The focus of this list is to use Rhymer to create a powerful group of bombers that can strike at medium range while the admiral and corrupter help to ensure that they don't get bogged down, while the glad flanks and harasses. It doesnt have a lot of fighter protection but I think it may at least be fun to play, possibly competitive.
Imperial Bomber Group (292 of 300 pts)
Flagship: (131 pts)
- Victory II-Class Star Destroyer(85 pts)
- Admiral Screed (26 pts)
- Admiral Chiraneau (10 pts)
- Corrupter (5 pts)
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Expanded Hangar Bay (5 pts)
Fleet Ship 1: (88 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Engine Techs (8 pts)
- Demolisher (10 pts)
- Wulff Yularen (7 pts)
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Assault Concussion Missiles (7 pts)
Squadrons (73 of 98 pts):
- 1x Major Rhymer Tie Bomber Squadron (16 pts)
- 5x Tie Bomber Squadron (45 pts)
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1x Tie Advanced Squadron (12 pts)
Objectives:
- Advanced Gunnery
- Hyperspace Assault
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Minefields