about whta skill they usually are opposed by. How much do people follow this?
The problem popped up when I was writing an adventure where there was a huge angry smith who could be charmed or guiled into doing what they players wanted, but not easily intimdated.
In order to not be intimidated, he would need a high WP and possibly Discipline trained. This seems odd, when they guy is huge and the player doing the intimidating would use his Strength stat. In this situation I would probably elect to make the intimidation an Intimidate vs Intimidate roll.
Have you run into similar "odd" situations whith the system and to what degree do you follow the rules or just make it up as you go along?