Is Constant Blocking.... Unsportsmanlike?

By VaynMaanen, in X-Wing

Stress is interesting against fat turrets. Their biggest strength is in the engine upgrade, so limiting their actions seems valuable. Plus you don't have to hit them twice like you do with Ion.

I wonder if 1-ion to disable a large ship would be totally broken or not.

probably

given 4x the size of a small base = 4x times more likely to run aground on an obstacle (esp table edge)

stress helps against PWTs, but it's not a done deal like with soontir

they still get:

*360 fire <_<

*Predator

*gunner (if applicable)

*pilot ability

*C3PO

whether panic attack is more effective against PWTs than BBBBZ is hard to say, but given the only way to beat PWTs is dice, BBBBZ is probably a more reliable bet.

when you run into dash or brobots, though...

Edited by ficklegreendice

whether panic attack is more effective against PWTs than BBBBZ is hard to say, but given the only way to beat PWTs is dice, BBBBZ is probably a more reliable bet.

Porque no los dos?

Blocking and especially self-blocking is counterintuitive. New players often wonder if it is a bug or a feature. Was blocking a mechanism the designer built in deliberately? I have my doubts. But the game works and so blocking is here to stay.

It's really funny. For a medium player it can be absolutely frustrating. But fair.

For a new player you simply get a LOT of complaints about how bad heir dice luck is. Because they haven't realized you're intentionally making them lose their actions. So I've gotten tons of games where players have decided I'm not a better player than them and I'm just super lucky.

It's really funny. For a medium player it can be absolutely frustrating. But fair.

For a new player you simply get a LOT of complaints about how bad heir dice luck is. Because they haven't realized you're intentionally making them lose their actions. So I've gotten tons of games where players have decided I'm not a better player than them and I'm just super lucky.

I use to feel blocking was cheap and underhanded. This was when a lot of WAC jobs flew tie swarms or rebel swarm with a A wing just to get out there and block. FFG has done a lot over the past year to give a lot of options to counter this bit shady tactic. Oicunn and Dauntless were a very good one. The YT 2400 coming with barrel roll makes its moves harder to predict and block. Some new ships just don't care like Scum Boba. With a security droid you still get a target lock if you did a green and rerolls from ships at range 1. Hopefully only 2 others then the one that block. You'll be in good shape.

I don't think it was a strategy FFG expected to develop. But over the past year the options have balance it. Big hats off to their developers for staying on top of things.

whether panic attack is more effective against PWTs than BBBBZ is hard to say, but given the only way to beat PWTs is dice, BBBBZ is probably a more reliable bet.

Porque no los dos?

only in team epic ^_^

sadly don't own 7 B-wings

Okay let me tell you about a game, it is a board game and it is called Splendor.

Now this is more or less a non-violent economic engine game where people trade for gems to get gem cards which can help increase their purchasing power. If they get certain expensive cards or get enough gem cards to get nobles they get points. First to get to 15 wins.

Now notice how I didn't say non-aggressive . Turns out the game while seems simple as you don't steel or sabotage your opponents cards, it can still be played very aggressively, and make things very frustrating for your opponents. I played a tournament and funny thing is that it was the youngest kid that won and to be fair the younger people made to the final bracket in this game. They adopted a very aggressive strategy in which monopolizing on the rarest type of gem out there at the time, reserving cards they could not pay for in order to block other opponents from getting those valuable color gems, and avoiding purchasing cards in order to keep the gems chips unavailable to other players. For such a simple and non-violent game these kids found a way to make it a very offensive and aggressive game and well the youngest and most aggressive kid won.

So take X-wing which could be considered a violent game, (you are shooting star-fighters out of space likely killing the pilots and crew). Playing aggressively and adopting a strategy that leaves your opponent with no winning options is the way to play this game. This game especially the competitive scene is very aggressive. So bring those Fat turrets that no one likes to see again. Block your opponent so that they can't get any moves. Use the decloak and barrel rolls to get out of firing arcs and put them into firing arcs where they can only get shot and not return fire. That is the name of the game. IF players have a problem with that then they should not be playing competitive format. IF you have a problem with it then make campaign scenarios where these list are not a part of ot or just make gimicky list. Just don't expect to win with those lists.

But remember there is a difference between aggressiveness and unsporting conduct.

Edited by Marinealver

I just recently made a list that makes good use of Intelligence Agent and stress mechanics. Initially I thought I would use IA to anticipate and keep a firing arc on the target, but I'm finding myself more often blocking the maneuver to deny actions and continue stressing the opponent.

It's not exactly a list to make friends with... but I think with some good practice it can be highly effective.

I do sometimes feel bad as I know how frustrating it would be if it happened to me.

Is this a list I should consider not flying? What's the general opinion on players that use these game mechanics?

People approve it because it doesn't really break the rules in that nothing exists preventing blocking all you like... yet. I am against however because I try to play this game close to how you would really fly a star wars star fighter or even a real aircraft. I want you to picture in your head what the Battle of Endor in space would have looked like if it was redone and based off the game mechanics of this game. It would be stupid seeing them almost doing nothing but just ramming each other. Most those craft would be destroyed doing so, or should be.

Most comments here argue that it is a game dynamic and therefore acceptable. I agree with this.

However, I don't feel it was an intended strategy that FFG planned for. I believe the ships overlapping rule was put in place to resolve ships accidentaly overlapping. The game is about fast moving fighters. In no world, realisticlly or otherwise would fighters constantly smashing/bumbing into another to prohibit an enemy's movement, or control their own speed be a desirable and/or set maneouvre (just like fortressing).

But it is unsportsmanlike ... No way.

Is it thematic .. Also no.

They're not actually bumping into each other in game, though, they're just occupying the same space, but with one above the other. The game's not three dimensional, but it's meant to represent dogfights that are; when two minis bump bases, it's meant to represent a swirling tangle as the two pilots are diving or climbing to avoid a collision or keep from the other, danger-close, fighter getting guns on them. They're not able to take an action because they're distracted, because another starfighter's all up in their face, and because they're scrambling to avoid contact.

I'd argue that an enemy starfighter swooping across a pilot's field of vision and throwing him off his game plan is absolutely thematic.

Just play tie fighter the last thing you want to do is fly your squint into a y-wing.

... you're not playing at that level for "fun" - your paying a fee for the chance to win some a few dollars worth of Acrylic swag, and some bragging rights amongst a select group of nerdy, and (mostly) middle aged men.

There is something very sad about this.

it just got real in the forums, No longer is x-wing a game i can pretend to be a rebel commander, Im just now a nerdy middle aged man......WHY WHY DID YOU HAVE TO MAKE IT REAL!

Most comments here argue that it is a game dynamic and therefore acceptable. I agree with this.

However, I don't feel it was an intended strategy that FFG planned for. I believe the ships overlapping rule was put in place to resolve ships accidentaly overlapping. The game is about fast moving fighters. In no world, realisticlly or otherwise would fighters constantly smashing/bumbing into another to prohibit an enemy's movement, or control their own speed be a desirable and/or set maneouvre (just like fortressing).

But it is unsportsmanlike ... No way.

Is it thematic .. Also no.

They're not actually bumping into each other in game, though, they're just occupying the same space, but with one above the other. The game's not three dimensional, but it's meant to represent dogfights that are; when two minis bump bases, it's meant to represent a swirling tangle as the two pilots are diving or climbing to avoid a collision or keep from the other, danger-close, fighter getting guns on them. They're not able to take an action because they're distracted, because another starfighter's all up in their face, and because they're scrambling to avoid contact.

I'd argue that an enemy starfighter swooping across a pilot's field of vision and throwing him off his game plan is absolutely thematic.

As for OP question... I find it kind of upsetting the way some people seem to think there are tactics that are "shameful" or "unsportsmanlike". As long as you are operating within the mechanics of the game and the way you interact with your opponent are sportsmanlike then I don't think there is ANY actions that should be barred in a tournament. It is on the opponent to plan for and counter any strategy you may have. I've been blocked to high hell in games before but instead of getting upset I used those games as learning points to see how I went wrong in my strategies and I have become a better player for it. (I mean do you think any commander in Star Wars would shy away from any tactic to win?? I think it was pretty rude to kamikaze yourself into the bridge of a star destroyer but that sure was effective!! ;p )

Play your best, let your opponent play his/hers, and may the best pilot win!

If blocking isn't part of Star Wars, just what the heck were Wedge and Biggs doing for Luke during the trench run if not blocking the advancing TIEs so they couldn't shoot at him?

Most comments here argue that it is a game dynamic and therefore acceptable. I agree with this.

However, I don't feel it was an intended strategy that FFG planned for. I believe the ships overlapping rule was put in place to resolve ships accidentaly overlapping. The game is about fast moving fighters. In no world, realisticlly or otherwise would fighters constantly smashing/bumbing into another to prohibit an enemy's movement, or control their own speed be a desirable and/or set maneouvre (just like fortressing).

But it is unsportsmanlike ... No way.

Is it thematic .. Also no.

Flying into an opponent's path to deny them actions (because their action is not hitting you) not being thematic?

xAPEifv.png Push_The_Limit.png

Fortressing I can see the problem with.

push the limit art is the reason why I love A-wings: they're the biggest pain in the ass amazing blockers in the game :D

And the other one's Academy Pilot!