Expert Handling on Decimator? Is crazy!

By herry92, in X-Wing

if you're going to do it, heed WWHSD and take the int agent

you have 3 crew slots; it'd be a crime not to

just be aware that no one uses eh because it counters the deci's fatness. It directly shuts off isanne and replaces predator's action-independent re-rolls. If you're literally going to roll with it, you will be sacrificing your ability to be a stupidly boring yet effective PWT to be a rolling pin of awesome.

so to make this work there is always oicunn with EH, ysanne, and experimental interface. ram to do damage, get an evade at the start of combat, EI for the EH, barrel roll out of arc, or into position for next turn ramming. throw vader on there too and its a fair bit of non-avoidable damage. This way everything triggers off of ysanne just like the vanilla Engine upgrade shenanigans.

Expert Handling is one of the best Elite Talents in the game. Easily the best 2-drop.

which, given the other options, is sadly not saying much :P

Makes me wish Wingman were what it intended to be. Removing stress after the activation phase doesn't make Wingman useful when so much stress is caused during the combat phase these days.

Man, flying around in the emptiness of space while lasers are zinging around your head is stressful!

so, the real problem with Oicuun is his low PS? then EH is so good at least?

so, the real problem with Oicuun is his low PS? then EH is so good at least?

Oicunn works better because of low PS. He can set his dial for where he knows a higher PS ship will be, bump, and then the high PS ship will either lose its action bumping him back or move away so that Oicunn still gets to shoot at them. Oicunn is one of the ships that lacks a System slot that Enhanced Scopes would be great on.

summarizing: Oicuun + EH + Gunner + rebel captive? and 4 x Tie accademy

or Oicuun + predator + gunner + and....? i don't like title.

I just thought of this.

Oicuun

Daredevil

Emperor Palpatine

Dauntless

Obviously Palp mitigates the damage from Daredevil

palpatine is not exit yet :( and i don't know if I'll have it.

so, with the actually game card, how will you build this squad?

Slightly off topic, but I use Expert Handling with K4 on Scum Kath to great effect - LOVE shooting past people with the 2 green, barrel rolling and getting 5 TL'd red dice out the rear arc at range one.

Canonically supposed to be her preferred manouvre, too.

But maybe before the emperor comes out to play something like this:

Blam and Control (100/100)

=========================

VT-49 Decimator: Captain Oicunn (42 + 19)

+ Expert Handling (2)

+ Mara Jade (3)

+ Gunner (5)

+ Ysanne Isard (4)

+ Dauntless (2)

+ Experimental Interface (3)

Lambda-class Shuttle: Captain Yorr (24 + 15)

+ Ion Cannon (3)

+ Rebel captive (3)

+ Darth Vader (3)

+ Fire Control System (2)

+ Engine Upgrade (4)

tomorrow i'll playing vs a my friend that bring soontir and whisper build.

after that i'll tell you about how game is done.

i'll bring Oicuun + EH + gunner + rebel captive and 4 x academy pilot

or Oicuun +Eh + gunner + vader and 4 x academy pilot

i use vader vs soontir fel or phantom. i want to see how work!

Imagine IG with expert handling, inertial dampeners and advanced sensors, it can move backwards .... Just saying

I think EH is the reason space cow has no EPT slot, you could just fly backwards all around table

Edited by Redblock

EH would be fantastic if it didn't stress you out and take your EPT. It was the go to in the Scarlet Cowgirl build for a long time. It's an interesting choice...except on BIG O. Daredevil is certainly the way to go on BIG O...double auto damage is hard to beat it's damage mitigation since that ship can't shoot you and you maintain arc dodging with EU.

I think that might be the problem: Daredevil is better for BIG O, Pred for Chirpy...maybe a super defensive decimator so you break TLs and arc dodge? It just doesn't fit any of the play-styles of the pilots. Probably would be good if the basic could ept.

i have this idea!

Eh+ gunner+ intel agent + anti-pursuit laser

I thought I would use this tactic: it exceeds the enemy and then you can not beat with Oicuun, uses intel agent, see where it will go and EH you move in front of him so you are crashing and then active anti-pursuit laser
therefore he does not shoot at you and does no actions, probably he take a hit, and your other ships begin firing on that target.
can work?

Just to make sure I understand how 1 round might play out, please tell me if this is correct:

I use Oicunn, with Dauntless title, Daredevil, Engine Upgrade, Vader, and Gunner.

If, on my movement turn, I can crash into a higher PS ship using only the movement dial, they take 1 damage. Normally I would take no action due to overlap/touching, but since I have Dauntless, can then do 1 free action. So I use daredevil, do a hard turn, crashing into them again. They take another damage. I receive 2 stress tokens. Then they move, do action, whatever. Assuming we aren't touching now, I can then fire on him (pray I don't actually hit him, and activate Vader). Then I can activate Gunner, hope I hit him, and activate Vader again?

So at a minimum that would 2 damage and 2 crits he cant mitigate, and I would take 4 damage. Am I doing that properly?

Execute maneuver --> check pilot stress

execute maneuver --> dauntless --> --> dauntless stress --> check pilot stress

execute maneuver --> dauntless --> dare devil --> dare devil stress --> dauntless stress --> check pilot stress

if you did a green maneuver (removes 1 stress during check pilot stress) you're coming out with 1 stress token. If you feel the need to perform shenanigans again next turn, well have fun :)

Edited by ficklegreendice

Just to make sure I understand how 1 round might play out, please tell me if this is correct:

I use Oicunn, with Dauntless title, Daredevil, Engine Upgrade, Vader, and Gunner.

If, on my movement turn, I can crash into a higher PS ship using only the movement dial, they take 1 damage. Normally I would take no action due to overlap/touching, but since I have Dauntless, can then do 1 free action. So I use daredevil, do a hard turn, crashing into them again. They take another damage. I receive 2 stress tokens. Then they move, do action, whatever. Assuming we aren't touching now, I can then fire on him (pray I don't actually hit him, and activate Vader). Then I can activate Gunner, hope I hit him, and activate Vader again?

So at a minimum that would 2 damage and 2 crits he cant mitigate, and I would take 4 damage. Am I doing that properly?

That sounds right. If your maneuver had been green you'd only have a single stress token at the end of the Activation phase.

Well I get 1 stress for dauntless and 1 for daredevil, right? The green move to start the first crash wouldn't make a difference would it?

i have this idea!

Eh+ gunner+ intel agent + anti-pursuit laser

I thought I would use this tactic: it exceeds the enemy and then you can not beat with Oicuun, uses intel agent, see where it will go and EH you move in front of him so you are crashing and then active anti-pursuit laser
therefore he does not shoot at you and does no actions, probably he take a hit, and your other ships begin firing on that target.
can work?

and, what about that?

Well I get 1 stress for dauntless and 1 for daredevil, right? The green move to start the first crash wouldn't make a difference would it?

It does because of the timing of Dauntless. It happens before the the Check For Stress step where the normal Perform Actions step happens after it. This works the same way that Night Beast's free focus action works. If Night Beast is stressed, he does not get his free focus action for doing a green maneuver because the free action happens before the stress is cleared.

If Dauntless didn't work like this it would be a fairly lackluster card especially since it and Ysanne Isard are both intended to be used on a Decimator. With the way that it works it is a more like Advanced Sensors with some additional conditions.

Yes, if you barrel roll in front of them, when they move and crash into you, you roll 1 die for damage, they take no action, and cannot shoot at Oicunn.

Fantastic, all the better then if its a green move :)

Execute maneuver --> check pilot stress

execute maneuver --> dauntless --> --> dauntless stress --> check pilot stress

execute maneuver --> dauntless --> dare devil --> dare devil stress --> dauntless stress --> check pilot stress

if you did a green maneuver (removes 1 stress during check pilot stress) you're coming out with 1 stress token. If you feel the need to perform shenanigans again next turn, well have fun :)

Edited by Koshinn

Stay green and rack up the damage with the BIG O Death Roll! My record for BIG O damage in a game is 16. That was without Vader.

There is a theoretical version of events that strips all shields off a YT if I remember correctly. But you basically have it figured out: anything of higher PS that you can ram is pretty well going to to take 3 damage between double ram + shots + gunner. Add Vader to basically Guarantee 4-5 damage but you're eating into your own HP so be careful.

Stay green and rack up the damage with the BIG O Death Roll! My record for BIG O damage in a game is 16. That was without Vader.

There is a theoretical version of events that strips all shields off a YT if I remember correctly. But you basically have it figured out: anything of higher PS that you can ram is pretty well going to to take 3 damage between double ram + shots + gunner. Add Vader to basically Guarantee 4-5 damage but you're eating into your own HP so be careful.

it's true, decimator is a fantastic ship!

I'm just not sold on Vader as a crew member on the VT-49. Doom shuttle I fully understand. I would rather add predator or EU to Captain O and have had a lot of success with that.