Tinker Mode Activated - Y-Wing and HWK

By SDCC, in X-Wing Squad Lists

There is nothing better than having a squad idea that excites you to get over the disappointment of a tournament. Especially when the basis of it is two of your favourite Star Wars ships.

I've figured out that skirting the edges or playing for time really isn't my style. I want to get stuck in.

Here's the base at the moment.

Kavil - VI, Autoblaster Turret, EU, Unhinged Astromech = 32

Torkil Mux - Ion Cannon Turret, K4 Security Droid = 27

Then....

Boba Fett, VI - 41

Having a Y that can zoom around and be very dangerous at R1 is interesting. Fits with getting stuck in.

If someone could explain Autoblaster really simply for me though that would be awesome.

Then a HWK! I love them so. Torkil can pick an enemy at R1-2, and at the start of combat make its pilot skill 0. Get the Y and HWK near someone, hit them hard and ion them before they can shoot back. Then the Y can just follow them as I'd know where they're going. HWK gets a free TL if it does a green too. Limited but could be useful to make the ion stick.

Boba could be further fit into the 'get stuck in' approach.

Cheers in advance for any suggestions :)

Edited by SDCC

The AB and ABT are pretty simple really. Any regular hits cannot be canceled by defense dice. However, crits can.

By the rules the defender still rolls defense dice, buy cannot cancel any hits. If you roll a crit and they roll at least 1 evade, then they can cancel the hit. You really don't want to roll crits with an Autoblaster. Also, Evade tokens count as evade dice when added to the defenders dice pool. So they can't spend an evade to cancel hit results.

So basically, get R1, fire 3 reds and hope for 3 hits! Thanks Jo Jo.

Rather than start another tread, I love the Scum Hawk too, and have been trying to build a list with kavil and a hwk for awhile now. This is what I come up with .Any thoughts welcome!

Torkil + ABT + Greedo

Kavil + VI + title + ABT, unhinged

2 x thugs + title +IonT + r4

100pts

I know folks use EU on Kavil, just curious if its needed? Thanks in advance... :)

EU with PTL and Unhinged Astro. makes Kavil one speedy MF, it's not mandatory, but it really helps him get to r1 of his target

Tried this out for the first time last night. My Brother and I hit up Vassal.

Went with -

Kavil - VI, Autoblaster Turret, EU, Unhinged Astromech = 32
Torkil Mux - Ion Cannon Turret, K4 Security Droid = 27
Boba Fett, VI - 41
Came up against -
Dash - PTL, HLC, EU, Kyle, Outrider
Hobbie - R3-A2, Flech torps, Munitions Failsafe
Bandit Z
We lined up on the right facing each other. I was going in and getting in his face!
Went forward as far as I could, Kavil on the left, Boba in the middle and Muk near the edge. Ben followed suit, a bit slower.
Round 2, Kavil banks 3 to the left, Boba goes ahead again, whilst Muk creeps forward (poor dial). Hobbie and Bandit come forward 2/3 I think, whilst Dash turns right, hoping to get in the asteroids where I can't go I think.
Hobbie takes a good hits from Kavil and Boba (yay R1), whilst the Bandit is ioned by Muk. Nice. Took a couple of hit in return, but shields soaked them up nicely.
Hobbie and the Bandit don't make it out of the next 2 rounds. Bumped and ioned they fall to autoblaster turret and the ion turret.
Dash left! He's the other side of the asteroids, so Boba goes after him, whilst Muk is a bit stranded out on the right (he doesn't make it back in). Kavil comes round hoping to cut him off and get side on.
After some boosting, Kavil and Dash meet, and over two rounds Kavil goes down to 8 reds from HLC. He got a couple of normal hits in first though. Boba misses from long range.
Time up, and a modified win. I lost 32 to Ben's 42.
I like this build. Might add Inertial Dampeners to Boba to keep the rear arc on someone, and I need to learn the dials, especially for Kavil and Muk.
Edited by SDCC

EU with PTL and Unhinged Astro. makes Kavil one speedy MF, it's not mandatory, but it really helps him get to r1 of his target

The only problem with that is y-wing has 2 green moves, both straight. So it will be difficult to use Push the limit without being extremely predictible (or giving up actions once stressed) and either case means Kavil will die quick...

Tried this out for the first time last night. My Brother and I hit up Vassal.

Went with -

Kavil - VI, Autoblaster Turret, EU, Unhinged Astromech = 32
Torkil Mux - Ion Cannon Turret, K4 Security Droid = 27
Boba Fett, VI - 41
Came up against -
Dash - PTL, HLC, EU, Kyle, Outrider
Hobbie - R3-A2, Flech torps, Munitions Failsafe
Bandit Z
We lined up on the right facing each other. I was going in and getting in his face!
Went forward as far as I could, Kavil on the left, Boba in the middle and Muk near the edge. Ben followed suit, a bit slower.
Round 2, Kavil banks 3 to the left, Boba goes ahead again, whilst Muk creeps forward (poor dial). Hobbie and Bandit come forward 2/3 I think, whilst Dash turns right, hoping to get in the asteroids where I can't go I think.
Hobbie takes a good hits from Kavil and Boba (yay R1), whilst the Bandit is ioned by Muk. Nice. Took a couple of hit in return, but shields soaked them up nicely.
Hobbie and the Bandit don't make it out of the next 2 rounds. Bumped and ioned they fall to autoblaster turret and the ion turret.
Dash left! He's the other side of the asteroids, so Boba goes after him, whilst Muk is a bit stranded out on the right (he doesn't make it back in). Kavil comes round hoping to cut him off and get side on.
After some boosting, Kavil and Dash meet, and over two rounds Kavil goes down to 8 reds from HLC. He got a couple of normal hits in first though. Boba misses from long range.
Time up, and a modified win. I lost 32 to Ben's 42.
I like this build. Might add Inertial Dampeners to Boba to keep the rear arc on someone, and I need to learn the dials, especially for Kavil and Muk.

First of all, Boba is 39 points base, so with VI he costs 40. That means you have room to add inertial dampeners already (would put him at 41). That said, you should try to squeeze tactician on him. Its useful in general, but combined with the ion from Mux, will make a nasty combo (when it presents itself).

As for Kavil, I've used that exact build twice now. I lost both matches. I've noticed 2 problems with Kavil: 1) he's relatively squishy for his 30+ points. 2) with veteran instincts and EU, sometimes he ends up not dealing much damage. He really needs to grab a target lock before getting into range 1, but then you risk the opponent focus firing on him before he gets a shot off. I think to make him work, he either needs Predator or the rest of your ships need to be plenty scary. He's also not the best 'closer'. In the second match, my opponent managed to kill Guri (who's supposed to be my closer - that was my bad though). It still was close: my Kavil (damaged) vs Soontir Fel (2 hull left). I thought my chances were good because I gave my opponent initiative, but even so, I couldn't get into range 1 even with boost. The interceptor was too fast and my opponent too cautious---willing to give up shots to stay out of range 1 and eventually Kavil went down (it was on vassal, and untimed, but we had timed it, I still would've lost 68 - 65).

One list I am tempted to try is:

Kavil w/ VI, ABT, EU = 31

3 cartel spacers w/ title & HLC = 23 x 3

100 total.

With those spacers, I can really punish my opponent for going after Kavil, or if they try to take out the spacers first, Kavil can get into range 1 relatively easy. However, I really like Guri. I am more interested in flying her than Kavil at this point, although I feel that her best support ship will be the Khiraxz (assuming the cheapest generic is no more than 20 pts!)

Rather than start another tread, I love the Scum Hawk too, and have been trying to build a list with kavil and a hwk for awhile now. This is what I come up with .Any thoughts welcome!

Torkil + ABT + Greedo

Kavil + VI + title + ABT, unhinged

2 x thugs + title +IonT + r4

100pts

I know folks use EU on Kavil, just curious if its needed? Thanks in advance... :)

I don't think autoblaster is a good choice on the HWK. Its dial is too crappy to get into range 1 very reliably.

Those 2 thugs will really help put out some decent damage/control for Kavil, but if your opponent focusses down Kavil first, then you will struggle, especially against good arc-dodgers. I do think EU is necessary on Kavil, even more so than unhinged. In my first match against bbbbz, EU was really helpful in avoiding some firing arcs. In the end, Kavil still died, but at least it wasn't in the first turn of shooting (my opponent pointed all of his b's and z at kavil, but thanks to EU I was able to dodge most of their arcs. Still took some damage, from the remaining 2 b-wings...)

EU with PTL and Unhinged Astro. makes Kavil one speedy MF, it's not mandatory, but it really helps him get to r1 of his target

The only problem with that is y-wing has 2 green moves, both straight. So it will be difficult to use Push the limit without being extremely predictible (or giving up actions once stressed) and either case means Kavil will die quick...

Tried this out for the first time last night. My Brother and I hit up Vassal.

Went with -

Kavil - VI, Autoblaster Turret, EU, Unhinged Astromech = 32

Torkil Mux - Ion Cannon Turret, K4 Security Droid = 27

Boba Fett, VI - 41

Came up against -

Dash - PTL, HLC, EU, Kyle, Outrider

Hobbie - R3-A2, Flech torps, Munitions Failsafe

Bandit Z

We lined up on the right facing each other. I was going in and getting in his face!

Went forward as far as I could, Kavil on the left, Boba in the middle and Muk near the edge. Ben followed suit, a bit slower.

Round 2, Kavil banks 3 to the left, Boba goes ahead again, whilst Muk creeps forward (poor dial). Hobbie and Bandit come forward 2/3 I think, whilst Dash turns right, hoping to get in the asteroids where I can't go I think.

Hobbie takes a good hits from Kavil and Boba (yay R1), whilst the Bandit is ioned by Muk. Nice. Took a couple of hit in return, but shields soaked them up nicely.

Hobbie and the Bandit don't make it out of the next 2 rounds. Bumped and ioned they fall to autoblaster turret and the ion turret.

Dash left! He's the other side of the asteroids, so Boba goes after him, whilst Muk is a bit stranded out on the right (he doesn't make it back in). Kavil comes round hoping to cut him off and get side on.

After some boosting, Kavil and Dash meet, and over two rounds Kavil goes down to 8 reds from HLC. He got a couple of normal hits in first though. Boba misses from long range.

Time up, and a modified win. I lost 32 to Ben's 42.

I like this build. Might add Inertial Dampeners to Boba to keep the rear arc on someone, and I need to learn the dials, especially for Kavil and Muk.

First of all, Boba is 39 points base, so with VI he costs 40. That means you have room to add inertial dampeners already (would put him at 41). That said, you should try to squeeze tactician on him. Its useful in general, but combined with the ion from Mux, will make a nasty combo (when it presents itself).

As for Kavil, I've used that exact build twice now. I lost both matches. I've noticed 2 problems with Kavil: 1) he's relatively squishy for his 30+ points. 2) with veteran instincts and EU, sometimes he ends up not dealing much damage. He really needs to grab a target lock before getting into range 1, but then you risk the opponent focus firing on him before he gets a shot off. I think to make him work, he either needs Predator or the rest of your ships need to be plenty scary. He's also not the best 'closer'. In the second match, my opponent managed to kill Guri (who's supposed to be my closer - that was my bad though). It still was close: my Kavil (damaged) vs Soontir Fel (2 hull left). I thought my chances were good because I gave my opponent initiative, but even so, I couldn't get into range 1 even with boost. The interceptor was too fast and my opponent too cautious---willing to give up shots to stay out of range 1 and eventually Kavil went down (it was on vassal, and untimed, but we had timed it, I still would've lost 68 - 65).

One list I am tempted to try is:

Kavil w/ VI, ABT, EU = 31

3 cartel spacers w/ title & HLC = 23 x 3

100 total.

With those spacers, I can really punish my opponent for going after Kavil, or if they try to take out the spacers first, Kavil can get into range 1 relatively easy. However, I really like Guri. I am more interested in flying her than Kavil at this point, although I feel that her best support ship will be the Khiraxz (assuming the cheapest generic is no more than 20 pts!)

If you've used that build of kavil then you certainly must realize that with unhinged in tow kavil has a ton of green at speed 3, making ptl a perfectly good choice for him.

If you've used that build of kavil then you certainly must realize that with unhinged in tow kavil has a ton of green at speed 3, making ptl a perfectly good choice for him.

Oh yeah duh. I didn't even notice the unhinged when I replied - looking at too many posts at once I guess. The Kavil I used was with Vet. Instincts though.

Edited by blade_mercurial

Had two games last night against an awesome chap. Lots of back and forth, lots of laughter, and we both learnt a fair bit.

So it didn't matter that I lose both games. Sort of.

First up he used B/E/Z. I took out the B first, then the Z. Lost Mux in the process but he's done a good job. Boba couldn't roll hits, and Corran kept evading them. As Kavil scooted across the board to help Boba out, he went down from being chipped away at. The 60 mins were up with Kavil and Corran on the table.

Second game Steve changed it up and went for a less upgraded Corran, Skywalker and Tarn Mison. I made mistake right at the start. I the Mux down opposite Tarn, then Steve put Corran down in front of him. Corran shot forward in scary fashion and was on Mux second round. I'd spread my ships out (silly, but I was trying things), and he went down fast. Luke kept dodging Boba (his ability plus Lone Wolf dodging everything), who was getting chipped away at. Ultimately I was left with Kavil whilst he had Tarn and Corran when it got to time.

With last night in mind, I'm starting to tinker.

Boba - VI, Inertial Dampeners - 41

Considered Saboteur, but I think I want the actions to further boost my chances of hitting/evading. Sticking for now.

Kavil - VI, Autoblaster Turret, EU, Unhinged Astromech = 32
He consistently rolled one hit last night, which was useless. I was boosting into some really good spots, getting his ability in whilst getting out of arcs. But I couldn't roll reds! Do I lose EU and get the blaster turret? Pair it with Agromech, then when I spend the focus to shoot, get a TL that I can use?
Torkil Mux - Ion Cannon Turret, K4 Security Droid = 27
K4 was useless, not sure what I was thinking. He doesn't have enough greens to make good use of it. I just kept crawling into the arcs of much more maneuverable ships. ICT stays though, did a good job on the B-Wing, and the pilot ability gave me a chance against high PS enemies. Could Tactician be good here? Get them at R2, ion, damage and stress them?

I think I've chosen abilities and upgrades that work with each other there. Doubling up on the pain (hopefully) in some cases.

Onwards!

Edited by SDCC

I think tactician is a good idea, but not on Torkil. The HWK dial is pretty bad for keeping enemies in arc, and at PS3, you simply will struggle to get anything in range 2 in front of him. However, Boba can make good use of Tactician at PS10 and with 2 firing arcs for twice the options of getting use out of it.

I haven't used Boba really, but I've heard and seen others experience with him add up to a short-lived firespray. His ability seems to encourage his demise, so in a way, having tactician might help keep him out of range 1 (except when there's little chance of him getting smoked). I also think an engine upgrade is essential on him, but YMMV.

Here's an option you might want to consider:

Mando Merc w/ predator & tactician - 40

Kavil w/ Predator, unhinged, engine & autoblaster turret - 34

Torkil w/ ion cannon turret - 24

That leaves 2 points to play with. Greedo or intel agent on Torkil, plus inertial dampeners on the mando merc would be useful, or perhaps Outlaw Tech on Torkil?

Keeping Mando Merc & Torkil close together to create a scary bubble of ion + stress, so that your opponent will be afraid to get in range 2 of you. Kavil can either stay nearby and then break off when a furball happens (to get into range 1 behind the enemy ideally) or he can flank, although probably not adviseable against fast opponents that can focus him down quickly...