Raymus Antilles and Tantive IV

By JgzMan, in Star Wars: Armada Rules Questions

I ran into a facinating new combo last night. I couldn't think of any good reason to disallow it, and I'd like you guy to check my work.

Raymus Antilles: "When you reveal a command, you may gain 1 matching command token without spending the command dial."

Tantive IV: "Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead."

What my opponent would do was to reveal his command dial, then trigger Raymus to gain the token without spending the dial. He would then shunt that token over to another ship nearby. Having done that, he would then spend the command dial to gain the token, and either keep it, or shunt it off to another ship.

This is a nice setub, but before I start using it, I want to make sure it's legit. Can anyone poke a hole in it?

Seems legit. Tantive IV is keying off two different timing isntances of gain and you can resolve the "when revealed" in any order.

Edited by theruleslawyer

I had thought about that, but the "When" event is only happening once. I'm not aware of any limitation on "before" events, although there may well be somthing I don't know.

Pretty certain its all legal.

I had thought about that, but the "When" event is only happening once. I'm not aware of any limitation on "before" events, although there may well be somthing I don't know.

So you can play any number of cards off a single timing event and resolve them in an order of your choice, but you can only play each card once per timing event. The "when revealed" timing procs Raymond and the ability to spend a dial to gain a command token (Two different abilties) . Tantive IV is proc'ing off 2 different instances of the gain event, so its fine to use twice. The limitation on 'before' events is the same as 'when' events, however its per instance.

Think about howlrunner since everyone understands her. Her ability goes off on every attack instance, not just once a turn or even only on your turn. Tantive IV is similar. It'll go off every time that you gain a command token. If there are other abilities to cause that ship to gain a token, it would go off then as well.

This doesn't seem to violate anything.

It follows the same logic of multiple effects with a simultaneous trigger that is used in X-Wing, which mostly comes down to following a logical sequence of nested triggers.

Seems legit, and fun.