YYSS Scum build

By Morbidsoul, in X-Wing Squad Lists

So I have a small FLGS tournament coming up tomorrow and I wanted people's opinion on this build. It is a 100 point build, 60 minutes per round, 3 round tournament.

2x Syndicate Thug Y-Wings with Ion Turrets, BTL-A4 and Unhinged Astromechs
2x Cartel Spacer Scyks with Heavy Scyk Interceptor, Heavy Laser Cannon and Stealth Device

http://xwing-builder.co.uk/view/231539/ion-scyk

Thoughts/Weaknesses?

I ran a similar build for a 60 point tournament replacing the 2 scyk's with a z95 and placed 2nd, so I'm hoping this will have some of the same results.

Edited by Morbidsoul

The two Scyks are the epitome of glass cannons. I'm not sure I would put that many points into 6 HP. One of them however would be a good base of fire to hang back and cover your Ys as they close in.

Maybe drop one of them for a couple of Zs? They can be blockers for the Ys, maybe throw in a Feedback Array or a bomb on a Y or upgrade the Zs to PS3?

I've ran...YYYS

Kavil + Blaster Turret + R2 Aggromech + VI

Thug + Ion Turret + BTLA4

Thug + Ion Turret + BTLA4

Spacer + Title + HLC

100pts

And I really enjoyed it. This is not too different from your list. Yours looks pretty good to play, and if you like the archetype, try Kavil in place of one of the Spacers. Kavil has some added accuracy and durability that the Spacer lacks. And since the Spacer is more likely to be targeted first, Kavil gets to live for a long time, earning kills with the Blaster Turret.

Thanks for the advice guys. unfortunately I missed the tourney this week, so I have a couple weeks to play test some of your ideas. I would need to pick up a 3rd Y-wing, but I have been wanting to do that for a while anyhow.

OP: I have almost the same list in my want-to-try pile. I traded the stealth devices for hull upgrades. Green dice and I have a hot and cold relationship, I like the sure thing rather than extra green die.

Phildo: I like your variant also. Plenty of hit points and great damage potential.